Difference between revisions of "Battle Value"

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'''Battle Value''' (BV) is a system used to balance forces in [[Classic BattleTech]]. This involves a formula that is used to assign a number to each unit in the game. For example, the THG-11E ''[[Thug]]'' has a BV of 1,640. This number can then be modified by factors such as the quality of the pilot, prevalence of a [[C3]] network, and the size of the force relative to the opposition. The Battle Value system is used to keep forces even, though it is not perfect.
 
'''Battle Value''' (BV) is a system used to balance forces in [[Classic BattleTech]]. This involves a formula that is used to assign a number to each unit in the game. For example, the THG-11E ''[[Thug]]'' has a BV of 1,640. This number can then be modified by factors such as the quality of the pilot, prevalence of a [[C3]] network, and the size of the force relative to the opposition. The Battle Value system is used to keep forces even, though it is not perfect.
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It is not perfect because the BV is calculated under the presupposition, that nor the diceluck neither the terrain favor one of the players. Comparing the ARC-2R Archer ''[[Archer]]''(BV 2.0: 1,477) and the BNDR-01A Bandersnatch ''[[Bandersnatch]]''(BV 2.0: 1,478), we see that inspite of almost the same BV the Bandersnatch has a great advantage in close combat, so that a Wood- or City-Map prefers him and on a nearly plain Map without many woods and hills and so on the Archer has an Advantage with his mighty long-Range-Weapons.
  
 
The Battle Value formula has been tweaked a number of times. The original formula was released in ''[[Maximum Tech]]''. It was tweaked in ''[[BattleTech Master Rules]]'', and that version was used in the [[FanPro]] reprint of ''MaxTech''. The formula underwent a substantial revision in ''[[TechManual]]'', leading fans to dub it "BV 2.0". BV was again tweaked for the reprint of ''TechManual'' as the multiplier table for pilot skill was changed.
 
The Battle Value formula has been tweaked a number of times. The original formula was released in ''[[Maximum Tech]]''. It was tweaked in ''[[BattleTech Master Rules]]'', and that version was used in the [[FanPro]] reprint of ''MaxTech''. The formula underwent a substantial revision in ''[[TechManual]]'', leading fans to dub it "BV 2.0". BV was again tweaked for the reprint of ''TechManual'' as the multiplier table for pilot skill was changed.

Revision as of 02:25, 25 November 2010

Battle Value (BV) is a system used to balance forces in Classic BattleTech. This involves a formula that is used to assign a number to each unit in the game. For example, the THG-11E Thug has a BV of 1,640. This number can then be modified by factors such as the quality of the pilot, prevalence of a C3 network, and the size of the force relative to the opposition. The Battle Value system is used to keep forces even, though it is not perfect. It is not perfect because the BV is calculated under the presupposition, that nor the diceluck neither the terrain favor one of the players. Comparing the ARC-2R Archer Archer(BV 2.0: 1,477) and the BNDR-01A Bandersnatch Bandersnatch(BV 2.0: 1,478), we see that inspite of almost the same BV the Bandersnatch has a great advantage in close combat, so that a Wood- or City-Map prefers him and on a nearly plain Map without many woods and hills and so on the Archer has an Advantage with his mighty long-Range-Weapons.

The Battle Value formula has been tweaked a number of times. The original formula was released in Maximum Tech. It was tweaked in BattleTech Master Rules, and that version was used in the FanPro reprint of MaxTech. The formula underwent a substantial revision in TechManual, leading fans to dub it "BV 2.0". BV was again tweaked for the reprint of TechManual as the multiplier table for pilot skill was changed.

Combat Value

Combat Value was the predecessor of the Battle Value system. It was introduced in the Tactical Handbook and values were included in several FASA-era record sheet products. There were many problems with Combat Value, and so it was replaced by the Battle Value systems.