Difference between revisions of "Follow the Leader Warhead"
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== Description == | == Description == | ||
− | The '''Follow The Leader''' Warhead (FTL) was developed during the [[Star League era]], before going extinct prior to [[2770]] during the [[Succession War era]]<ref name=SSWp102>''Second Succession War'', p. 102, "Rules Annex - Weapons and Equipment Extinction Table"</ref> and being briefly reintroduced by the [[Federated Commonwealth]] during the [[Clan Invasion era]]. This alternate munition for [[LRM]] launchers functions like a standard LRM flight in every way except one: When a target is hit, every missile in the flight will hit that same location.<ref name="UBp69">''Unbound'', p. 69, "(FTL) Follow The Leader Warhead"</ref> Instead of groups of five missiles hitting several locations, the armor in a single location can easily be overwhelmed by several flights of these warheads. | + | The '''Follow The Leader''' Warhead (FTL) was developed during the [[Star League era]], before going extinct prior to [[2770]] during the [[Succession War era]]<ref name=SSWp102>''Second Succession War'', p. 102, "Rules Annex - Weapons and Equipment Extinction Table"</ref><ref>''Interstellar Operations'', p. 61</ref> and being briefly reintroduced by the [[Federated Commonwealth]] during the [[Clan Invasion era]]. This alternate munition for [[LRM]] launchers functions like a standard LRM flight in every way except one: When a target is hit, every missile in the flight will hit that same location.<ref name="UBp69">''Unbound'', p. 69, "(FTL) Follow The Leader Warhead"</ref> Instead of groups of five missiles hitting several locations, the armor in a single location can easily be overwhelmed by several flights of these warheads. |
The FTL warhead did have one serious drawback however: Occasionally the missiles would follow a warhead that had missed the target completely, wasting the entire flight. Due to this drawback, and the fact that they're incompatible with [[Artemis]], [[Narc]], and [[Streak]] systems, the Federated Commonwealth stopped production in [[3054]].<ref name="TOp368">''Tactical Operations'', p. 368, "Follow-The-Leader (FTL) Missiles"</ref> | The FTL warhead did have one serious drawback however: Occasionally the missiles would follow a warhead that had missed the target completely, wasting the entire flight. Due to this drawback, and the fact that they're incompatible with [[Artemis]], [[Narc]], and [[Streak]] systems, the Federated Commonwealth stopped production in [[3054]].<ref name="TOp368">''Tactical Operations'', p. 368, "Follow-The-Leader (FTL) Missiles"</ref> | ||
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+ | Follow the leader ammunition can be used in LRM launchers and MML launchers.<ref>''Interstellar Operations'', p. 61</ref> | ||
== Rules == | == Rules == | ||
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== Bibliography == | == Bibliography == | ||
− | * [[Second Succession War (Sourcebook) | + | * ''[[Interstellar Operations]]'' |
+ | * ''[[Second Succession War (Sourcebook)]]'' | ||
* ''[[Tactical Operations]]'' | * ''[[Tactical Operations]]'' | ||
* ''[[Unbound]]'' | * ''[[Unbound]]'' |
Revision as of 13:18, 21 June 2021
Description
The Follow The Leader Warhead (FTL) was developed during the Star League era, before going extinct prior to 2770 during the Succession War era[1][2] and being briefly reintroduced by the Federated Commonwealth during the Clan Invasion era. This alternate munition for LRM launchers functions like a standard LRM flight in every way except one: When a target is hit, every missile in the flight will hit that same location.[3] Instead of groups of five missiles hitting several locations, the armor in a single location can easily be overwhelmed by several flights of these warheads.
The FTL warhead did have one serious drawback however: Occasionally the missiles would follow a warhead that had missed the target completely, wasting the entire flight. Due to this drawback, and the fact that they're incompatible with Artemis, Narc, and Streak systems, the Federated Commonwealth stopped production in 3054.[4]
Follow the leader ammunition can be used in LRM launchers and MML launchers.[5]
Rules
Game Rules
When these missiles hit, they apply a +1 modifier to the Cluster Hits table. To reflect the possibility of the missiles following the wrong warhead, LRM launchers loaded with FTL munitions applied a +2 to hit modifier.[3][4]