Difference between revisions of "Eden"

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==== Purgatory Peninsula ====
 
==== Purgatory Peninsula ====
  
Initially held in reserve for the operations of Clans Jade Falcon and Wolf, and pacifying conquests for Clan Smoke Jaguar<ref name=KSmoke/>, Khan [[John Fletcher]] petitioned the ilKhan for a frontline combat assignment. In response, the ilKhan ordered half of Clan Hell's Horses to clear the warring city-states of Purgatory Peninsula, starting in mid-July 2821. Khan Fletcher deployed his Clan through Minotaur Shatters in an attempt to engage each city-state individually. However the disparate cities allied against the common foe, and springing a series of traps and raids against the Horse invaders. In response, Fletcher abandoned his drive through the shatters and scouted each city individually. In analyzing troop deployments, Fletcher realized the Purgatory soldiers ignored infantry and armor to exclusively target Horse BattleMechs. Clan Hell's Horses used this to their advantage, using mobile 'Mechs to draw enemy units into traps or killzone, and disengaging when not fighting with the advantage. <ref name=KPurge>''Historical: Operation KLONDIKE'', pp. 91-92, "The Peninsula Campaign: The Horse Canters"</ref>
+
Initially held in reserve for the operations of Clans Jade Falcon and Wolf, and pacifying conquests for Clan Smoke Jaguar<ref name=KSmoke/>, Khan [[John Fletcher]] petitioned the ilKhan for a frontline combat assignment. In response, the ilKhan ordered half of Clan Hell's Horses to clear the warring city-states of Purgatory Peninsula, starting in mid-July 2821. Khan Fletcher deployed his Clan through Minotaur Shatters in an attempt to engage each city-state individually. However the disparate cities allied against the common foe, probably at the behest of the Levic Ascendancy<ref name=KLA>''Historical: Operation KLONDIKE'', pp. 93-96, "The Grand Campaign"</ref>. They joined forces to spring a series of traps and raids against the Horse invaders. In response, Fletcher abandoned his drive through the shatters and scouted each city individually. In analyzing troop deployments, Fletcher realized the Purgatory soldiers ignored infantry and armor to exclusively target Horse BattleMechs. Clan Hell's Horses used this to their advantage, using mobile 'Mechs to draw enemy units into traps or killzone, and disengaging when not fighting with the advantage. <ref name=KPurge>''Historical: Operation KLONDIKE'', pp. 91-92, "The Peninsula Campaign: The Horse Canters"</ref>
  
 
By early August, all of the available BattleMech and combat vehicle assets on the Peninsula had been neutralized, leaving the cities themselves. The largest of the cities was '''Allah''', '''Dante''', and '''Vesta'''. As Clan Hell's Horses began conquest of the cities of the Peninsula, they began widespread use of [[ECM|electronic counter-measures]] to prevent communication between targets. The communication interdiction would be paused prior to entering each city, allowing target cities to broadcast their fall to future targets and weaken morale. Allah fell to the Horses in three hours; Horse infantry and armor, led by saKhan [[Patricia Cobb]] breached the wall, allowing BattleMech assets to flood into the city. Dante, having heard the chaos of Allah, surrendered quickly after Horse troops breached their wall. Vesta, the final large city on the Peninsula, determinedly fought for its government building, and only fell after 12 hours of Hell's Horses infantry clearing the building room-by-room.<ref name=KPurge/>
 
By early August, all of the available BattleMech and combat vehicle assets on the Peninsula had been neutralized, leaving the cities themselves. The largest of the cities was '''Allah''', '''Dante''', and '''Vesta'''. As Clan Hell's Horses began conquest of the cities of the Peninsula, they began widespread use of [[ECM|electronic counter-measures]] to prevent communication between targets. The communication interdiction would be paused prior to entering each city, allowing target cities to broadcast their fall to future targets and weaken morale. Allah fell to the Horses in three hours; Horse infantry and armor, led by saKhan [[Patricia Cobb]] breached the wall, allowing BattleMech assets to flood into the city. Dante, having heard the chaos of Allah, surrendered quickly after Horse troops breached their wall. Vesta, the final large city on the Peninsula, determinedly fought for its government building, and only fell after 12 hours of Hell's Horses infantry clearing the building room-by-room.<ref name=KPurge/>

