Difference between revisions of "Heat Sink"

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==Description==
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== Description ==
Heat sinks are cooling radiators, originating from the much-smaller versions used in early computers. They serve as a [[BattleMech]]'s means of protecting itself from internal damage caused by heat, as most 'Mechs' weapons easily cause enough heat to fry the machine's own electronics. Heat sinks operate by absorbing nearby heat in the 'Mech, and discharging it into the air when possible. BattleMechs usually have several integrated into their [[fusion engine]] to protect it, and nearly all have additonal ones mounted externally into the chassis. [[Double heat sink]]s have largely replaced normal heat sinks.  They dissipate twice as much heat for the same tonnage, but take up more space to operate effectively.
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Heat sinks, while sharing names with real world passive radiators found in computers, are actually complete heat pumps, not "true" heat sinks in the engineering sense <ref name="TMp38">''TechManual'', p. 38, "Heat Pumpers"</ref><ref name="CBTCp245+">''Classic BattleTech Companion'', pp. 245-246, "Heat Network"</ref>. They serve as a [[BattleMech]]'s means of protecting itself from internal damage caused by heat, as most 'Mechs' weapons easily cause enough heat to fry the machine's own electronics or melt its synthetic muscles, the [[myomers]] that make 'Mechs possible.
  
Heat sinks are also affected by the surrounding environment. For example, in a dry or hot environment, heat sinks work less effectively. Many 'Mechs on desert worlds often have to be refitted for the different conditions, or risk overheating from the compounded effects of weapons-fire and the environment. Conversely, heat sinks operating in cold regions and worlds dissapate heat much more effectively, as the environment's natively-cold temperature helps cool the BattleMech by default. This often leads to many garrisons on ice-worlds using a larger number of beam weapons, as they don't have to worry about heat as much. A 'Mech submerged in water, however, is often the one with the most effecient heat sinks, as they can pump water as well as coolant to cool the BattleMech.
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Heat sinks operate by collecting heat with coolant distributed to heat sources (weapons, engines, myomers, electronics, etc.) and delivering that to a radiator. Because a BattleMech may operate in environments considerably hotter than the interior of the 'Mech, the system includes a heat pump to "force" the heat out of the 'Mech by elevating the temperature of the coolant in some reversible fashion. (The vapor-compression heat pump of home air conditioners is a typical example, but 31st Century BattleMechs may make use of more exotic heat pumps.)
  
==History==
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Note that if the heat sinks were true heat sinks or simple combustion engine radiators, a BattleMech operating in a hot environment would find the exterior heat being driven into the BattleMech rather than having internal heat rejected.
Heat sinks have been around since electronics have existed. The earliest forms used on a large scale were for microprocessors which, much like a 'Mech's beam weapons, were very powerful but generated a lot of heat. Fans could help to cool a whole computer, but strategically placed heat-sinks were required to keep the processors from being damaged by the heat. When computerized weapons systems and lasers came into use on the battlefield, it was a logical jump to add large-scale heat sinks to these systems to widen their capabilities.
 
  
It is also probable that when the ''[[Mackie]]'', the first BattleMech, was created, the [[Terran Hegemony]]'s engineers added heat sinks to the chassis to feed its powerful weapons. And, once the technology for BattleMechs was propagated, heat sinks were a staple of BattleMechs across the galaxy.
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BattleMechs generally have two types of heat sinks: those mounted in the [[fusion engine]] and those mounted elsewhere on the chassis. The chassis-mounted heat sinks perform as described above, while the engine-mounted heat sinks constitute a "regenerative cooling" system that scavenges excess heat for power.
  
