Difference between revisions of "BattleTech (Video Game)/BattleMechs"

(→‎Catapult: Adding AI controlled Custom Mechs)
(→‎Catapult: Adding missing notes)
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| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.8
+
<nowiki>*</nowiki> Introduced in Update 1.8
  
 
===[[Commando]]===
 
===[[Commando]]===
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|-
 
|-
 
|}
 
|}
* Introduced in Update 1.9
+
<nowiki>*</nowiki> Introduced in Update 1.9
  
 
===[[Spider]]===
 
===[[Spider]]===
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| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.8
+
<nowiki>*</nowiki> Introduced in Update 1.8
  
 
===[[UrbanMech]]===
 
===[[UrbanMech]]===
Line 208: Line 208:
 
| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.6
+
<nowiki>*</nowiki> Introduced in Update 1.6
  
 
===[[Firestarter (BattleMech)|Firestarter]]===
 
===[[Firestarter (BattleMech)|Firestarter]]===
Line 257: Line 257:
 
| n/a
 
| n/a
 
|}
 
|}
*Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It is not able to be salvaged in game.
  
 
===[[Panther]]===
 
===[[Panther]]===
Line 307: Line 307:
 
| X-1 EW Equipment, Prototype TSM
 
| X-1 EW Equipment, Prototype TSM
 
|}
 
|}
* Introduced in Update 1.9
+
<nowiki>*</nowiki> Introduced in Update 1.9
  
 
==Medium==
 
==Medium==
Line 423: Line 423:
 
| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.6
+
<nowiki>*</nowiki> Introduced in Update 1.6
  
 
===[[Hatchetman]]===
 
===[[Hatchetman]]===
Line 453: Line 453:
 
| Hatchet (+70 Melee Damage)
 
| Hatchet (+70 Melee Damage)
 
|}
 
|}
* Introduced with Update 1.6.
+
<nowiki>*</nowiki> Introduced with Update 1.6.
  
 
===[[Phoenix Hawk]]===
 
===[[Phoenix Hawk]]===
Line 491: Line 491:
 
| 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)**
 
| 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)**
 
|}
 
|}
* Introduced in Update 1.9
+
<nowiki>*</nowiki> Introduced in Update 1.9
  
* PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.
+
<nowiki>*</nowiki> PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.
  
** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability.
+
<nowiki>**</nowiki> Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability.
  
 
===[[Vindicator]]===
 
===[[Vindicator]]===
Line 524: Line 524:
 
| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.6
+
<nowiki>*</nowiki> Introduced in Update 1.6
  
 
===[[Centurion (BattleMech)|Centurion]]===
 
===[[Centurion (BattleMech)|Centurion]]===
Line 561: Line 561:
 
| n/a
 
| n/a
 
|}
 
|}
*Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
  
 
===[[Crab]]===
 
===[[Crab]]===
Line 599: Line 599:
 
| n/a
 
| n/a
 
|}
 
|}
* The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint.
+
<nowiki>*</nowiki> The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint.
  
**Introduced in update 1.9
+
<nowiki>**</nowiki> Introduced in update 1.9
  
***Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models.
+
<nowiki>***</nowiki> Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models.
  
 
===[[Enforcer]]===
 
===[[Enforcer]]===
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| Exchanger (-10% Weapon Heat)  
 
| Exchanger (-10% Weapon Heat)  
 
|}
 
|}
*Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field.  It is not able to be salvaged in game.
  
 
===[[Hunchback]]===
 
===[[Hunchback]]===
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| n/a
 
| n/a
 
|}
 
|}
* Introduced in update 1.9
+
<nowiki>*</nowiki> Introduced in update 1.9
  
 
===[[Griffin]]===
 
===[[Griffin]]===
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| Arm Mod+ (+20 Melee Damage)
 
| Arm Mod+ (+20 Melee Damage)
 
|}
 
|}
* GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]].
+
<nowiki>*</nowiki> GRF-2N ''"Royal Griffin"'' would usually feature a [[Guardian ECM]] but the system has not been implemented in game as it is a similar but different system to the prototype [[Electronic Warfare Equipment]].
  
**Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
+
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
  
 
===[[Kintaro]]===
 
===[[Kintaro]]===
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| Exchanger (-10% Weapon Heat)
 
| Exchanger (-10% Weapon Heat)
 
|}
 
|}
*Introduced in update 1.9
+
<nowiki>*</nowiki> Introduced in update 1.9
  
**Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
+
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
  
 
===[[Quickdraw]]===
 
===[[Quickdraw]]===
Line 917: Line 917:
 
| 2x PPC, 2x Large Lasers
 
| 2x PPC, 2x Large Lasers
 
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
 
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
 +
|-
 +
| RFN-RIP Reaper**
 +
| 60
 +
| 9,060,000
 +
| 600
 +
| n/a
 +
| 2x Large Lasers++, 2x UAC\5+, 2x Medium Lasers
 +
| Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), Gyro++ (+3 Hit Defense)
 
|}
 
|}
*Introduced in update 1.9
+
<nowiki>*</nowiki> Introduced in update 1.9
 +
 
 +
<nowiki>**</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Catapult]]===
 
===[[Catapult]]===
Line 955: Line 965:
 
| n/a
 
| n/a
 
|-
 
|-
| CPLT-C1 Occam's Missile
+
| CPLT-C1 Occam's Missile**
 
| 65
 
| 65
 
| 7,770,000
 
| 7,770,000
Line 963: Line 973:
 
| TTS (+1 Missile Accuracy)
 
| TTS (+1 Missile Accuracy)
 
|}
 
|}
* Introduced in Update 1.6
+
<nowiki>*</nowiki> Introduced in Update 1.6
 +
 
 +
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.
  
 
===[[JagerMech]]===
 
===[[JagerMech]]===
Line 990: Line 1,002:
 
| n/a
 
| n/a
 
| 2x AC/5, 2x AC/2, 2x Medium Lasers
 
| 2x AC/5, 2x AC/2, 2x Medium Lasers
 +
| n/a
 +
|-
 +
| JM6-S*
 +
| 65
 +
| 9,310,000
 +
| 560
 +
| n/a
 +
| 2x Gauss Rifles
 
| n/a
 
| n/a
 
|}
 
|}
 +
<nowiki>*</nowiki> Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. It is not able to be salvaged in game.
  
 
===[[Thunderbolt]]===
 
===[[Thunderbolt]]===
Line 1,026: Line 1,047:
 
| n/a
 
| n/a
 
| 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer
 
| 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer
 +
| n/a
 +
|-
 +
| TDR-5SE Custom Thresher*
 +
| 65
 +
| 14,820,000
 +
| 1240
 +
| 150m
 +
| 5x Medium Pulse Lasers, 3x ER Small Lasers
 
| n/a
 
| n/a
 
|}
 
|}
 +
<nowiki>*</nowiki> Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao  as the mission objectives. It is not able to be salvaged in game.
  
 
===[[Archer]]===
 
===[[Archer]]===
Line 1,056: Line 1,086:
 
| 2x LRM-15, 2x SRM-4, 4x Medium Lasers
 
| 2x LRM-15, 2x SRM-4, 4x Medium Lasers
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
 
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
 +
|-
 +
| ARC-XO Geronimo*
 +
| 70
 +
| 11,170,000
 +
| 1040
 +
| n/a
 +
| 2x LRM-20++, 2x ER Medium Lasers+, 2x ER Small Laser+
 +
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold)
 +
|-
 +
| ARC-LS Lynn Sheridan**
 +
| 70
 +
| 12,050,000
 +
| 1040
 +
| n/a
 +
| 2x LRM-15++, 2x Infernos+, 4x Medium Lasers
 +
| Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance)
 
|}
 
|}
 +
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
 +
 +
<nowiki>**</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Cataphract]]===
 
===[[Cataphract]]===
Line 1,085: Line 1,134:
 
| n/a
 
| n/a
 
|}
 
|}
*Introduced in update 1.9
+
<nowiki>*</nowiki> Introduced in update 1.9
  
* The CTF-0X is missing the [[Remote Sensor Dispenser]] that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game.
+
<nowiki>*</nowiki> The CTF-0X is missing the [[Remote Sensor Dispenser]] that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game.
  
 
===[[Grasshopper]]===
 
===[[Grasshopper]]===
Line 1,143: Line 1,192:
 
| 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser
 
| 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser
 
| Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***
 
| Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***
 +
|-
 +
| WHM-BW Black Widow****
 +
| 70
 +
| 14,240,000
 +
| 960
 +
| n/a
 +
| 2x PPC++, 2x Medium Lasers++, 1x SRM-6++, 4x Machine Guns
 +
| Optimized Capacitors (+20% Energy Damage), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
 
|}
 
|}
*Introduced in Update 1.8
+
<nowiki>*</nowiki> Introduced in Update 1.8
 +
 
 +
<nowiki>**</nowiki> Introduced in Update 1.9
  
**Introduced in Update 1.9
+
<nowiki>***</nowiki> The WHM-7A has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.
  
***The WHM-7A has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.
+
<nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Black Knight]]===
 