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Eden

Note: X and Y are coordinates (light years on XY plane) relative to Terra at (0, 0)

Eden
Eden 3151.svg
System Information
X:Y Coordinates-133.451 : 1613.747[e]
Spectral classF4Ib "Lilith"[1][2]
Recharge time175 hours[1][2]
Planet(s)2[1][2]

The Eden system is the location of a habitable world, Eden I, and as at 3075 was located in the Deep Periphery region known as the Clan Homeworlds.[3]

System Description

The Eden system is located near the Circe and Dagda systems. In relation to the capital of the Clan Homeworlds, Strana Mechty, Eden is located at the coordinates -167:-174.[4] The Eden system consists of a F4Ib class primary star named Lilith, orbited by two worlds[1]

System History

The Eden system is one of five systems known as the Pentagon Worlds and was the fifth and final Pentagon system to be settled by the Star League-in-Exile.[1]

Operations SABLE SUN and KLONDIKE

Between 2817 and 2821 Eden was affected by Operation SABLE SUN, the operation launched by Khan Absalom Truscott to gather intelligence on the Pentagon Worlds and the state of the naval defenses in the region, including the SLDF naval caches. Eden proved to be one of the easiest of the SABLE SUN assignments; the local population had remained unaware of the Eden SLDF Naval Cache, which was located in a series of caverns inside one of the smallest moons orbiting Eden II - the moon itself being little more than an asteroid, captured by the planet and locked in an erratic orbit. Quickly securing the cache, the Clan forces used the cache as a staging area and listening post, using the unstable pirate points nearby to jump in and out of the system. Two ships lost K-F Drives and a JumpShip and WarShip were destroyed jumps as a result of the instability and complexity of the pirate points, leading to those points subsequently being declared off-limits, but the cache contained more than enough ships to make up for the losses.[5]

After the Clans secured the cache, the Clans maintain surveillance of the Eden system for three years. As part of the first stages of Operation KLONDIKE, a Clan squadron moved against the spacefarer enclave at the nadir jump point. The bulk of the spacefarers surrendered after a few warning shots, although five JumpShips attempted to jump away. Three jumped to nearby systems and were captured by Clan forces. A fourth ship was captured after either aborting its jump or suffering a K-F Drive failure. The final JumpShip managed to jump after a shuttle with a boarding party had just attached. Years later, the lost JumpShip was found in an uninhabited system aproximately seventeen lightyears from Eden. All aboard the vessel had died in the boarding operation, or of hunger since and the JumpShip's K-F Drive had been disabled.[5]

Eden I

Template:InfoBoxPlanetStandard Eden I - more commonly known simply as Eden - is a habitable but dry world which, in common with many other Clan worlds, has been held by - and contested by - several Clans at the same time for the majority of its history as a settled world. Eden has a two moons named Adam and Eve.[1][2] During the era of the Star League-in-Exile Eden was the capital of the Star League Defense Force and home to Novy Moscva, the largest and most sophisticated city in the Pentagon worlds.[1]

Planetary History

Early History

Eden became the capital of the SLDF almost by accident, as Commanding General Aleksandr Kerensky refused to establish a home for himself and his family until the other exiles had homes under construction, and the SLDF fleet was in Eden when he finally decided to begin building the capital for his new society of exiles. Prior to the Pentagon Civil War Kerenksy's capital city, Novy Moscva, became the largest and most sophisticated city to be found on any of the Pentagon worlds, flourishing in the heart of the Noruff continent. Most of the early settlements on Eden were founded within a narrow life-band - a region extending some 20 degrees around the equator within which the majority of the planetary rainfall actually fell. While some outlying settlements would be founded outside this region, largely due to the discovery of isolated pockets of vegetation and mineral deposits, many of these outlying settlements were only occupied on a seasonal basis.[1]

