Difference between revisions of "Guia del Juego de Rol Battletech"

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:: Both designs are bad... very bad, and with actual programs to design 'Mechs, it is not possible to create them within any of the current construction rules. They are either overweight or underweight, and we can consider them failed designs.
 
:: Both designs are bad... very bad, and with actual programs to design 'Mechs, it is not possible to create them within any of the current construction rules. They are either overweight or underweight, and we can consider them failed designs.
  
* An adventure for BattleTech & MechWarrior: '''Codename Satan''', in which a small [[mercenary]] force of one [[Lance]] is contracted on [[3026]] by [[House Davion]] to raid a desert planet belonging to [[House Liao]], Tikara V (a non canonical planet), where they are to raid a secret investigation center where [[House Liao]] is developing and unknown weapon. After a short fight with the lance defending the base, the commandos attached to the mercenary unit have to raid the secret facility, that is in total disarray after an issue with the lethal airborne weapon they are working with. It is expected for the mercenaries to get that secret gas weapon (what can only be described as a mass-murder weapon) and escape with it to the [[dropship]]. On their way back, they are going to be chased by a Lance from the [[Big Mac]] and also atacked by three [[Long Tom]]s that defend the sector. At the end, once back into Davion space they are going to discover that what they found was not interesting for [[House Davion]] and payment will be hard to get.
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* An adventure for BattleTech & MechWarrior: '''Codename Satan''', in which a small [[mercenary]] force of one [[Lance]] is contracted on [[3026]] by [[House Davion]] to raid a desert planet belonging to [[House Liao]], Tikara V (a non canonical planet), where they are to raid a secret investigation center where [[House Liao]] is developing and unknown weapon. After a short fight with the lance defending the base, the commandos attached to the mercenary unit have to raid the secret facility, that is in total disarray after an issue with the lethal airborne weapon they are working with. It is expected for the mercenaries to get that secret gas weapon (what can only be described as a mass-murder weapon) and escape with it to the [[dropship]]. On their way back, they are going to be chased by a Lance from the [[Big Mac]] and also attacked by three [[Long Tom]]s that defend the sector. At the end, once back into Davion space they are going to discover that what they found was not interesting for [[House Davion]] and payment will be hard to get.
  
 
* A section giving some tips on [[BattleMech]] painting.
 
* A section giving some tips on [[BattleMech]] painting.

Revision as of 05:45, 22 November 2020

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Guia del Juego de Rol - Cover

This was a one-shot magazine printed in 1994 by the company owning BattleTech rights at that time in Spain (Ediciones Zinco). It was designed to give Spanish players an overall status of the BattleTech franchise at that moment and also provide some scenarios & ideas.

The magazine contained several sections describing different topics.

  • The first section describes the in-universe history as well as the history franchise.
  • The second section was dedicated to all the books & boxes printed at that time. It included a shot explanation on each and everyone of them.
  • Then it started with playable ideas/information for all players:
    • A short section for ideas on scenarios that mixed BattleTech and MechWarrior.
    • Two new 'Mechs:
      • Spartacus: a 100 ton 'Mech armed with a PPC and an LRM 20 (with a lot of ammunition). It is a very badly designed 'Mech, a 3/5 with 25 heat sinks and 15 tons of armor, an even worse 'Mech that the Banshee. No historical information on the 'Mech was given.
      • Rampage: a 60 ton 'Mech (not to be confused with the Amaris 'Mech) armed with a PPC and two Small Lasers. Again, a very badly designed machine, a 5/8/4 with 16 heat sinks and 8 tons of armor. This 'Mech also had no background information at all.
Both designs are bad... very bad, and with actual programs to design 'Mechs, it is not possible to create them within any of the current construction rules. They are either overweight or underweight, and we can consider them failed designs.
  • An adventure for BattleTech & MechWarrior: Codename Satan, in which a small mercenary force of one Lance is contracted on 3026 by House Davion to raid a desert planet belonging to House Liao, Tikara V (a non canonical planet), where they are to raid a secret investigation center where House Liao is developing and unknown weapon. After a short fight with the lance defending the base, the commandos attached to the mercenary unit have to raid the secret facility, that is in total disarray after an issue with the lethal airborne weapon they are working with. It is expected for the mercenaries to get that secret gas weapon (what can only be described as a mass-murder weapon) and escape with it to the dropship. On their way back, they are going to be chased by a Lance from the Big Mac and also attacked by three Long Toms that defend the sector. At the end, once back into Davion space they are going to discover that what they found was not interesting for House Davion and payment will be hard to get.
  • A section giving some tips on BattleMech painting.
  • Four BattleTech scenarios, small, with one or two 'Mechs per side tops.
  • BattleTech and computers: a short section on the BattleTech PC products at that time.
  • Giant robots in science-fiction: an overall view on science fiction involving giant robots.

References