===[[Black Knight]]===
Line 1,177: Line 1,236:
 
| n/a
 
| n/a
 
|}
 
|}
*Variant matches the canon BL-7-KNT
+
<nowiki>*</nowiki> Variant matches the canon BL-7-KNT
  
 
===[[Marauder]]===
 
===[[Marauder]]===
Line 1,213: Line 1,272:
 
| 2x PPC, 2x Medium Lasers, 1x Large Laser
 
| 2x PPC, 2x Medium Lasers, 1x Large Laser
 
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance)
 
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance)
 +
|-
 +
| MAD-BH Bounty Hunter***
 +
| 75
 +
| 16,720,000
 +
| 1080
 +
| n/a
 +
| 2x Snub PPC++, 2x ER Small Lasers++, 1x UAC/5++
 +
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
 +
|-
 +
| MAD-CM Colin Maclaren****
 +
| 75
 +
| 15,340,000
 +
| 1000
 +
| n/a
 +
| 2x PPC, 2x ER Small Lasers++, 1x UAC/5
 +
| Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
 
|}
 
|}
*Introduced in Update 1.8
+
<nowiki>*</nowiki> Introduced in Update 1.8
 +
 
 +
<nowiki>**</nowiki> Introduced in Update 1.9
 +
 
 +
<nowiki>***</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
**Introduced in Update 1.9
+
<nowiki>****</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Orion]]===
 
===[[Orion]]===
Line 1,253: Line 1,332:
 
| Exchanger (-10% Weapon Heat)  
 
| Exchanger (-10% Weapon Heat)  
 
|}
 
|}
*Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
  
 
==Assault==
 
==Assault==
Line 1,347: Line 1,426:
 
| n/a
 
| n/a
 
|}
 
|}
*Introduced in update 1.9
+
<nowiki>*</nowiki> Introduced in update 1.9
  
**The ZEU-5T has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.
+
<nowiki>**</nowiki> The ZEU-5T has replaced the [[Artemis IV Fire Control System ]] that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.
  
 
===[[BattleMaster]]===
 
===[[BattleMaster]]===
Line 1,394: Line 1,473:
 
| Exchanger (-10% Weapon Heat)
 
| Exchanger (-10% Weapon Heat)
 
|}
 
|}
*Introduced in Update 1.9
+
<nowiki>*</nowiki> Introduced in Update 1.9
  
**Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
+
<nowiki>**</nowiki> Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory.  It is not able to be salvaged in game.
  
 
===[[Stalker]]===
 
===[[Stalker]]===
Line 1,425: Line 1,504:
 
| n/a
 
| n/a
 
|}
 
|}
*Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game.
  
 
===[[Cyclops]]===
 
===[[Cyclops]]===
Line 1,464: Line 1,543:
 
|-
 
|-
 
|}
 
|}
*Introduced in Update 1.9
+
<nowiki>*</nowiki> Introduced in Update 1.9
  
 
===[[Highlander]]===
 
===[[Highlander]]===
Line 1,501: Line 1,580:
 
| n/a
 
| n/a
 
|}
 
|}
*The HGN-732b is missing the [[Artemis IV Fire Control System]]s that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6.
+
<nowiki>*</nowiki> The HGN-732b is missing the [[Artemis IV Fire Control System]]s that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6.
  
 
===[[Banshee (BattleMech)|Banshee]]===
 
===[[Banshee (BattleMech)|Banshee]]===
Line 1,538: Line 1,617:
 
| n/a
 
| n/a
 
|}
 
|}
* Introduced in Update 1.6
+
<nowiki>*</nowiki> Introduced in Update 1.6
  
 
===[[Bull Shark]]===
 
===[[Bull Shark]]===
Line 1,568: Line 1,647:
 
| Thumper Cannon (Artillery Piece)
 
| Thumper Cannon (Artillery Piece)
 
|}
 
|}
*BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a [[Clan Wolverine]] design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version.
+
<nowiki>*</nowiki> BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a [[Clan Wolverine]] design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version.
  
 
===[[Annihilator]]===
 
===[[Annihilator]]===
Line 1,589: Line 1,668:
 
| 4x AC/10, 4x Medium Lasers
 
| 4x AC/10, 4x Medium Lasers
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability)
 
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability)
 +
|-
 +
| ANH-JH John Hayes*
 +
| 100
 +
| 18,540,000
 +
| 1155
 +
| n/a
 +
| 4x LB 10-X, 4x Medium Pulse Lasers
 +
| Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense)
 
|}
 
|}
 +
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[Atlas (BattleMech)|Atlas]] and [[Atlas II]]===
 
===[[Atlas (BattleMech)|Atlas]] and [[Atlas II]]===
Line 1,618: Line 1,706:
 
| n/a
 
| n/a
 
|-
 
|-
 +
| AS7-GG Geist*
 +
| 100
 +
| 19,100,000
 +
| 1520
 +
| n/a
 +
| 1x UAC/20, 1x Snub PPC++, 1x LRM-20, 1x Infernos++, 2x ER Small Laser++
 +
| n/a
 
|}
 
|}
 +
<nowiki>*</nowiki> Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.
  
