Ebon Jaguar (Cauldron-Born)

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Ebon Jaguar (Cauldron-Born)
Ebon Jaguar
Production information
Manufacturer Huntress Manufacturing Plant DL-6
Model Prime
Class Heavy
Cost 18,283,718 C-bills
Technical specifications
Mass 65 tons
Chassis CSJ Type 65.43 Endo
Armor Composite A-4 Ferro-Fibrous
Engine Consolidated Fusion 325 XL
Speed 86 kph km/h
Armament
BV (1.0) 1,769[1]
BV (2.0) 1,952[2]


Description

Named after the zombies of Irish myth, Inner Sphere warriors that first encountered it during the Battle of Luthien called this 'Mech the Cauldron-Born. Ironically, the Clan Smoke Jaguar 'Mech that was intended to replace the Loki was not referred to by its Clan designation, Ebon Jaguar, by other Clans as it was still so new that many Clans just called it by its Inner Sphere designation. It was made to ambush its enemy with a low body, similar to the Lyran Bushwacker, that makes it harder to target.

Armament

The primary configuration of the Ebon Jaguar was made to attack from long range. With its mammoth Gauss Rifle, LB 5-X AC, and LRM-10; it can act as a speedy support 'Mech with a variety of ways to deal damage. An SRM-2 and an ER Medium Laser provide backup for short range work. The thirteen integral double heat sinks are more than enough to keep the OmniMech cool, while its nine and a half tons of Ferro-Fibrous armor keep the design safe.

Alternate Configurations

  • Alt. Config. A - Built around what was once the largest gun in the Clan arsenal, the Cauldron-Born A is capable of dealing blistering damage at a variety of ranges. For long range, the A uses a pair of ER Large Lasers. At close range, the MechWarrior can switch to an Ultra Autocannon/20 that carries a fair amount of ammunition, along with a Medium Pulse Laser, and an ER Medium Laser. For anti-infantry work, it carries a pair of Machine Guns and a multi-purpose Flamer. Finally, the A variant has a pair of ER Medium Lasers mounted in the rear to discourage lighter 'Mechs from taking advantage of its relatively weak rear armor. The MechWarrior must carefully shepherd his or her weapons fire, as the variant carries no additional heat sinks. BV (1.0) = 1,860[1], BV (2.0) = 2,429[3]
  • Alt. Config. B - This variant uses an ER PPC and a Large Pulse Laser mounted in each arm. To supplement this, it carries a pair of Medium Pulse Lasers, as well as an Active Probe, and a TAG spotting laser. This variant is not as prone to overheating as the A, but a MechWarrior must use volley fire if he or she intends to use both PPC and Large Pulse Laser. BV (1.0) = 1,636[1], BV (2.0) = 2,535[4]
  • Alt. Config. C - The Cauldron-Born C is a missile boat and much easier on the heat curve than the other variants. Its primary weapons are a pair of LRM-15s and Ultra Autocannon/2s. Backing these up for short range work are a pair of SRM-6s. Though this variant carries no energy weapons, it does have ample supplies of ammunition that allow it to stay on the field for long periods of time. BV (1.0) = 1,666[1], BV (2.0) = 1,831[5]
  • Alt. Config. D - Intended as something of a medium-range brawler, the Cauldron-Born D features a pair of Ultra Autocannon/10s and an ER Large Laser. These are supplemented by a pair of ER Medium Lasers. Though the energy weapons appear primarily as backups, the less-than-ample ammunition bins ensure they will see a great deal of use. BV (1.0) = 1,814[1], BV (2.0) = 2,228[6]
  • Alt. Config. E - The E configuration is equiped with an ATM 12 launcher for long range fire support, a HAG 20 for incredible fire an ER Medium Laser and Large Pulse for support. BV (2.0) =2,391[7]
  • Alt. Config. H - The H variant returns to the Ultra Autocannon/20 of the A, though it strips out all of the other weapons. They are replaced by a Heavy Large Laser, a pair of Heavy Medium Lasers, and a single Medium Pulse Laser. All of these weapons are tied to an advanced targeting computer. Even though this variant mounts additional heat sinks, an inexperienced MechWarrior could still be overwhelmed by the amount of heat this variant can produce. BV (1.0) = 1,815[1], BV (2.0) = 2,359[8]

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Technical Readout: 3058 Upgrade, pp. 180-181
  2. Record Sheets: 3058 Unabridged (Clan & Star League), p. 161
  3. Record Sheets: 3058 Unabridged (Clan & Star League), p. 162
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 163
  5. Record Sheets: 3058 Unabridged (Clan & Star League), p. 164
  6. Record Sheets: 3058 Unabridged (Clan & Star League), p. 165
  7. Record Sheets: 3058 Unabridged (Clan & Star League), p. 166
  8. Record Sheets: 3058 Unabridged (Clan & Star League), p. 167
  9. Record Sheets: 3058 Unabridged (Clan & Star League), p. 168

Bibliography