Factions

Revision as of 07:51, 18 August 2011 by BrokenMnemonic (talk | contribs) (Second Exodus: Adjusted Ingersol Concordium.)

The Battletech universe is a diverse place, spanning more than a millenium of history and several thousand light years of space. From the nation states of the 20th century up to the Republic of the Sphere of the 32nd century, Battletech spans myriads of places and trillions of people. Interstellar, succession and civil wars, fragmentation and infighting gave birth to countless factions, of which most are noted below.

Regions of Space

Inner Sphere

Main article: Inner Sphere

The Inner Sphere is the heart of the Battletech Universe. Centered around Terra, it stretches across roughly 500 light years in all directions. The most consolidated of all interstellar regions, the Inner Sphere is dominated by five Great Houses.[1]

Factions in the Inner Sphere
Inner Sphere States Republican Splinter States FWL Splinter States Inner Sphere Clans
Capellan Confederation Bannson's Raiders Duchy of Tamarind-Abbey Clan Hell's Horses
ComStar Dragon's Fury Marik-Stewart Commonwealth Clan Jade Falcon
Draconis Combine Spirit Cats Oriente Protectorate Clan Sea Fox
Federated Suns Steel Wolves Regulan Fiefs Clan Wolf
Lyran Commonwealth Stormhammers Rasalhague Dominion
Free Worlds League Tall Trees Union

Periphery

Main article: Periphery

The Periphery refers to the region of space immediatly surrounding the Inner Sphere. The border between Periphery and Inner Sphere is generally 450 - 550 light years away from Terra. The Periphery is surrounded by the Deep Periphery, though the borders for this region of space are more nebulous. The Periphery is littered with small colonies and a handful of interstellar nations. [1]

Factions in the Periphery
Calderon Protectorate Lothian League Rim Collection Tortuga Dominions
Filtvelt Coalition Magistracy of Canopus Rim Territories
Fronc Reaches Marian Hegemony The Barrens

Deep Periphery

Main article: Deep Periphery

Deep Periphery refers to the depths of unexplored space and/or human colonized space located beyond the (known) coherent human sphere of influence, namely the Inner Sphere and the adjacent Periphery realms. Due to the vague nature of the term "Deep Periphery", there is no clearly defined beginning nor are there any boundaries. [2]

Factions in the Deep Periphery
Alfirk JàrnFòlk Nueva Castile
Chainelane Isles Hanseatic League Umayyad Caliphate

Clan Homeworlds

Main article: The Clans

The Clans were originally the self-exiled remnants of the Star League Defense Forces. Travelling 2000 light years corewards, they colonised several worlds in the Kerensky cluster. The exiles evolved into a warrior-based civilization that would sweep through the Inner Sphere like a whirlwind 250 years later. [3] The current factions in the Clan Homeworld are unknown.

Historical Factions

Early Spaceflight

Main article: Early Spaceflight

Between the mid-20th and the early 22nd century, Terra began a long process of political unification, first into the Western, then the Terran Alliance. At the same time, developement of a practical Fusion Engine allowed for the first off-world colonies, on Luna, Mars, and Venus. [4]

Factions during the Early Spaceflight Era
Western Alliance Asian Co-Prosperity Sphere Terran Alliance

First Exodus

Main article: First Exodus

After the success of the Deimos Project, the era of the First Exodus was one of rapid expansion and colonisation - both sanctioned settlers and dissidents fleeing the increasingly repressive Terran Alliance had established 600 known colonies by 2235. The Outer Reaches Rebellion ended the First Exodus, as the Terran Alliance completely withdrew from its colonies. [5]

Factions during the First Exodus
Inner Sphere Deep Periphery
Terran Alliance Alfirk
Tikonov Union
Chesterton Trade League

Second Exodus

Main article: Exodus (2242)

Due to the power vacuum of the Alliance's withdrawal, chaos and warfare broke out. Many colony worlds were no longer sustainable or subject to prolonged conflicts, their inhabitants again took to the stars, spreading even beyond the settlement boundary of the First Exodus. Meanwhile, the first true interstellar states formed, fought and absorbed each other until the Inner Sphere consolidated into an armed standoff between the six Great Houses.[6]

Factions during the Second Exodus
Inner Sphere (Major) Inner Sphere (Minor) Periphery Deep Periphery
Capellan Confederation Capellan Hegemony Illyrian Palatinate Alfirk
Draconis Combine Federation of Oriente Rim Worlds Republic
Federated Suns Federation of Skye Taurian Concordat
Free Worlds League Ingersoll Concordium
Lyran Commonwealth Marik Republic
Terran Hegemony Muskegon Empire
Principality of Rasalhague
Protectorate of Donegal
Regulan Principality
Sarna Supremacy
St. Ives Mercantile League
Stewart Commonality
Tamar Pact
Terran Alliance
Tikonov Grand Union
United Hindu Collective