Whilst many Terran species flourished on Eden from the beginning, many growing to become larger, more numerous and more aggressive than their home species due to the lack of predators, the atmosphere on Eden was tainted, and this taint - which became known as the Curse of Eden - affected many colonists, inflicting a brain fever that could be fatal. Among the early casualties of the Curse of Eden were Kerenksy's wife; his son Nicholas also contracted the brain fever, but survived.[1]

Operation KLONDIKE

In 2821 was home to a patchwork of factions of varying size and strength. The strongest faction on Eden was the Levic Ascendancy, who controlled the planet's capital, Novy Moscva. The continent Yakut was controlled by the second strongest power, the Sarbat Khanate, directly or through its two puppets, the McDonald Collective and the Poeple's Congress.[6][1]

While the ilKhan initially considered beginning ground operations on Eden with a joint assault on Novy Moscva, the preference of Smoke Jaguar Khan Franklin Osis, Kerensky decided on a piecemeal approach, with each Clan assaulting factions across the planet before jointly liberating the capital city from the Levic Ascendency.[7]

Yakut

Clan Jade Falcon was first to land on Eden in early July 2821, dropping into Petrograd Bay, the port city which trafficked and dealt the agricultural bounty of its nearby hills region. The farms themselves were controlled by a pair of puppet factions, the Lyran McDonald Collective, which divided its communes into family-owned farms, and the People's Congress. Both factions capitulated to the Falcons within three days. The McDonald Collective had no militia, only hunting-style weapons for self defense and pest control, while the People's Congress had a poorly armed militia. While these agricultural factions posed little risk, the larger Sarbat Khanate had a significantly large fighting force and a defensible position. Therefore, rather than capture civilians, or begin reeducation, Khan Elizabeth Hazen allowed any dissidents to flee, knowing the refugees would bring word of the Clan invasion to the Khanate, and potentially draw them out.[8]

Hazen's plan worked, because Khanate probes of the Jade Falcon invasion began probing Falcon invaders within a couple weeks. Each probe was, likewise, repulsed with minimal Falcon Warriors, allowing a fraction of each probe to return to the Khanate. While this strategy set the groundwork Hazen desired, the ilKhan became impatient, deploying Clan Hell's Horses as a reserve force for the Falcons.[8]

The presence of the second plan also worked into Hazen's plan. A final Khanate raid on 19 July caught Clan Jade Falcons with two Stars of Hell's Horses unprepared. The faster Horses attempted to flank the Falcons in order to engage the Khanate probe, resulting in a short feud between the Clan forces on the field of battle, including physical attacked exchanged between the two forces. The Khanate probe witnessed the Falcons and Horses feuding over the right to fight the raiders, leading the Khanate leadership to suspect poor discipline. This mistake proved their undoing. 24 July, the Sarbat Khanate moved en masse against Clan Jade Falcon, finding four Stars of Falcons waiting near Petrograd Bay. Their forces, a BattleMech battalion flanked on both sides by a combat vehicle battalion, engaged the Falcons. As the Falcon link began to falter, Khanate forces started to break for the Falcons. It was at this moment four additional Stars of Jade Falcon BattleMechs emerged from Petrograd Bay into the flank of the Khanate attack. The surprise was total, and the Falcons destroyed the Khanate force, allowing none to escape. Clan Jade Falcon occupied the Sarbat Khanate capital, Rubat, 11 days later on 5 August, 2821. Clan Jade Falcon lost 8 of their 40 Warriors in the operation.[8]

By the middle of August, the few remaining free city-states of western Yakut were assaulted by Clan Smoke Jaguar. Those that did not surrender were given a brief period in which civilians could flee with amnesty, after which airstrikes and artillery barrages leveled the rest of city.[9]