 
===[[King Crab]]===
 
===[[King Crab]]===
Line 1,647: Line 1,743:
 
| Command Mod (+Called Shot, -10% Damage taken for entire Lance)
 
| Command Mod (+Called Shot, -10% Damage taken for entire Lance)
 
|}
 
|}
*Custom Battlemech used by [[Victoria Espinosa]] in the final mission of the Arano Restoration story line. It is not able to be salvaged in game.
+
<nowiki>*</nowiki> Custom Battlemech used by [[Victoria Espinosa]] in the final mission of the Arano Restoration story line. It is not able to be salvaged in game.
  
 
==References==
 
==References==

Revision as of 00:23, 27 March 2020

This page lists all 'Mechs currently found in game.[1][2]

All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods.

Light

Flea

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
FLE-4 20 1,700,000 160 n/a 1x Large Laser, 1x Flamer, 2x Small Lasers 2x Targeting Baffle (+1 Hit Defense)
FLE-15 20 1,860,000 240 n/a 2x Medium Lasers, 2x Small Lasers, 2x Machine Guns, 1x Flamer 2x Targeting Baffle (+1 Hit Defense)

Locust

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
LCT-1E* 20 2,160,000 320 n/a 2x Medium Lasers, 2x Small Lasers n/a
LCT-1M 20 1,990,000 80 n/a 1x Medium Laser, 2x LRM-5s n/a
LCT-1S 20 2,060,000 240 n/a 1x Medium Laser, 2x SRM-2s n/a
LCT-1V 20 1,890,000 320 n/a 1x Medium Laser, 2x Machine Guns n/a

* Introduced in Update 1.8

Commando

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
COM-1B 25 2,530,000 320 n/a 1x SRM-2, 1x Large Laser, 1x Medium Laser n/a
COM-2D 25 2,530,000 320 n/a 1x SRM-6, 1x SRM-4, 1x Medium Laser n/a

Javelin

Added in the BattleTech: Urban Warfare Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
JVN-10A* 30 3,120,000 320 210m 1x LRM-15 n/a
JVN-10N 30 2,480,000 320 210m 2x SRM-6s n/a
JVN-10F 30 2,680,000 480 210m 4x Medium Lasers n/a

* Introduced in Update 1.9

Spider

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
SDR-5K* 30 3,040,000 280 255m 1x Medium Laser, 2x Machine Guns n/a
SDR-5V 30 3,140,000 280 255m 2x Medium Lasers n/a

* Introduced in Update 1.8

UrbanMech

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
UM-R60 30 2,480,000 480 90m 1x AC/10, 1x Small Laser n/a
UM-R60L* 30 2,430,000 320 90m 1x AC/20, 1x Small Laser n/a
UM-R90* 30 2,700,000 480 120m 1x PPC, 1x Small Laser, 2x Medium Lasers n/a

* Introduced in Update 1.6

Firestarter

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
FS9-H 35 4,080,000 440 210m 2x Medium Lasers, 2x Machine Guns, 4x Flamers n/a

Jenner

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
JR7-D 35 3,960,000 320 180m 1x SRM-4, 4x Medium Lasers n/a
JR7-D Custom* 35 4,000,000 320 180m 1x SRM-4, 4x Medium Lasers+ n/a

* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game.

Panther

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
PNT-9R 35 3,580,000 520 150m 1x SRM-4, 1x PPC n/a

Raven

Added in the BattleTech: Urban Warfare Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
RVN-1X 35 4,680,000 320 n/a 2x Medium Lasers, 1x SRM-6 X-1 EW Equipment
RVN-3X* 35 9,480,000 320 n/a 2x Medium Lasers, 1x SRM-6 X-1 EW Equipment, Prototype TSM

* Introduced in Update 1.9

Medium

Assassin

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ASN-21 40 4,420,000 360 240m 1x Medium Laser, 1x LRM-5, 1x SRM-2 Intercept System (Ignore 3 Evasion)
ASN-101 40 4,200,000 320 180m 1x Medium Laser, 1x LRM-5, 1x SRM-2, 3x Small Lasers Intercept System (Ignore 3 Evasion)

