Classic BattleTech Introductory Rulebook

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Classic BattleTech Introductory Rulebook
Product information
Type Rule Book
Development Randall Bills
Pages 65
Cover artwork Franz Vohwinkel
Illustrations Matthew Plog (B&W), Franz Vohwinkel (Color), Oystein Tvedten (Maps)
Publication information
Publisher FanPro
First published 2006
Content

Description[edit]

The Classic BattleTech Introductory Rulebook is a 2006 free PDF product created by FanPro formerly available on the Classic BattleTech website. It is an update of the rulebook provided in the 2002 Classic BattleTech Boxed Set from the Classic BattleTech Master Rules, Revised standard to that of Total Warfare.

Contents[edit]

  • INTRODUCTION
  • COMPONENTS
    • BattleMech Playing Pieces
      • Record Sheets
      • Armor Diagram
      • ’Mech Data
      • Warrior Data
      • Critical Hit Table
      • Heat Data and Heat Scale
    • Mapsheets
      • Clear
      • Light Woods
      • Heavy Woods
      • Rough
      • Water
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
      • Unequal Numbers of BattleMechs
    • MechWarriors
      • Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENT
    • Movement Basics
      • Movement Direction
    • Facing
      • Facing Change
    • Movement Modes
      • Standing Still
      • Walking
      • Running
      • Jumping
    • Movement Actions
      • Facing Change
      • Dropping to the Ground
      • Standing Up
    • Stacking
      • Accidental Violation
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
      • Falling
  • COMBAT
    • Attack Declaration
      • Torso Twist
    • Line of Sight
      • Level
      • Intervening Terrain
      • Partial Cover
      • Water Hexes
  • WEAPON ATTACKS
      • Ammunition Expenditure
    • Firing Arcs
      • Forward Arc
      • Left Side Arc
      • Right Side Arc
      • Rear Arc
      • Rotating the Firing Arcs
    • Firing Weapons
      • Base To-Hit Number
      • Modified To-Hit Number
      • To-Hit Modifiers
      • Prone BattleMechs
      • To-Hit Roll
      • Hit Location
    • Damage
      • Recording Damage
      • Damage Resolution
      • Transferring Damage
    • Critical Damage
      • BattleMech Critical Hits
      • BattleMech Critical Hit Effects
    • Destroying a BattleMech
  • PHYSICAL ATTACKS
    • Base To-Hit Number
    • Modified To-Hit Number
    • Punch Attacks
    • Club Attacks
      • Finding A Club
    • Physical Weapon Attacks
    • Push Attacks
    • Kick Attacks
    • Charge Attack
      • Damage
      • Location After Attack
      • Falls
    • Death from Above Attacks
      • Weapon Attack Phase
      • Damage to Target
      • Damage to Attacker
      • Location After Attack
      • Falls
    • Different Levels
    • Prone BattleMechs
      • Physical Attacks Against Prone BattleMechs
    • BattleMech Displacement
      • Accidental Falls from Above
      • Domino Effect
  • HEAT
    • Heat Points
      • Building Up Heat
      • Recording Heat Buildup
    • Effects of Heat
      • Movement Effects
      • Weapon Attack Effects
      • Shutdown Effects
      • Ammunition Effects
      • MechWarrior Effects
  • SCENARIOS
    • Scenario 1: Final Exam
    • Scenario 2: Trial by Fire
    • Scenario 3: Divide and Conquer
  • PLAYING BATTLETECH
    • BattleTech Tactics
      • Initiative
      • Movement
      • Weapon Attacks
      • Physical Attacks
    • BattleTech Forces
      • Scouts
      • Strikers
      • Skirmishers
      • Brawlers
      • Missile Boats
      • Snipers
      • Juggernauts
  • CONSTRUCTION
    • Design the Chassis
    • Add Other Equipment
  • EQUIPMENT
  • BLANK RECORD SHEET
  • TABLES

Notes[edit]

This file is no longer available to the general public