Difference between revisions of "Claw"
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==Game Notes== | ==Game Notes== | ||
− | A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. 288</ref> | + | A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).<ref>''Tactical Handbook'', p. 288</ref> Because the Claws are bulkier and less agile than the standard hand actuator, they inflict a +1 to hit penalty. |
==References== | ==References== |
Revision as of 14:39, 24 June 2010
A BattleMech Claw is a melee weapon most frequently used in the arena fighting on Solaris. The Claw consists of a series of hardened steel blades mounted on reinforced tungsten frames. Mounted in place of a 'Mech's hand actuator, the claw is used to grab, twist, and otherwise shear off an opponent's armor plating.
Game Notes
A Claw can only be mounted in an arm and takes the place of a hand actuator. The Claw inflicts 1 point of damage for every seven tons of weight. It uses up one critical slot for every fifteen tons of 'Mech weight (rounding up).[1] Because the Claws are bulkier and less agile than the standard hand actuator, they inflict a +1 to hit penalty.
References
- ↑ Tactical Handbook, p. 288