Cicada

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
CDA-2A 40 3,340,000 320 n/a 2x Medium Lasers, 1x Small Laser n/a
CDA-3C 40 3,840,000 320 n/a 1x PPC, 2x Machine Guns n/a

Vulcan

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
VL-2T 40 3,890,000 400 210m 1x AC\2, 1x Medium Laser, 1x Flamer, 1x Machine Gun CQC Suite (+90 Support Range, +10 Melee Hit Defense)
VL-5T 40 4,470,000 560 210m 1x Flamer, 1x Machine Gun, 4x Medium Lasers, CQC Suite (+90 Support Range, +10 Melee Hit Defense)

Blackjack

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BJ-1 45 4,420,000 680 150m 2x AC/2, 4x Medium Lasers n/a
BJ-1DB* 45 4,600,000 600 150m 2x Large Lasers, 2x Medium Lasers n/a

* Introduced in Update 1.6

Hatchetman

Added in the BattleTech: Flashpoint Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
HCT-3F 45 4,980,000 520 150m 1x AC/10. 2x Medium Lasers, Hatchet Hatchet (+70 Melee Damage)
HCT-3X* 45 5,080,000 760 150m 2x Medium Lasers, 2x SRM-6, 4x Machine Guns, Hatchet Hatchet (+70 Melee Damage)

* Introduced with Update 1.6.

Phoenix Hawk

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
PHX-1 45 4,910,000 640 252m 1x Large Laser, 2x Medium Lasers, 2x Machine Guns 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)
PHX-1b* 45 6,940,000 640 252m 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers, 2x Machine Guns 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)
PHX-1K 45 5,000,000 680 108m 1x Large Laser, 2x Medium Lasers, 1x Small Laser 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)**

* Introduced in Update 1.9

* PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.

** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability.

Vindicator

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
VND-1AA* 45 4,680,000 360 180m 1x LRM-5, 1x PPC, 1x Small Laser, n/a
VND-1R 45 4,910,000 720 150m 1x LRM-5, 1x PPC, 1x Medium Laser, 1x Small Laser n/a

* Introduced in Update 1.6

Centurion

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
CN9-A 50 5,140,000 680 n/a 1x AC/10, 1x LRM-10, 2x Medium Lasers n/a
CN9-AL 50 5,500,000 880 n/a 1x LRM-10, 1x Large Laser, 2x Medium Lasers, 1x Small Laser n/a
CN9-A Rhythm Nation* 50 5,180,000 680 n/a 1x AC/10++, 1x LRM-10+, 2x Medium Lasers n/a

* Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.

Crab

Added in the BattleTech: Flashpoint Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BSC-20* 50 n/a 760 n/a 1x A/C 5+, 2x Medium Lasers+, 2x Flamer++ Exchanger (-10% Weapon Heat), Arm Mod (+20% Melee Stb. Dmg)
CRB-20 50 5,390,000 730 n/a 2x Large Lasers, 1x Medium Laser, 1x Small Laser n/a
CRB-27b** 50 14,180,000 720 n/a 2x ER Large Lasers, 1x ER Medium Laser, 1x ER Small Laser*** n/a

* The BSC-20 is custom Solaris Mech found in during the Steel Beast flashpoint.

** Introduced in update 1.9

*** Canonically the CRB-27b should only have ER Large Lasers. ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models.

Enforcer

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ENF-4R 50 5,160,000 720 150m 1x AC/10, 1x Large Laser, 1x Small Laser n/a
ENF-4R Kell Hound Custom* 50 7,220,000 840 150m 1x PPC+, ,4x ER Medium Lasers Exchanger (-10% Weapon Heat)

* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to seize the Beasts of Balawat's armory instead facing them on the field. It is not able to be salvaged in game.

Hunchback

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
HBK-4G 50 5,090,000 800 n/a 1x AC/20, 2x Medium Lasers, 1x Small Laser n/a
HBK-4P 50 6,090,000 800 n/a 8x Medium Lasers, 1x Small Laser n/a

Trebuchet

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
TBT-7K* 50 5,240,000 600 n/a 1x AC/5, 1x PPC, 1x SRM-2 n/a
TBT-5N 50 5,640,000 600 n/a 2x LRM-15, 3x Medium Lasers n/a

* Introduced in update 1.9

Griffin

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
GRF-1N 55 6,260,000 760 180m 1x LRM-10, 1x PPC n/a
GRF-2N* 55 13,240,000 920 180m 2x SRM-6, 1x ER PPC n/a
GRF-1S 55 6,360,000 760 180m 1x LRM-5, 1x Large Laser, 2x Medium Lasers n/a
GRF-1N Koschei** 55 6,460,000 920 180m 1x LRM-5++, 1x Large Laser+, 2x Medium Lasers Arm Mod+ (+20 Melee Damage)

* GRF-2N "Royal Griffin" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment.

** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.

Kintaro

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
KTO-18 55 6,270,000 880 n/a 1x LRM-5, 3x SRM-6, 2x Medium Lasers, n/a

Shadow Hawk

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
SHD-2D 55 6,240,000 360 120m 1x AC/5, 1x LRM-5, 2x SRM-2, 2x Medium Lasers n/a
SHD-2H 55 6,140,000 760 120m 1x AC/5, 1x LRM-5, 1x SRM-2, 1x Medium Laser n/a

Wolverine

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
WVR-6K 55 6,280,000 920 n/a 1x SRM-6, 1x Large Laser, 2x Medium Lasers, 1x Small Laser n/a
WVR-6R 55 5,960,000 760 180m 1x AC/5, 1x SRM-6, 1x Medium Laser n/a

Heavy

Dragon and Grand Dragon

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
DRG-1G* 60 7,010,000 800 n/a 1x LRM-10, 1x PPC, 3x Medium Lasers n/a
DRG-1N 60 6,850,000 800 n/a 1x AC/5, 1x LRM-10, 2x Medium Lasers n/a
DRG-1N Awesome Dragon** 60 7,470,000 800 n/a 1x PPC++, 1x LRM-10, 1x Medium Laser+, 2x Small Lasers+ Exchanger (-10% Weapon Heat)

* Introduced in update 1.9

** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.

Quickdraw

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
QKD-4G 60 6,970,000 640 180m 1x LRM-10, 1x SRM-4, 4x Medium Lasers n/a
QKD-5A 60 7,140,000 640 180m 1x SRM-4, 6x Medium Lasers n/a

Rifleman

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
RFN-3C 60 6,080,000 680 n/a 2x AC\10, 2x Medium Lasers Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
RFN-3N 60 6,100,000 600 n/a 2x Large Lasers, 2x AC\5, 2x Medium Lasers Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
RFN-4D* 60 6,660,000 600 n/a 2x PPC, 2x Large Lasers Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty)
RFN-RIP Reaper** 60 9,060,000 600 n/a 2x Large Lasers++, 2x UAC\5+, 2x Medium Lasers Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), Gyro++ (+3 Hit Defense)

* Introduced in update 1.9

** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

Catapult

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
CPLT-C1 65 7,410,000 800 150m 2x LRM-15, 4x Medium Lasers n/a
CPLT-C4* 65 7,240,000 800 150m 2x LRM-20, 2x Small Lasers n/a
CPLT-K2 65 7,160,000 880 n/a 2x PPC, 2x Medium Lasers, 2x Machine Guns n/a
CPLT-C1 Occam's Missile** 65 7,770,000 720 150m 2x LRM-15+, 4x Medium Lasers TTS (+1 Missile Accuracy)

* Introduced in Update 1.6

** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. It is not able to be salvaged in game.

JagerMech

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
JM6-A 65 7,010,000 640 n/a 2x AC/2, 2x LRM-15, 2x Medium Lasers n/a
JM6-S 65 6,670,000 480 n/a 2x AC/5, 2x AC/2, 2x Medium Lasers n/a
JM6-S* 65 9,310,000 560 n/a 2x Gauss Rifles n/a

* Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. It is not able to be salvaged in game.

Thunderbolt

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
TDR-5S 65 7,640,000 1040 n/a 1x LRM-15, 1x SRM-2, 1x Large Laser, 3x Medium Lasers, 2x Machine Guns n/a
TDR-5SE 65 7,810,000 1040 150m 1x LRM-10, 1x Large Laser, 3x Medium Lasers n/a
TDR-5SS 65 7,760,000 1040 n/a 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer n/a
TDR-5SE Custom Thresher* 65 14,820,000 1240 150m 5x Medium Pulse Lasers, 3x ER Small Lasers n/a

* Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Orchid "Thresher" Zhao as the mission objectives. It is not able to be salvaged in game.

