Difference between revisions of "Commando (Infantry)"

(added alpha strike card section/link)
m (Added to jump infantry category)
Line 35: Line 35:
 
*''[[Technical Readout: 3085]]''
 
*''[[Technical Readout: 3085]]''
 
[[Category:Infantry Units]]
 
[[Category:Infantry Units]]
 +
[[Category:Jump Infantry Units]]

Revision as of 19:11, 6 December 2019

CCAF-commando.png
Battlefield Infiltration Unit
Type
Platoon Type (Specialty) Jump (Combat Engineers:Demolition)
Platoon Size (Squad/Platoon) 14 (7/2)
Technical specifications
Primary Weapon 14 Shredder Heavy Needler Rifles
Secondary Weapon None
Armor Sneak Suit (Camo/ECM/IR)
Tech Base/Rating Inner Sphere (D/X-X-E)
Transport Weight 4 tons
Ground MP 1
Jump MP 3
Armor Divisor 1
To-Hit Modifier (Range in Hexes) 0 (0 Hex)
BV (1.0) 44

Description

Commandos are given the dangerous mission of sneaking behind enemy lines and causing general havoc in their rear areas. For the Capellan Confederation, this role is tasked to the newly-created and deadly Battlefield Infiltration Units. These Commandos wear jump packs and sneak suits, making for a deadly combination of speed and stealth, in order to penetrate enemy defenses. Infiltration units have already left their mark in battles with Republic of the Sphere forces, assassinating commanding officers and generally disrupting command structures.[1]

Armament

These Commandos wield Shredder Heavy Needler Rifles, in part because they are harder to detect when fired compared to other weapons. They also carry with them explosive equipment for demolition duty.

Alpha Strike

This is a direct link to the MUL page for the Alpha Strike card:

References

  1. Technical Readout: 3085, p. 198

Bibliography