[[Category:Technology]]
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Heat sinks are made of a number of materials. Traditional heat sinks, the so-called single strength heat sinks, typically use radiators made of very thermally conductive oriented graphite (which may have up to five times the thermal conductivity of copper). [[Double heat sink]]s have largely replaced normal heat sinks.  They dissipate twice as much heat for the same tonnage, but take up more space to operate effectively because of their use of a crystalline polymer. This polymer, similar to the engine shielding of XL fusion engines<ref name="MW3RPGp63">''MechWarrior, First Edition'', p. 63, "Heat Sinks"</ref>, is not as thermally conductive as graphite but significantly lighter and more durable, allowing it to be formed into a larger radiator for the same mass.
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The actual coolant circulating in the heat sink varies from manufacturer to manufacturer and military to military. Heavy oils (hydrocarbon and silicone) are favored for their high boiling points and thus may be contained by low pressure tubing. Water-based coolants, typically modified with glycols, have nearly unbeatable heat capacities and are readily available for resupply. Freons work very effectively with the heat pumps in heat sinks. Some gases, like helium, also find use in heat sinks. Contrary to what might be thought, liquid nitrogen is a very poor coolant - it has very little heat capacity and boils far too easily.
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Despite the heat pump, heat sinks are affected by the surrounding environment as a matter of basic thermodynamics - it takes less work to dump heat into a cold environment than a hot one, and water is a better coolant than air. Many 'Mechs on desert worlds often have to be refitted for the different conditions, or risk overheating from the compounded effects of weapons-fire and the environment. Conversely, heat sinks operating in cold regions and worlds dissipate heat much more effectively, as the environment's natively-cold temperature helps cool the BattleMech by default. This often leads to many garrisons on ice-worlds using a larger number of energy weapons, as they don't have to worry about heat as much. A 'Mech submerged in water, however, is often the one with the most efficiently working heat sinks as they can pump dense water (with its enormous heat capacity) over the heat sink radiators instead of low density air. In cases where a BattleMech may be partially immersed in water (e.g. up to its knees or waist height), heat sinks mounted in the legs can be advantageous, offering the advantages of improved heat dissipation even without the 'Mech being fully submerged.
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Heat sinks have adjustable settings which can be changed by the pilot so that more or less heat is pumped out into the atmosphere.  While normally they would want to remove as much excess heat as possible from their machine, turning the heat sinks down to their lowest settings can help reduce visibility on enemy infrared sensors so the 'Mech can remain hidden.<ref>''Decision at Thunder Rift'', Ch. 18</ref>  If the 'Mech is partially submerged in water, it can completely turn off some of its heat sinks and use only those below the waterline, effectively masking their thermal output from being easily detected.<ref>''Lethal Heritage'', Ch. 38</ref>
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== History ==
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Heat sinks were introduced by the fledgling Western Alliance in [[2022]] to deal with the heat loads imposed by the earliest battlefield energy weapons and to protect the first battlefield fusion engines from their own heat. Modern heat sinks retain the same features as their ancient predecessors: heat collection systems (typically flowing liquid coolant delivered to hot spots), a heat pump (which may or may not be the same as the coolant circulation pumps), and a radiator to drive heat into the environment. Their efficiency has greatly improved since their introduction, but the basic principles of heat sinks have not changed throughout the centuries.<ref>''TechManual'', p. 220, "Heat Sinks"</ref>
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==Models==
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The Heat Sink is manufactured on the following planets:
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{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
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! Brand
 +
! Planet
 +
! Company
 +
! Used by
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! References
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|-
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|
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| [[Bryant]]
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| [[HartfordCo Industries]]
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|
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| <ref name=TRO3025p36>''Technical Readout: 3025'', p. 36</ref>
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|-
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|}
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== References ==
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<references/>
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== Bibliography ==
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* ''[[Classic BattleTech Companion]]''
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* ''[[Decision at Thunder Rift]]''
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* ''[[Lethal Heritage]]''
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* ''[[MechWarrior First Edition]]''
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* ''[[TechManual]]''
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[[Category:Technology|Heat Sink]]
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[[Category:Heat Management]]

Revision as of 21:29, 21 August 2021

Description

Heat sinks, while sharing names with real world passive radiators found in computers, are actually complete heat pumps, not "true" heat sinks in the engineering sense [1][2]. They serve as a BattleMech's means of protecting itself from internal damage caused by heat, as most 'Mechs' weapons easily cause enough heat to fry the machine's own electronics or melt its synthetic muscles, the myomers that make 'Mechs possible.

Heat sinks operate by collecting heat with coolant distributed to heat sources (weapons, engines, myomers, electronics, etc.) and delivering that to a radiator. Because a BattleMech may operate in environments considerably hotter than the interior of the 'Mech, the system includes a heat pump to "force" the heat out of the 'Mech by elevating the temperature of the coolant in some reversible fashion. (The vapor-compression heat pump of home air conditioners is a typical example, but 31st Century BattleMechs may make use of more exotic heat pumps.)