Age of War

Main article: Age of War

The Age of War began in 2398, when the Houses Liao and Marik fought over Andurien. Initial savagery was eventually followed by the ratification of the Ares Convention, a set of guidelines which made war much less brutal, but also a near constant occurrence. Thanks to the Terran Hegemony's Strategy of Aggressive Peacemaking, the Age of War ended with the signation of the Star League treaties by the six Great Houses.[7]

Factions during the Age of War
Inner Sphere (Major) Periphery Deep Periphery
Capellan Confederation Illyrian Palatinate Alfirk
Draconis Combine Magistracy of Canopus JàrnFòlk
Federated Suns Outworlds Alliance Nueva Castile
Free Worlds League Rim Worlds Republic
Lyran Commonwealth Taurian Concordat
Terran Hegemony Tortuga Dominions

Star League Era

Main article: Star League Era

Formally unifying the Member States of the Inner Sphere in 2751 and officially subjugating the Territorial States of the Periphery in 2597, the Star League Era was one of overt peace and hidden wars. Later called a Golden Age by many, the Star League allowed for peace, prosperty, and significant technology progress. Weakened by a string of bad rulers, hidden wars, and unrest in the Territorial States, the Star League eventually collapsed after the Amaris Civil War.[8]

Factions during the Star League Era
Inner Sphere Periphery Deep Periphery
Capellan Confederation Circinus Federation Alfirk
Draconis Combine Illyrian Palatinate JàrnFòlk
Federated Suns Magistracy of Canopus Nueva Castile
Free Worlds League Outworlds Alliance
Lyran Commonwealth Rim Worlds Republic
Star League Taurian Concordat
Terran Hegemony Tortuga Dominions

Golden Century

Main article: Golden Century

After the fall of the Star League, Operation Exodus of the Star League Defense Forces led them into the Kerensky cluster, where they settled down. After falling into civil war and a second Operation Exodus, the remaining loyalist SLDF forces reorganised themselves into the Clans and retook the war-stricken worlds. The Golden Century was the following period filled with unprecedented growth, technological progress, and a maturation of each Clan's individual self identity. [3]

Factions during the Golden Century
Crusader Clans Warden Clans Abolished Clans
Clan Blood Spirit Clan Cloud Cobra Clan Burrock
Clan Fire Mandrill Clan Coyote Clan Mongoose
Clan Hell's Horses Clan Ghost Bear Clan Widowmaker
Clan Ice Hellion Clan Goliath Scorpion Clan Wolverine
Clan Jade Falcon Clan Nova Cat
Clan Smoke Jaguar Clan Sea Fox
Clan Star Adder Clan Snow Raven
Clan Steel Viper
Clan Wolf

Succession Wars

After the collapse of the Star League and the exodus of the SLDF, the five remaining Great Houses - after dividing the remaining Terran Hegemony among each other - began a series of brutal wars to claim the position of First Lord. The first two Succession Wars, apocalyptic conflicts encompassing the entire Inner Sphere, brought technological knowledge down to levels last seen on pre-spaceflight Terra, and only the establishment of ComStar on independant Terra prevented a total collapse of interstellar communication. The Third Succession War became an endless downward grind, led by neo-feudalistic Mechwarrior families and covertly helped along by the increasingly corrupt ComStar. It was only the Fourth Succession War that brought a fragile peace and a new status quo to the Inner Sphere - the victorious powers of the Federated Commonwealth (at the time merely an alliance between Federated Suns and Lyran Commonwealth) against the Concord of Kapteyn of Free Worlds League, Capellan Confederation, and Draconis Combine.[9]

Factions during the Succession Wars
Inner Sphere (Major) Inner Sphere (Minor) Periphery Deep Periphery
Capellan Confederation Duchy of Andurien Circinus Federation Alfirk
ComStar Free Rasalhague Republic Elysian Fields Chainelane Isles
Draconis Combine St. Ives Compact Greater Valkyrate JàrnFòlk
Federated Suns Tikonov Free Republic Illyrian Palatinate Hanseatic League
Free Worlds League Lothian League Nueva Castile
Lyran Commonwealth Magistracy of Canopus Umayyad Caliphate
Marian Hegemony
Oberon Confederation
Rim Collection
Taurian Concordat

Clan Invasion

Main article: Clan Invasion

After almost 3 centuries in exile, the Clans returned to the Inner Sphere in a coordinated drive towards Terra until losing a trial on the planet Tukayyid, agreeing to a 15 year long truce. With the Clan threat temporarily eliminated, the Great Houses went back to fighting each other - the barely established Federated Commonwealth broke apart again, the Word of Blake led an Exodus out of ComStar, and an entire region of space descended into anarchy. When the hastily established Second Star League managed to destroy Clan Smoke Jaguar during the Refusal War, the Clan invasion was finally over, but the problems in the Inner Sphere were only beginning to escalate.[10]