Archer

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ARC-2R 70 8,350,000 1040 n/a 2x LRM-20, 4x Medium Lasers Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
ARC-2S 70 8,550,000 1040 n/a 2x LRM-15, 2x SRM-4, 4x Medium Lasers Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage)
ARC-XO Geronimo* 70 11,170,000 1040 n/a 2x LRM-20++, 2x ER Medium Lasers+, 2x ER Small Laser+ Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold)
ARC-LS Lynn Sheridan** 70 12,050,000 1040 n/a 2x LRM-15++, 2x Infernos+, 4x Medium Lasers Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance)

* Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

Cataphract

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
CTF-0X* 70 13,920,000 920 n/a 1x AC/5, 1x PPC, 2x Medium Lasers X-1 EW Equipment
CTF-1X 70 8,020,000 880 n/a 1x AC/10, 1x PPC, 4x Medium Lasers n/a

* Introduced in update 1.9

* The CTF-0X is missing the Remote Sensor Dispenser that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game.

Grasshopper

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
GHR-5H 70 8,830,000 1040 150m 1x LRM-5, 1x Large Laser, 4x Medium Lasers n/a

Warhammer

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
WHM-6D* 70 8,420,000 1120 n/a 2x PPC, 2x Medium Lasers, 2x Small Lasers Optimized Capacitors (+20% Energy Damage)
WHM-6R* 70 8,190,000 800 n/a 2x PPC, 2x Medium Lasers, 1x SRM-6, 2x Small Lasers, 2x Machine Guns Optimized Capacitors (+20% Energy Damage)
WHM-7A** 70 20,240,000 1080 n/a 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***
WHM-BW Black Widow**** 70 14,240,000 960 n/a 2x PPC++, 2x Medium Lasers++, 1x SRM-6++, 4x Machine Guns Optimized Capacitors (+20% Energy Damage), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)

* Introduced in Update 1.8

** Introduced in Update 1.9

*** The WHM-7A has replaced the Artemis IV Fire Control System that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy.

**** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

Black Knight

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BL-6-KNT* 75 9,370,000 880 n/a 1x PPC, 2x Large Lasers, 4x Medium Lasers, 1x Small Laser n/a
BL-6b-KNT 75 23,080,000 1080 n/a 1x ER PPC, 2x Large Pulse Lasers, 4x Medium Lasers, 1x Small Laser n/a

* Variant matches the canon BL-7-KNT

Marauder

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
MAD-2R** 75 19,600,000 920 n/a 2x ER PPC, 2x Medium Lasers, 1x AC/5 Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance)
MAD-3R* 75 8,760,000 920 n/a 2x PPC, 2x Medium Lasers, 1x AC/5 Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance)
MAD-3D** 75 8,900,000 920 n/a 2x PPC, 2x Medium Lasers, 1x Large Laser Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance)
MAD-BH Bounty Hunter*** 75 16,720,000 1080 n/a 2x Snub PPC++, 2x ER Small Lasers++, 1x UAC/5++ Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)
MAD-CM Colin Maclaren**** 75 15,340,000 1000 n/a 2x PPC, 2x ER Small Lasers++, 1x UAC/5 Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold)

* Introduced in Update 1.8

** Introduced in Update 1.9

*** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

**** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

Orion

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ON1-K 75 8,880,000 1160 n/a 1x AC/10, 1x LRM-15, 1x SRM-4, 2x Medium Lasers n/a
ON1-V 75 8,700,000 920 n/a 1x AC/10, 1x LRM-15, 2x SRM-4, 2x Medium Lasers n/a
ON1-K Kell Hounds Custom* 75 9,340,000 1160 n/a 2x PPC+, 1x LRM-10+ Exchanger (-10% Weapon Heat)

* Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game.

Assault

Awesome

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
AWS-8Q 80 9,650,000 1200 n/a 3x PPC, 1x Small Laser n/a
AWS-8T 80 9,720,000 1200 n/a 2x LRM-15, 2x Large Lasers, 1x Small Laser n/a

Victor

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
VTR-9B 80 9,560,000 920 150m 1x AC/20, 1x SRM-4, 2x Medium Lasers n/a
VTR-9S 80 9,540,000 840 150m 1x AC/20, 1x SRM-6, 2x Medium Lasers n/a

Zeus

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ZEU-5T* 80 21,460,000 1000 n/a 1x LRM-15, 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers TTS (+1 Missile Accuracy)**
ZEU-6S 80 9,700,000 920 n/a 1x AC/5, 1x LRM-15, 1x Large Laser, 2x Medium Lasers n/a
ZEU-6T* 80 9,920,000 920 n/a 1x PPC, 1x Large Laser, 1x LRM-15, 2x Medium Lasers n/a

* Introduced in update 1.9

** The ZEU-5T has replaced the Artemis IV Fire Control System that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy.