Note that if the heat sinks were true heat sinks or simple combustion engine radiators, a BattleMech operating in a hot environment would find the exterior heat being driven into the BattleMech rather than having internal heat rejected.

BattleMechs generally have two types of heat sinks: those mounted in the fusion engine and those mounted elsewhere on the chassis. The chassis-mounted heat sinks perform as described above, while the engine-mounted heat sinks constitute a "regenerative cooling" system that scavenges excess heat for power.

Heat sinks are made of a number of materials. Traditional heat sinks, the so-called single strength heat sinks, typically use radiators made of very thermally conductive oriented graphite (which may have up to five times the thermal conductivity of copper). Double heat sinks have largely replaced normal heat sinks. They dissipate twice as much heat for the same tonnage, but take up more space to operate effectively because of their use of a crystalline polymer. This polymer, similar to the engine shielding of XL fusion engines[3], is not as thermally conductive as graphite but significantly lighter and more durable, allowing it to be formed into a larger radiator for the same mass.

The actual coolant circulating in the heat sink varies from manufacturer to manufacturer and military to military. Heavy oils (hydrocarbon and silicone) are favored for their high boiling points and thus may be contained by low pressure tubing. Water-based coolants, typically modified with glycols, have nearly unbeatable heat capacities and are readily available for resupply. Freons work very effectively with the heat pumps in heat sinks. Some gases, like helium, also find use in heat sinks. Contrary to what might be thought, liquid nitrogen is a very poor coolant - it has very little heat capacity and boils far too easily.

Despite the heat pump, heat sinks are affected by the surrounding environment as a matter of basic thermodynamics - it takes less work to dump heat into a cold environment than a hot one, and water is a better coolant than air. Many 'Mechs on desert worlds often have to be refitted for the different conditions, or risk overheating from the compounded effects of weapons-fire and the environment. Conversely, heat sinks operating in cold regions and worlds dissipate heat much more effectively, as the environment's natively-cold temperature helps cool the BattleMech by default. This often leads to many garrisons on ice-worlds using a larger number of energy weapons, as they don't have to worry about heat as much. A 'Mech submerged in water, however, is often the one with the most efficiently working heat sinks as they can pump dense water (with its enormous heat capacity) over the heat sink radiators instead of low density air. In cases where a BattleMech may be partially immersed in water (e.g. up to its knees or waist height), heat sinks mounted in the legs can be advantageous, offering the advantages of improved heat dissipation even without the 'Mech being fully submerged.

Heat sinks have adjustable settings which can be changed by the pilot so that more or less heat is pumped out into the atmosphere. While normally they would want to remove as much excess heat as possible from their machine, turning the heat sinks down to their lowest settings can help reduce visibility on enemy infrared sensors so the 'Mech can remain hidden.[4] If the 'Mech is partially submerged in water, it can completely turn off some of its heat sinks and use only those below the waterline, effectively masking their thermal output from being easily detected.[5]

History

Heat sinks were introduced by the fledgling Western Alliance in 2022 to deal with the heat loads imposed by the earliest battlefield energy weapons and to protect the first battlefield fusion engines from their own heat. Modern heat sinks retain the same features as their ancient predecessors: heat collection systems (typically flowing liquid coolant delivered to hot spots), a heat pump (which may or may not be the same as the coolant circulation pumps), and a radiator to drive heat into the environment. Their efficiency has greatly improved since their introduction, but the basic principles of heat sinks have not changed throughout the centuries.[6]

Models

The Heat Sink is manufactured on the following planets:

Brand Planet Company Used by References
Bryant HartfordCo Industries [7]

References

  1. TechManual, p. 38, "Heat Pumpers"
  2. Classic BattleTech Companion, pp. 245-246, "Heat Network"
  3. MechWarrior, First Edition, p. 63, "Heat Sinks"
  4. Decision at Thunder Rift, Ch. 18
  5. Lethal Heritage, Ch. 38
  6. TechManual, p. 220, "Heat Sinks"
  7. Technical Readout: 3025, p. 36

Bibliography