Factions during the Clan Invasion
Inner Sphere (Major) Inner Sphere (Minor) Periphery Deep Periphery Invading Clans
Capellan Confederation Arc-Royal Defense Cordon Circinus Federation Alfirk Clan Diamond Shark
ComStar Clan Wolf-in-Exile Illyrian Palatinate Chainelane Isles Clan Ghost Bear
Draconis Combine Duchy of Small Lothian League Hanseatic League Clan Jade Falcon
Federated Commonwealth Free Rasalhague Republic Magistracy of Canopus JàrnFòlk Clan Nova Cat
Free Worlds League Saiph Triumvirate Marian Hegemony Nueva Castile Clan Smoke Jaguar
Lyran Alliance Sarna Supremacy Rim Collection Umayyad Caliphate Clan Steel Viper
Second Star League St. Ives Compact Taurian Concordat Clan Wolf
Word of Blake Sirian Holds
Styk Commonality
Terracap Confederation

Civil War Era

Main article: FedCom Civil War

Nominally a civil war between the two halves of the sundered Federated Commonwealth, the Civil War quickly degenerated into a conflict involving all major Inner Sphere powers, an uncounted number of mercenary units, and several of the relocated Clans. At the end of the conflict, the Federated Commonwealth was gone forever, with the Federated Suns and the Lyran Commonwealth being recreated by their new rulers.[11]

Factions during the Civil War Era
Inner Sphere (Major) Inner Sphere (Minor) Periphery Deep Periphery Inner Sphere Clans
Capellan Confederation Arc-Royal Defense Cordon Circinus Federation Alfirk Clan Diamond Shark
ComStar Clan Wolf-in-Exile Fronc Reaches Chainelane Isles Clan Jade Falcon
Draconis Combine Duchy of Small Magistracy of Canopus Hanseatic League Clan Hell's Horses
Federated Commonwealth Free Rasalhague Republic Marian Hegemony JàrnFòlk Clan Nova Cat
Free Worlds League Saiph Triumvirate Rim Collection Nueva Castile Clan Wolf
Lyran Alliance Sirian Holds Taurian Concordat Umayyad Caliphate Ghost Bear Dominion
Second Star League Styk Commonality
Word of Blake Terracap Confederation

Jihad

Main article: Jihad

The Word of Blake Jihad began as an impulsive reaction by the Word of Blake after the fall of the Second Star League in 3067. It eventually escalated into a series of conflicts between most major Inner Sphere and Periphery factions, leaving several realms (last among them the Word of Blake itself) utterly destroyed. United in a fragile coalition, the Anti-WoB forces eventually forced the Word back unto Terra itself, which was finally reclaimed in 3078. [12]

Factions during the Jihad
Inner Sphere (Major) Inner Sphere (Minor) Periphery Deep Periphery Inner Spher Clans
Capellan Confederation Clan Wolf-in-Exile Calderon Protectorate Alfirk Clan Jade Falcon
ComStar Free Rasalhague Republic Circinus Federation Chainelane Isles Clan Diamond Shark
Draconis Combine JàrnFòlk Fronc Reaches Clan Hell's Horses
Federated Suns Magistracy of Canopus Hanseatic League Clan Nova Cat
Free Worlds League Marian Hegemony Nueva Castile Clan Wolf
Lyran Alliance Rim Collection Umayyad Caliphate Ghost Bear Dominion
Word of Blake Taurian Concordat

Mercenaries

Main article: Mercenary Units

Modern mercenaries have their root in the chaos of the Second Exodus, when they were commonly used in the hundreds of border conflicts between the emerging statelets. In use during the hidden wars of the Star League members, mercenary units began to multiply in numbers and power since the beginning of the Succession Wars. Even in later eras, mercenaries retain their prominent role in military conflicts.[13]

Notable Mercenary Units
21st Centauri Lancers Hansen's Roughriders McCarron's Armored Cavalry Team Banzai
Black Thorns Hell's Black Aces Miller's Marauders Waco Rangers
Eridani Light Horse Illician Lancers Northwind Highlanders Wannamaker's Widowmakers
Gray Death Legion Kell Hounds Snord's Irregulars Wolf's Dragoons

Others

Other notable factions
Philosophies Corporations Conspiracies
Cult of the Saints Cameron Interstellar Expeditions Brotherhood of Cincinnatus
Far Lookers Irian Technologies Davion Warrior Cabal
Inheritors Sixth of June
One Star Faith

References

  1. 1.0 1.1 The Periphery (2nd edition), p. 6
  2. Explorer Corps, p. 13
  3. 3.0 3.1 Invading Clans, pp. 16, 84, 108, 133-134
  4. DropShips and JumpShips, pp. 5-8
  5. The Periphery (sourcebook), pp. 12-14
  6. The Periphery (sourcebook), pp. 14-19
  7. Star League, pp. 28-35
  8. Star League, pp. 37-98
  9. Shattered Sphere, pp. 7-8
  10. FedCom Civil War, pp. 13-16
  11. FedCom Civil War, pp. 180
  12. Jihad Hot Spots: Terra, p. 130
  13. Field Manual: Mercenaries, pp. 7-9

Bibliography