Purgatory Peninsula

Initially held in reserve for the operations of Clans Jade Falcon and Wolf, and pacifying conquests for Clan Smoke Jaguar[9], Khan John Fletcher petitioned the ilKhan for a frontline combat assignment. In response, the ilKhan ordered half of Clan Hell's Horses to clear the warring city-states of Purgatory Peninsula, starting in mid-July 2821. Khan Fletcher deployed his Clan through Minotaur Shatters in an attempt to engage each city-state individually. However the disparate cities allied against the common foe, probably at the behest of the Levic Ascendancy[10]. They joined forces to spring a series of traps and raids against the Horse invaders. In response, Fletcher abandoned his drive through the shatters and scouted each city individually. In analyzing troop deployments, Fletcher realized the Purgatory soldiers ignored infantry and armor to exclusively target Horse BattleMechs. Clan Hell's Horses used this to their advantage, using mobile 'Mechs to draw enemy units into traps or killzone, and disengaging when not fighting with the advantage. [11]

By early August, all of the available BattleMech and combat vehicle assets on the Peninsula had been neutralized, leaving the cities themselves. The largest of the cities was Allah, Dante, and Vesta. As Clan Hell's Horses began conquest of the cities of the Peninsula, they began widespread use of electronic counter-measures to prevent communication between targets. The communication interdiction would be paused prior to entering each city, allowing target cities to broadcast their fall to future targets and weaken morale. Allah fell to the Horses in three hours; Horse infantry and armor, led by saKhan Patricia Cobb breached the wall, allowing BattleMech assets to flood into the city. Dante, having heard the chaos of Allah, surrendered quickly after Horse troops breached their wall. Vesta, the final large city on the Peninsula, determinedly fought for its government building, and only fell after 12 hours of Hell's Horses infantry clearing the building room-by-room.[11]

With the completion of Hell's Horses operation, Khan Fletcher immediately accepted Purgatory soldiers into Clan Hell's Horses touman as auxiliary combat vehicle crews and auxiliary infantry, allowing the Horses to reach their full combat strength in time for the upcoming operation against Novy Moscva.[11]

Amur and Irkutsk

Though never doubting Clan Smoke Jaguar's superlative skills, ilKhan Nicholas Kerensky had significant doubts about the Jaguars' combat effectiveness and discipline. Their Khan, Franklin Osis, began as a gang member on Eden, and lacked the martial discipline of the other Khans. Thefore, the ilKhan assigned the Jaguars to take a series of city-states on the continents of Amur, Irkutsk, and the remaining city-states of Yakut. The invasion of Amur began on 2 July as the Falcons got underway in Yakut. In response to the Jaguar invasion and with support of the Levic Ascendancy[10], the Jaguars discovered resistance was better organized than expected. Quickly learning to fight together, Clan Smoke Jaguar quickly smashed their opposition in Amur, and allowed Hell's Horses allies to pacify the cities' populations.[9]

In mid-July Clan Smoke Jaguar began the liberation of Irkutsk. This time, Clan Smoke Jaguar no longer had the backing of the Horses, forcing the Jaguars to pacify their captured cities. The added discipline and effort significantly slowed their pace. With frustration mounting, Jaguar security and Warriors began raping and beating unruly workers in the city of Kalingrad. In response the civilians of the Kalingrad rose up against their perceived oppressors, killing several Smoke Jaguar Warriors, the largest loss for the Jaguars during Operation KLONDIKE before the assault on the Levic Ascendancy. Khan Osis responded in kind by bombing Kalingrad and leveling the city by AeroSpace and artillery strikes. Subsequent city states in Irkutsk and western Yakut were each allowed to peaceably surrender and submit to Jaguar rule, or be bombed, with amnesty given to unarmed civilians fleeing the cities. This brutal efficiency allowed Clan Smoke Jaguar to "complete its objectives" by mid-August.[9]

