Difference between revisions of "Detachable Missile Pack"

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===Game Notes===
 
===Game Notes===
A battle suit may modify any or all of it's missile launchers with a DMP adaptation.  Inner Sphere suits with DMP cannot use their [[jump jet]]s or perform anti-'Mech attacks until their launchers have been jettisoned.<ref name=TM254/>  Each adaptaion adds 10kg to the missile launcher but does not take up a space slot.<ref>''TechManual'', p. 347-348</ref>
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A battle suit may modify any or all of its missile launchers with a DMP adaptation.  Inner Sphere suits with DMP cannot use their [[jump jet]]s or perform anti-'Mech attacks until their launchers have been jettisoned.<ref name=TM254/>  Each adaptation adds 10kg to the missile launcher but does not take up a space slot.<ref>''TechManual'', p. 347-348</ref>
 
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Revision as of 06:22, 29 April 2014

Description

A Detachable Missile Pack (DMP) is a modification available to missile launchers mounted on Battle Armor and Exoskeleton suits. First introduced by the Clans in 2870 on the Elemental suit, the modification allows the launcher to be jettisoned in battle, either automatically once its ammunition stores run dry or at the operator's command. The Inner Sphere managed to create their own DMP adaptation in 3051 following the Clan Invasion, however it is less advanced than the Clan version.[1]

Notes

Game Notes

A battle suit may modify any or all of its missile launchers with a DMP adaptation. Inner Sphere suits with DMP cannot use their jump jets or perform anti-'Mech attacks until their launchers have been jettisoned.[1] Each adaptation adds 10kg to the missile launcher but does not take up a space slot.[2]

References

  1. 1.0 1.1 TechManual, p. 254
  2. TechManual, p. 347-348

Bibliography