Difference between revisions of "Conjurer (Hellhound)"

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*''Conjurer'' 2 - Following the [[Ghost Bear-Combine War]], [[Clan Nova Cat]] needed to rebuild. The problem is that they lacked the infrastructure to rebuild their [[OmniMech]]s after being Abjured from Clanspace. So, Khan [[Santin West]] initiated a deal with [[Clan Diamond Shark]] to enlist their aid in building factories on [[Irece]] and [[Avon]]. One of the things the Sharks did was to help the Cats upgrade existing ''Conjurers'' and construct the capacity to build new ones. The resulting 'Mech was almost completely rebuilt from the ground up. The ''Conjurer'' 2 uses a Consolidated Fusion 350 [[Fusion Engine - XL|XL]] to achieve speeds up to 119 km/h, along with increased jumping capacity that enable it to move up to 210 meters a jump. The weapons are removed to make way for an [[ATM 9]] that has three tons of ammunition to allow maximum flexibility. A pair of [[Medium Pulse Laser]]s that are tied to a [[Targeting Computer]] round out the weapons. An added half ton of armor brings the armor protection up to the maximum the 50 ton chassis can carry. BV (1.0) = 2,051
 
*''Conjurer'' 2 - Following the [[Ghost Bear-Combine War]], [[Clan Nova Cat]] needed to rebuild. The problem is that they lacked the infrastructure to rebuild their [[OmniMech]]s after being Abjured from Clanspace. So, Khan [[Santin West]] initiated a deal with [[Clan Diamond Shark]] to enlist their aid in building factories on [[Irece]] and [[Avon]]. One of the things the Sharks did was to help the Cats upgrade existing ''Conjurers'' and construct the capacity to build new ones. The resulting 'Mech was almost completely rebuilt from the ground up. The ''Conjurer'' 2 uses a Consolidated Fusion 350 [[Fusion Engine - XL|XL]] to achieve speeds up to 119 km/h, along with increased jumping capacity that enable it to move up to 210 meters a jump. The weapons are removed to make way for an [[ATM 9]] that has three tons of ammunition to allow maximum flexibility. A pair of [[Medium Pulse Laser]]s that are tied to a [[Targeting Computer]] round out the weapons. An added half ton of armor brings the armor protection up to the maximum the 50 ton chassis can carry. BV (1.0) = 2,051
  
*''Conjurer'' 3 - The third configuration is based on the original. It mounts an [[ER Large Laser]] and a pair of [[Heavy Medium Laser]]s. Three additional [[double heat sink]]s keep heat in check, while a [[Targeting Computer]] aids the accuracy of all three weapons. BV (1.0) = 1,615
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*''Conjurer'' 3 - The third variation is based on the original. It mounts an [[ER Large Laser]] and a pair of [[Heavy Medium Laser]]s. Three additional [[double heat sink]]s keep heat in check, while a [[Targeting Computer]] aids the accuracy of all three weapons. BV (1.0) = 1,615
  
 
*''Conjurer'' 4 - This variant uses an [[XL Engine]] to achieve the same speed as the original, but saves weight for added components. A short-range powerhouse, the designers included four [[Heavy Medium Laser]]s that max out the fourteen [[double heat sink]]s. Despite that, they also included a [[Medium Pulse Laser]] and two [[Streak SRM-6]]s to aid to hunting [[battle armor]]. For work against conventional [[infantry]], it includes two [[Light Machine Gun]]s. A [[Targeting Computer]] improves the accuracy of the lasers. BV (1.0) = 1,980
 
*''Conjurer'' 4 - This variant uses an [[XL Engine]] to achieve the same speed as the original, but saves weight for added components. A short-range powerhouse, the designers included four [[Heavy Medium Laser]]s that max out the fourteen [[double heat sink]]s. Despite that, they also included a [[Medium Pulse Laser]] and two [[Streak SRM-6]]s to aid to hunting [[battle armor]]. For work against conventional [[infantry]], it includes two [[Light Machine Gun]]s. A [[Targeting Computer]] improves the accuracy of the lasers. BV (1.0) = 1,980

Revision as of 23:51, 18 May 2008

Conjurer (Hellhound)
Conjurer
Production information
Manufacturer Irece Alpha, others
Model Hellhound
Class Medium
Technical specifications
Mass 50 tons
Chassis Puma Type Medium Endo Steel
Armor Alpha Plate Special Ferro-Fibrous
Engine 300 Standard
Speed 96 km/h
Jump Jets BMP Mk. XXI
Armament
BV (1.0) 1,714



Description

The Conjurer is a fast, inexpensive medium BattleMech that excels at medium-short range. As befitting its status as a second-line 'Mech, the Conjurer (Hellhound to the Inner Sphere) uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. Its jump jets enable it to leap up to 180 meters at a time.

Armament

The Conjurer uses a Large Pulse Laser that is quite accurate and effective at a respectable range. To back that up, it mounts paired ER Medium Lasers and Streak SRM-2s. Ten double heat sinks are able to keep heat under control, though a Conjurer can summon up a heat problem if pressed too hard.

Variants

  • Conjurer 2 - Following the Ghost Bear-Combine War, Clan Nova Cat needed to rebuild. The problem is that they lacked the infrastructure to rebuild their OmniMechs after being Abjured from Clanspace. So, Khan Santin West initiated a deal with Clan Diamond Shark to enlist their aid in building factories on Irece and Avon. One of the things the Sharks did was to help the Cats upgrade existing Conjurers and construct the capacity to build new ones. The resulting 'Mech was almost completely rebuilt from the ground up. The Conjurer 2 uses a Consolidated Fusion 350 XL to achieve speeds up to 119 km/h, along with increased jumping capacity that enable it to move up to 210 meters a jump. The weapons are removed to make way for an ATM 9 that has three tons of ammunition to allow maximum flexibility. A pair of Medium Pulse Lasers that are tied to a Targeting Computer round out the weapons. An added half ton of armor brings the armor protection up to the maximum the 50 ton chassis can carry. BV (1.0) = 2,051
  • Conjurer 5 - This variant mounts two ATM 6s, each of which is allocated a single ton of ammunition. A pair of ER Medium Lasers back up this model. BV (1.0) = 1,632

References