Difference between revisions of "Darter"
m (→Variants: tag repairs) |
m (reference cleanup) |
||
Line 12: | Line 12: | ||
| Crew = 1 | | Crew = 1 | ||
| armament = *1x [[Machine Gun]] | | armament = *1x [[Machine Gun]] | ||
− | | BV (2.0) = 125<ref name= | + | | BV (2.0) = 125<ref name=TRO3075>''Technical Readout: 3075'', pp. 220-221, "Darter Vehicle Profile"</ref><ref>''Record Sheets: 3075 Unabridged'', p. 208</ref> |
}} | }} | ||
==Description== | ==Description== | ||
− | The '''Darter''' Scout Car owes its existence to the destructive nature of the [[First Succession War]]. Following the end of that war, the [[Federated Suns]] needed to rebuild. They gave preference to their [[BattleMech]] forces, so they asked for manufacturing concerns to submit designs that would allow them to produce an effective [[combat vehicle]] that filled a supporting role and not tie up materials needed to rebuild the more-dedicated combat units. The Darter won that contract for [[General Motors]] in [[2822]].<ref name= | + | The '''Darter''' Scout Car owes its existence to the destructive nature of the [[First Succession War]]. Following the end of that war, the [[Federated Suns]] needed to rebuild. They gave preference to their [[BattleMech]] forces, so they asked for manufacturing concerns to submit designs that would allow them to produce an effective [[combat vehicle]] that filled a supporting role and not tie up materials needed to rebuild the more-dedicated combat units. The Darter won that contract for [[General Motors]] in [[2822]].<ref name=TRO3075/> |
− | The Darter has respectable speed for a vehicle, topping out at 151 km/h. This speed comes courtesy of an [[Internal Combustion Engine]], which allowed the [[AFFS]] to save [[Fusion Engine]]s for its 'Mech force. A paltry two tons of armor protect the Darter, precluding it from all but the lightest combat. Rather than mounting dedicated electronics, the vehicle has three tons of cargo space that can be easily reconfigured. Despite their fragility, Darters are easily repaired.<ref name= | + | The Darter has respectable speed for a vehicle, topping out at 151 km/h. This speed comes courtesy of an [[Internal Combustion Engine]], which allowed the [[AFFS]] to save [[Fusion Engine]]s for its 'Mech force. A paltry two tons of armor protect the Darter, precluding it from all but the lightest combat. Rather than mounting dedicated electronics, the vehicle has three tons of cargo space that can be easily reconfigured. Despite their fragility, Darters are easily repaired.<ref name=TRO3075/> |
==Armament== | ==Armament== | ||
− | The only weapon on the Darter is a Johnston Minigun [[Machine Gun]]. A full ton of ammunition is exceedingly generous, given its low armor threshold.<ref name= | + | The only weapon on the Darter is a Johnston Minigun [[Machine Gun]]. A full ton of ammunition is exceedingly generous, given its low armor threshold.<ref name=TRO3075/> |
==Variants== | ==Variants== | ||
− | * SRM – Some crews have eschewed cargo in favor of [[SRM]]s | + | * SRM – Some crews have eschewed cargo in favor of [[SRM]]s<ref name=TRO3075/>. BV 2.0= 192<ref>''Record Sheets: 3075 Unabridged'', p. 212</ref> |
− | * Electronics - Some Darters have been modified to carry either a [[Beagle Active Probe]], a [[Guardian ECM Suite]], or a [[C3 slave]]. | + | * Electronics - Some Darters have been modified to carry either a [[Beagle Active Probe]], a [[Guardian ECM Suite]], or a [[C3 slave]]. BV 2.0 (BAP)= 136<ref>''Record Sheets: 3075 Unabridged'', p. 209</ref>, BV 2.0 (ECM)= 193<ref>''Record Sheets: 3075 Unabridged'', p. 211</ref>, BV 2.0= 125<ref>''Record Sheets: 3075 Unabridged'', p. 210</ref> |
+ | |||
+ | ==Notes== | ||
==References== | ==References== | ||
− | *[[ | + | <references /> |
− | *[[Record Sheets: 3075]] | + | ==Bibliography== |
− | *[[ | + | *''[[Record Sheets: 3075]]'' |
− | + | *''[[Record Sheets: 3075 Unabridged]]'' | |
− | + | *''[[Technical Readout: 3075]]'' | |
− | |||
[[Category:Combat Vehicles]] | [[Category:Combat Vehicles]] |
Revision as of 15:17, 16 October 2011
Darter Scout Car | |
Production information | |
Manufacturer | General Motors |
Mission | Reconnaissance |
Type | Wheeled |
Cost | 68,568 C-bills |
Technical specifications | |
Mass | 13 tons |
Armor | ProtecTech Light |
Engine | GM 75 ICE |
Speed | 151 km/h |
Crew | 1 |
Armament |
|
BV (2.0) | 125[1][2] |
Description
The Darter Scout Car owes its existence to the destructive nature of the First Succession War. Following the end of that war, the Federated Suns needed to rebuild. They gave preference to their BattleMech forces, so they asked for manufacturing concerns to submit designs that would allow them to produce an effective combat vehicle that filled a supporting role and not tie up materials needed to rebuild the more-dedicated combat units. The Darter won that contract for General Motors in 2822.[1]
The Darter has respectable speed for a vehicle, topping out at 151 km/h. This speed comes courtesy of an Internal Combustion Engine, which allowed the AFFS to save Fusion Engines for its 'Mech force. A paltry two tons of armor protect the Darter, precluding it from all but the lightest combat. Rather than mounting dedicated electronics, the vehicle has three tons of cargo space that can be easily reconfigured. Despite their fragility, Darters are easily repaired.[1]
Armament
The only weapon on the Darter is a Johnston Minigun Machine Gun. A full ton of ammunition is exceedingly generous, given its low armor threshold.[1]
Variants
- Electronics - Some Darters have been modified to carry either a Beagle Active Probe, a Guardian ECM Suite, or a C3 slave. BV 2.0 (BAP)= 136[4], BV 2.0 (ECM)= 193[5], BV 2.0= 125[6]