BattleMaster

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BLR-1G 85 11,240,000 1160 n/a 1x SRM-6, 1x PPC, 6x Medium Lasers, 2 Machine Guns n/a
BLR-1Gb* 85 24,660,000 1160 n/a 2x ER PPC, 4x Medium Lasers, 1x Large Pulse Lasers n/a
BLR-1S* 85 10,960,000 1160 n/a 1x LRM-15, 1x LRM-5, 2x SRM-2, 4x Medium Lasers n/a
BLR-1G Kell Hounds Custom** 85 14,960,000 1160 n/a 1x Large Pulse Laser, 6x Medium Lasers+, 1x LRM-15++ Exchanger (-10% Weapon Heat)

* Introduced in Update 1.9

** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is not able to be salvaged in game.

Stalker

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
STK-3F 85 10,440,000 1080 n/a 2x LRM-10, 2x SRM-6, 2x Large Lasers, 4x Medium Lasers n/a
STK-3F Beasts of Balawat Artillery* 85 10,440,000 1237 n/a 3x LRM-20, 2x Medium Lasers n/a

* Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. It is not able to be salvaged in game.

Cyclops

Added in the BattleTech: Flashpoint Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
CP-10-HQ* 90 28,320,000 1440 n/a 1x LRM-10, 1x SRM-4, 2x Medium Lasers Battle Computer (+1 Initiative for all Lance units), Advance Command Mod (+1 Accuracy for entire Lance, -10% Damage taken for entire Lance)
CP-10-Q 90 11,800,000 1360 n/a 2x LRM-10, 1x SRM-4, 3x Medium Lasers Battle Computer (+1 Initiative for all Lance units)
CP-10-Z 90 12,400,000 800 n/a 1x AC/20, 1x LRM-10, 2x Medium Lasers, 1x SRM-4 Battle Computer (+1 Initiative for all Lance units)

* Introduced in Update 1.9

Highlander

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
HGN-732b 90 21,960,000 1400 120m 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers* n/a
HGN-733 90 10,760,000 1400 120m 1x AC/10, 1x LRM-20, 1x SRM-6, 2x Medium Lasers n/a
HGN-733P 90 11,140,000 1400 120m 1x PPC, 1x LRM-20, 1x SRM-6, 2x Medium Lasers n/a

* The HGN-732b is missing the Artemis IV Fire Control Systems that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6.

Banshee

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BNC-3E 95 11,650,000 1200 n/a 1x AC/5, 1x PPC, 1x Small Laser n/a
BNC-3M 95 12,730,000 1200 n/a 2x PPC, 2x Medium Lasers, 1x Small Laser n/a
BNC-3S* 95 12,420,000 1200 n/a 1x AC/10, 2x PPC, 4x Medium Lasers, 1x SRM-6, 2x Small Lasers n/a

* Introduced in Update 1.6

Bull Shark

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
BSK-M3* 95 30,180,000 1480 n/a 2x AC/10, 2x AC/5, 4x LRM-5, 4x Medium Lasers n/a
BSK-MAZ* 95 36,780,000 1240 n/a 2x LB 10-X+, 2x UAC/5+, 4x ER Medium Laser++, Thumper Cannon Thumper Cannon (Artillery Piece)

* BSK-MAZ is found in during the Heavy Metal flashpoint. In-game dialogue implies that it is a Clan Wolverine design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version.

Annihilator

Added in the BattleTech: Heavy Metal Expansion Pack.

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
ANH-1A 100 11,280,000 1000 n/a 4x AC/10, 4x Medium Lasers Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability)
ANH-JH John Hayes* 100 18,540,000 1155 n/a 4x LB 10-X, 4x Medium Pulse Lasers Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense)

* Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

Atlas and Atlas II

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
AS7-D 100 12,980,000 1520 n/a 1x AC/20, 1x LRM-20, 1x SRM-6, 4x Medium Lasers n/a
AS7-D-HT 100 25,750,000 1520 n/a 1x AC/20, 1x LRM-20, 1x SRM-6, 2x ER Large Laser, 2x Medium Pulse Laser n/a
AS7-GG Geist* 100 19,100,000 1520 n/a 1x UAC/20, 1x Snub PPC++, 1x LRM-20, 1x Infernos++, 2x ER Small Laser++ n/a

* Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game.

King Crab

Designation Mass (tons) Base Cost (C-Bills) Armor (pts) Jump Distance (m) Armament Special
KGC-0000 100 12,720,000 1360 n/a 2x AC/20, 1x LRM-15, 1x Large Laser n/a
KGC-0000 Victoria* 100 16,410,000 1,760 n/a 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++ Command Mod (+Called Shot, -10% Damage taken for entire Lance)

* Custom Battlemech used by Victoria Espinosa in the final mission of the Arano Restoration story line. It is not able to be salvaged in game.

References