While their brutal strategy limited Jaguar casualties for the remainder of the campaign, the Jaguars did not rebuild the infrastructure they destroyed. ilKhan Kerensky was rightly furious at the leadership of Clan Smoke Jaguar for the unnecessary loss of life and destruction and even limited their future involvement in KLONDIKE campaigns. However, Kerensky never once publicly rebuked the Clan.[9] Whether the Jaguars fed their Clan by Trials of Possession because of need, or modus operandi can be debated; the destruction of so many Eden assets exacerbated their need to raid.[citation needed]

Abaddon Heights

Clan Wolf was assigned to pacify Abaddon Heights. For this mission, they employed an effective strategy, bartering a treatment for the Curse of Eden for submission to Clan rule. Abaddon Heights was dotted with mining groups, exploiting the large quantities of uranium present in the continent. Most of these groups bartered for the antigen-based treatment, and expected the firm-but-fair approach of the Wolves.[12]

Richer mining settlements with the backing of the Levic Ascendancy[10] resisted Clan Wolf with armed IndustrialMechs, and the rare BattleMech. The richest of the mining settlements, Afula, attempted a cat-and-mouse campaign against the besieging Wolves, only to lose 'Mechs and lances to the Wolves hit-and-run strikes. Though the campaign was prosecuted slowly and ridiculed by Khan Osis, the pace was steady and Clan Wolf completed their objectives in Abaddon Heights with few casualties.[12]

Novy Moscva

On Founding Day, 24 August 2821, Clans Hell's Horses, Jade Falcon, Smoke Jaguar, and Wolf undertook a joint operation to liberate Novy Moscva from the Levic Ascendancy. The Operation became known as The Grand Campaign.

Wars of Reaving

In November 3068 Clan Steel Viper moved against Clan Jade Falcon in the homeworlds, hitting almost every Jade Falcon garrison with a series of swift, heavy attacks. Eden saw the Steel Viper Gamma Galaxy swiftly defeat the First Falcon Dragoons and Third Falcon Velites; two Binaries of warriors from the Dragoons were taken as bondsmen by the Steel Vipers, in recognition of the honorable manner in which they fought. Having waited for the Steel Vipers to land before fighting in accordance with Clan principles, the Dragoons were viewed as the most honorable of the Jade Falcons faced during their wave of attacks across the Clan homeworlds.[13]

In May 3071, forces from Clan Blood Spirit, Clan Coyote and Clan Steel Viper attacked the Clan Wolf forces on Eden. Leading the assault were the Steel Vipers, who deployed the Fifth Legion, Fourth Fang and 141st Phalanx, determined to hunt down the surviving elements of the Twelfth Wolf Regulars. The Steel Viper forces pursued the Regulars across Yakut until the Regulars assembled for a last stand in the ruins of an enclave that had belonged to Clan Burrock.[13]

Whilst the Steel Viper forces surrounded the enclave, they failed to detect forces from Clan Coyote arriving - specifically, the Twenty-seventh Strike Cluster, a former Clan Diamond Shark unit that had been acquired by the Coyotes as a part of the departure of the Diamond Sharks from the homeworlds. The Coyotes had a prearranged agreement with the Wolves, allowing them to take over Wolf enclaves and resources, and the Regulars coordinated their actions with the Coyotes, both units striking at the Steel Vipers in concert. In the resulting battle more than half of the Steel Vipers were lost, including Lars Varga, the Galaxy Commander of Rho Galaxy.[13]

As agreed in advance, Star Captain Terence of the Wolves followed by the battle by formally transferring Mount Royal and the mining facilities to the Coyotes, before requesting that the Coyotes divert any other Clans wishing to test themselves to the Regulars location. Star Colonel Rolen Clearwater was happy to oblige, conveniently losing a DropShip load of parts and supplies close to the Regulars' position shortly after the agreement. When the Sixty-sixth Blood Hussars arrived two weeks later, Clearwater provided the Blood Spirits with the location of the Regulars, allowing the Blood Spirits to hit the Regulars in force.[13]

