Deia

Revision as of 17:27, 13 April 2011 by Neuling (talk | contribs)

File:Deia-flag.png (References to Deia)

Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)

X: -177.6 Y: 306.44

Planetary Data

  • Star Type (Recharge Time): G5V (186 hours)
  • Position in System: 6
  • Time to Jump Point: 7.47 days
  • Number of Satellites: 1 (Honor)
  • Surface Gravity: 1.0
  • Atm. Pressure: Standard (Breathable)
  • Equatorial Temperature: 24° C (Arid)
  • Surface Water: 79 percent
  • Recharging Station: None
  • HPG Class Type: B
  • Highest Native Life: Reptile

Planet Description

Sparely populated but beautiful world, which is has a low population due to riggers of the planet. Its population behavior has been described as being .

Planetary History

Early History

Early colonization efforts by original settlers of Deia had incredibly tough. Most of its original settling colonist had been wiped out by unspecified harships, leaving few hardy survivors inherting the planet.

In later eras to come, the planet spared onslaught of centuries of warfare and never was site of a major conflict.

Red Corsair Raid

When the Clans had assaulted the Inner Sphere in 3050, changing once peaceful interior of Lyran state of the Federated Commonwealth into a battlefield. The invasion forces drew closer to Deia and became site of major military units. However the planet's new frontline garrison forces had been withdrawn by 3052, when the Treaty of Tukayyid was signed.[1]

In June 3055, the planet was struck by Red Corsair pirate band. Fighting outside of Burton’s Redoubt, The planet's defending militia and its mercenary defenders, Zimmer’s Zouaves, were savaged in course of the battle were forced to withdraw to defensive positions. In Deia's Militia command had notified the embattled forces that Clan Wolf's Thirty-first Wolf Solahma Cluster had sent to help fight off the Corsair's raid. However, the Wolves landed on top of the Deia defenders and in the confusion of the battle ended in the destruction defenders at the hand of the Wolves while the Corsairs escape unscarred. [2]

Leadership & Era Related Data

3055

Owner History

Nearby Planets

Planets within 2 jumps (60 light-years)
Closest planets first:
Planet Distance (LY) Jumps 2750 3025 3030 3040 3052 3057 3062
Great X 17.97 1 LC LC LC FC FC AR AR
Mkuranga 20.68 1 LC LC LC FC FC AR AR
Yeguas 26.62 1 LC LC LC FC FC AR AR
Pasig 31.19 2 LC LC LC FC FC AR AR
Blumenort 33.92 2 LC LC LC FC FC LA LA
Zhongshan 36.61 2 LC LC LC FC FC LA LA
Zanderij 38.66 2 LC LC LC FC FC AR AR
Babaeski 39.07 2 LC LC LC FC FC AR AR
Esteros 39.54 2 LC LC LC FC FC AR AR
Morges 40.43 2 LC LC LC FC FC AR AR
Chahar 43.65 2 LC LC LC FC FC LA LA
Kookens Pleasure Pit 43.90 2 LC LC LC FC FC AR AR
Gotterdammerung 45.73 2 P P P P CJF CJF CJF
Blue Hole 46.62 2 LC LC LC FC FC LA LA
Parakoila 48.11 2 LC LC LC FC CSV CSV CJF
Mississauga 50.14 2 LC LC LC FC FC LA LA
Santana 51.09 2 LC LC LC FC FC LA LA
Antares 51.98 2 LC LC LC FC CJF CSV CJF
Sargasso 54.54 2 LC LC LC FC FC LA LA
Machida 54.71 2 LC LC LC FC FC LA LA
Goat Path 54.89 2 LC LC LC FC CSV CSV CJF
Aiyina 55.94 2 LC LC LC FC CJF CJF CJF
Mahone 57.48 2 LC LC LC FC FC LA LA
Bountiful Harvest 58.15 2 LC LC LC FC FC AR AR
Atocongo 59.17 2 LC LC LC FC FC AR AR
Clermont 59.98 2 LC LC LC FC FC LA LA

References

  1. Operational Turning Points: Red Corsair p. 4, "Basic info on planet up to Clan invasion era".
  2. Operational Turning Points: Red Corsair p. 8, "The Path of the Corsair" - Brief of Deia invasion of the Corsairs and Clan Wolf forces.
  3. Operational Turning Points: Red Corsair, p. 4, "Atlas"

Bibliography