BattleTech (Video Game)

Revision as of 12:51, 21 May 2018 by Willstarr (talk | contribs) (Gameplay)
Emblem-important.svg Apocryphal Product
Although it is an official BattleTech product, the subject of this article does not meet the current criteria for Canon for the BattleTech universe.
See the article's section on Canonicity for details.

BT Video Game Logo.png
Product information
Type Computer game
Development Harebrained Schemes
Publication information
Publisher Harebrained Schemes
First published 24 April 2018 [1]
MSRP $39.99
Era Succession Wars Era
Timeline 3025

BattleTech is a computer game set in the BattleTech universe in 3025. It was announced on July 29, 2015 that a new game would be made via backing from the website Kickstarter, with the Kickstarter campaign running from September 28 to Nov 4 2015. The Backer Beta was released on Steam on 1 of June 2017.


Computer games are excluded from the current definition of Canon for the BattleTech universe. The game thus defaults to apocryphal.

Catalyst Game Labs was particularly closely involved in the making of this game and Line Developer Randall N. Bills explicitly stated that it was intended for the game's storyline to be fully canonical.[2] However, no further actions or declarations have been forthcoming so far to suggest the intention was enacted.


Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

This is a basic, and somewhat primitive "Squad Combat" style game and your "Squad" consists of a lance of up to four BattleMechs. In campaign mode, you either have priority missions which follow "The Arano Restoration" storyline or contracts picked up "in System". Campaign mode follows the exploits of Kamea Arano as she attempts to restore "The Aurigan Reach" under the auspices of the deposed Arano family from the "Directorate" established by the usurper Espinosa family. At least initially, the plot seems fairly shallow. There are some "Company" management aspects of the game since at some point you gain the "Argo" Dropship which is a resurrected wreck that seems primarily designed to keep your company poor. Random events occur annoyingly randomly with little or no consideration for game timing which leads to situations where you couldn't possibly have a decent solution to an issue because there's been no time to upgrade your Dropship to get one, so Save often since reloading the game often leads to either a non-occurrence or other random occurrence. Save often on missions too since it appears the programmers' ideas about game balance are "give the opponents "Head" hits 5 - 10 times more often than you'll get with ranged weapons. AI is quirky at best so you'll not only have to deal with the enemies being a pain but also your Allies too! I hate convoys that are supposed to follow you that instead jump out in front of you to get to the enemy units before you can! Also hate AI not having to follow the same rules you do. Getting Sensor Locked and fired upon by a single unit happens often, but I am unable to do the same with my Mechwarriors and think it is trash to not allow them to sensor lock and fire in the same round even if they don't move, but the enemy does, all too often so beware! But, even with these annoying 'Bugs?", the game can be quite enjoyable to play since you rarely run short of things to destroy, and repairing and refitting Mechs is a different kind of fun too. Still even at Version 1.03 there is still a lot of issues programmers need to address just for combat equity! Last word of note: Watch those C-Bills, the game economics are also primitive and stacked against you too, so do a little cherry picking in negotiations, if you don't need another Mech, taking a high C-Bill payment will be better than Salvage, since you sell it at ~10% what it takes to buy it and you can't sell "Partial Mech Salvage" items, only complete Mechs.

Plot synopsis


The game is set in the year 3025, around the end the Third Succession War, and its optional storyline (to be told via a "breadcrumbs" trail of storyline missions that the player may follow or ignore) will revolve around a small area in the rimward area of the periphery called the Aurigan Reach, located between the Capellan Confederation, the Magistracy of Canopus, and the Taurian Concordat. In 2910, after the major factions abandoned the area for more than a hundred years, a new state or area—the Aurigan Coalition—sprang up, centered around the noble families of the trade worlds Coromodir, Guldra and Tyrlon. Coromodir was chosen as the capital and the noble Arano and Espinosa families became the leaders, when in 2820, the Arano family displaced the figurehead governor the Taurians had left behind. In 3025 border tensions with the Taurian Concordat rose to a point where war was inevitable, as the Taurians led claims to certain border worlds like Qalzi. On the other side lies the Capellan Confederation, claiming former Confederate worlds. After High Lord Tamati Arano II died in an space travel accident, his daughter and heir, Lady Kamea Arano, has to shield her state against the events to come.[4]


The player will take control of a group of mercenaries. They will have to develop their MechWarriors and will be able to take contracts with different factions.[5]

Featured BattleMechs






Featured Vehicles

Featured Dropships

Other Tech

Featured Planets

Featured Characters

Characters who are actively involved in the main story.

Arano Restoration

Aurigan Directorate

Magistracy of Canopus

Taurian Concordat


The player character's mercenary unit, the "Marauders" (which may be changed by the player at any time), consisting of three non-player characters plus four initial playable MechWarriors.



  1. Harebrained Schemes LLC: Kickstarter Update #48: "Battle Stations! This is not a drill!"
  2. In this forum thread on the game's homepage:
    Q: "[D]oes your work on MWO and HBS-BT mean the Hero 'Mech fluff in the former and the campaign storyline in the latter are canonical for the core (CGL) BatteTech lore?"
    A (by Randall Bills): "For the Hero 'Mechs, absolutely. And that is the intention with the HBS campaign storyline as well."
  3. [1]
  4. Harebrained Schemes LLC: Kickstarter Update #28: "History of the Aurigan Reach"


External Links