Commanded by Star Colonel Suzanne Church, the Blood Spirits dropped a star of ProtoMechs directly into the ruins, while another Binary circled the perimeter of the enclave. The Wolves called out challenges to the Blood Spirits circling them, and refused to be pushed out of the ruins, destroying the ProtoMech star piecemeal, before taking advantage of a heavy rainstorm to pile up the shattered remains of the ProtoMechs and their pilots on the main causeway outside the enclave. This act enraged the other Blood Spirits sufficiently to drive the Blood Spirits into a savage assault on the ruins, an assault that included repeated strafing runs using their DropShip. Despite the ferocity of the furious Blood Spirits, it took six hours to destroy the last three Wolf 'Mechs and two Elementals.[13]

In mid-3071, Clan Star Adder took over the Hell's Horses enclaves on Eden, as part of an agreement reached between the two Clans. They retained control of the former Horse enclaves until early 3073, when the Blood Spirits managed to redeploy four ProtoMech clusters from Omicron Galaxy onto Eden. Omicron Galaxy quickly overwhelmed the Star Adder enclaves, securing supplies and food vitally needed after the heavy damage inflicted on the Blood Spirits by the Star Adders at York, and proceeded to execute those Star Adder warriors they had captured. Those former Hell's Horses personnel captured, military and civilian, were offered a choice between joining the Blood Spirits or being executed like the Star Adders. Having secured the majority of Eden, Omicron Galaxy was then redeployed to Arcadia, although the 171st Crimson Guards remained on Eden, to maintain a watchful eye on the Cloud Cobra forces on the planet.[14]

Between 3078 and 3081 the Cloud Cobras evacuated thousands of civilians from their enclaves on Eden, which had been devastated during the Wars of Reaving, to Roche, the former Clan Goliath Scorpion homeworld, which the Cloud Cobras had acquired holdings on during the Goliath Scorpion Abjuration.[15]

Post-Wars of Reaving

By 3085 Eden had been depopulated or abandoned by the Clans.[16]

Political Affiliation

3059

3067

3068

3071

3073

3075

  • Clan Blood Spirit (40%)[3]
  • Clan Cloud Cobra (60%)[3]

Military Deployment

2821

  • Abbadon mining settlements (3 mixed companies) (located on Yakut)
  • Irkutsk Irregulars (2 mixed battalions) (located on Irkutsk)
  • Levic Ascendancy (2 BattleMech battalions, 5 mixed battalions) (located on Noruff)
  • Minor Amur factions (3 mixed companies) (located on Amur)
  • People's Congress (2 infantry companies) (located on Yakut)
  • Purgatory Cities (4 mixed battalions) (located on Yakut)
  • Sarbat Khanate (4 mixed battalions) (located on Yakut)

3059

3067

Geography

Eden has five continents named Amur, Irkutsk, Noruff, Novy Sakhalin and Yakut. Of the five continents, Amur and Novy Sakhalin lie in the southern hemisphere and are the smallest continents, whilst Irkutsk is the largest single continent. Petgrograd Bay separates eastern Irkutsk from the western coast of Yakut and the northwestern coast of Amur. A large cluster of islands lies in the region between the northwest coast of Novy Sakhalin, the eastern coast of Noruff and the Purgatory Peninsula region of western Irkutsk.[1]

Planetary Locations

  • Allah: city on the Purgatory Peninsula.[24]
  • Dante: city on the Purgatory Peninsula.[24]
  • Eden Military Academy: A Star League-in-Exile military training academy established in Novy Moscva.[25]
  • Kalingrad: a major city located on western Irkutsk, to the east of the Purgatory Peninsula. Destroyed during the Clan invasion of Eden by Clan Smoke Jaguar.[26]
  • Minotaur Shatters: the deeply scarred region of the Banlan forest created by orbital bombardment from the Aegis-class WarShip Minotaur in 2801.[24][27]
  • Novy Moscva: planetary capital city during the Star League-in-Exile era; located on Noruff. Left abandoned as a memorial to Operation KLONDIKE at the orders of Nicholas Kerensky.[1]
  • Petrograd Bay: a large agricultural region on Yakut.[28]
  • Rubat: site of the Sarbat Khanate capital on Yakut.[28]
  • Vesta: city on the Purgatory Peninsula.[24]
  • Yang's Bazaar: a city on southern Noruff, and site of a notable battle during Operation KLONDIKE.[29]

