Difference between revisions of "Battle Value"

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'''Battle Value''' (BV) is a system used to balance forces in [[Classic BattleTech]]. This involves a formula that is used to assign a number to each unit in the game. For example, the THG-11E ''[[Thug]]'' has a BV of 1,640. This number can then be modified by factors such as the quality of the pilot, prevalence of a [[C3]] network, and the size of the force relative to the opposition. The Battle Value system is used to keep forces even, though it is not perfect.<br />
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'''Battle Value''' is a point-based system for the [[Classic BattleTech]] boardgame to measure the battlefield value of a given unit and to balance opposing forces.
It is not perfect because the BV is calculated under the presupposition, that neither the diceluck nor the terrain favor one of the players. Comparing the ARC-2R ''[[Archer]]'' (BV 2.0: 1,477) and the BNDR-01A ''[[Bandersnatch]]'' (BV 2.0: 1,478), we see that inspite of almost the same BV the Bandersnatch has a great advantage in close combat, so that a Wood- or City-Map prefers him and on a nearly plain Map without many woods and hills and so on the Archer has an Advantage with his mighty long-Range-Weapons.
 
  
The Battle Value formula has been tweaked a number of times. The original formula was released in ''[[Maximum Tech]]''. It was tweaked in ''[[BattleTech Master Rules]]'', and that version was used in the [[FanPro]] reprint of ''MaxTech''. The formula underwent a substantial revision in ''[[TechManual]]'', leading fans to dub it "BV 2.0". BV was again tweaked for the reprint of ''TechManual'' as the multiplier table for pilot skill was changed.
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Although it does factor the quality of the pilot, prevalence of a [[C3]] network, and the size of the force relative to the opposition into the equation it is only a rough guideline; it does not take terrain features into accout and naturally cannot account for the random element immanent to dice rolling (although the latter aspect is factored into the battle value assigned to individual weapons, to a degree).
  
 
==Combat Value==
 
==Combat Value==
'''Combat Value''' was the predecessor of the Battle Value system. It was introduced in the ''[[Tactical Handbook]]'' and values were included in several [[FASA]]-era record sheet products. There were many problems with Combat Value, and so it was replaced by the Battle Value systems.
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Combat Value (CV), the system's earliest (official) incarnation, was introduced in 1994 in the ''[[Tactical Handbook]]'' and values were included in several [[FASA]]-era record sheet products. There were many problems with Combat Value, and so it was replaced by the Battle Value systems.
  
[[Category: Miscellaneous]]
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Previously, the "Combat Efficiency Factors" system by [[Joel Bancroft-Connors]] had been published in the [[BattleTechnology]] magazine, an official BattleTech magazine which was [[canon]] in its time, but is not counted among the canonical sources anymore. The Combat Value system is thought to have been developed independently from the Combat Efficiency Factors system.
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==Battle Value==
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Battle Value (BV), the successor to CV, is a more refined system that takes more factors into account. The original BV formula was released in 1997 in ''[[Maximum Tech]]'' and has been tweaked a number of times since. An upgraded BV formula was presented in ''[[BattleTech Master Rules]]'', and that version was also used in the [[FanPro]] reprint of ''Maximum Tech''. It is now generally referred to as "BV 1".
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The formula underwent a substantial revision in ''[[TechManual]]'', leading fans to dub it "BV 2.0". It was again tweaked for the reprint of ''TechManual'' where the multiplier table for pilot skill was changed.
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[[Category:Game Aids]][[Category: Miscellaneous]]

Revision as of 05:41, 26 April 2011

Battle Value is a point-based system for the Classic BattleTech boardgame to measure the battlefield value of a given unit and to balance opposing forces.

Although it does factor the quality of the pilot, prevalence of a C3 network, and the size of the force relative to the opposition into the equation it is only a rough guideline; it does not take terrain features into accout and naturally cannot account for the random element immanent to dice rolling (although the latter aspect is factored into the battle value assigned to individual weapons, to a degree).

Combat Value

Combat Value (CV), the system's earliest (official) incarnation, was introduced in 1994 in the Tactical Handbook and values were included in several FASA-era record sheet products. There were many problems with Combat Value, and so it was replaced by the Battle Value systems.

Previously, the "Combat Efficiency Factors" system by Joel Bancroft-Connors had been published in the BattleTechnology magazine, an official BattleTech magazine which was canon in its time, but is not counted among the canonical sources anymore. The Combat Value system is thought to have been developed independently from the Combat Efficiency Factors system.

Battle Value

Battle Value (BV), the successor to CV, is a more refined system that takes more factors into account. The original BV formula was released in 1997 in Maximum Tech and has been tweaked a number of times since. An upgraded BV formula was presented in BattleTech Master Rules, and that version was also used in the FanPro reprint of Maximum Tech. It is now generally referred to as "BV 1".

The formula underwent a substantial revision in TechManual, leading fans to dub it "BV 2.0". It was again tweaked for the reprint of TechManual where the multiplier table for pilot skill was changed.