Industrial Centers

Local Fauna

Nearby Systems

Closest 20 systems (5 within 60 light-years)
Distance in light years, closest systems first:
Dagda 10.0 Circe 10.9 Fasa 15.5 Babylon 16.3
Arcadia 18.5 Radulov 76.8 EC821-387D 139.0 Shadow 189.3
Brim 189.3 Zara 193.2 Albion 196.9 Gatekeeper 199.3
Lum 200.4 York 203.2 Foster 214.0 Ironhold 222.5
Delios 224.0 Colleen 224.5 Strana Mechty 226.3 Grant's Station 231.4

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Historical: Operation Klondike, p. 138, "Eden Profile"
  2. 2.0 2.1 2.2 2.3 The Wars of Reaving, p. 233, "Eden"
  3. 3.0 3.1 3.2 Wars of Reaving, p. 248, "Political Balance Table, 3075"
  4. The Clans: Warriors of Kerensky, p. 112, Clan-Space Worlds Table
  5. 5.0 5.1 Historical: Operation Klondike, p. 46, "Eden"
  6. Historical: Operation KLONDIKE, pp. 89-96
  7. Historical: Operation KLONDIKE, p. 89
  8. 8.0 8.1 8.2 Historical: Operation KLONDIKE, pp. 90-91, "Petrograd Bay: The Falcon Stoops"
  9. 9.0 9.1 9.2 9.3 9.4 Historical: Operation KLONDIKE, pp. 92-93, "A Legacy Of Violence: The Jaguar Pounces"
  10. 10.0 10.1 10.2 Historical: Operation KLONDIKE, pp. 93-96, "The Grand Campaign"
  11. 11.0 11.1 11.2 Historical: Operation KLONDIKE, pp. 91-92, "The Peninsula Campaign: The Horse Canters"
  12. 12.0 12.1 Historical: Operation KLONDIKE, p. 93, "Abaddon Heights: The Wolf Prowls"
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Wars of Reaving, p. 47
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Wars of Reaving, p. 122, "The Defamation of Albion"
  15. Wars of Reaving, p. 161, "Clan Cloud Cobra"
  16. Wars of Reaving, p. 249, "Political balance Table, 3075"
  17. 17.0 17.1 Field Manual: Crusader Clans, p. 151, "Crusader Clans Deployment Table"
  18. 18.0 18.1 18.2 Field Manual: Crusader Clans, p. 155, "Crusader Clans Deployment Table"
  19. 19.0 19.1 19.2 19.3 19.4 Field Manual: Updates, p. 39, "Clan Political Balance Table"
  20. 20.0 20.1 20.2 20.3 20.4 Wars of Reaving, p. 228, "Political balance Table, 3067"
  21. 21.0 21.1 21.2 21.3 Field Manual: Updates, p. 71, "Clan Hell's Horses"
  22. 22.0 22.1 Field Manual: Updates, p. 73, "Clan Jade Falcon"
  23. Field Manual: Updates, p. 75, "Clan Wolf"
  24. 24.0 24.1 24.2 24.3 Historical: Operation Klondike, p. 91-92, "The Peninsula Campaign: The Horse Canters"
  25. Historical: Operation Klondike, p. 95, "The Battle of Novy Moscva"
  26. Historical: Operation Klondike, p. 92-93, "A Legacy of Violence: The Jaguar Pounces"
  27. Fall From Glory, part 3, chapter 29, p. 42
  28. 28.0 28.1 Historical: Operation Klondike, p. 90-91, "Petrograd Bay: The Falcon Stoops"
  29. Historical: Operation Klondike, p. 94, "The Grand Campaign"

Bibliography