|'Mech type||Inner Sphere BattleMech|
|Chassis||Hollis Mk III|
|Communications System||Telestar Model XB-82|
|Targeting Tracking System||Starlight LX-3a|
|Heat Sinks||10 double heat sinks|
|Jump Jets||Chilton 360|
The Hermit Crab was designed by StarCorps Industries as a low-cost, easily maintained urban defense unit. This light 'Mech is half the weight of the Crab, but embodies a similar design philosophy: sturdy, simple, and with a light logistical footprint. These attributes make the Hermit Crab an excellent scout, raider, and anti-pirate unit in addition to the original urban defense role.
To drum up interest, StarCorps donated several production runs to the Lyran Commonwealth and the Duchy of Tamarind-Abbey in exchange for BattleROM data. In addition StarCorps security forces equipped with the Hermit Crab have conducted several anti-pirate sweeps through systems near Son Hoa.
Weapons and Equipment
The Hermit Crab doesn't make use of many advanced technologies, eschewing an XL engine and endo steel for a standard fusion engine and chassis. In fact, the only advanced technology is found in the 10 double heat sinks and ER medium lasers it carries into combat. Though larger, heavier and less efficient than many similar systems, the reliance on simple, proven technology makes the Hermit Crab popular on Periphery worlds and with military commands. The engine powers it to a top speed of 118 km/h, and seven jump jets allow it to cover 210 meters.
In addition to the typical military equipment, the Hermit Crab is often used in nonmilitary applications. Underneath each arm laser is a series of lifting ring attachment points used to attach ropes and chains for various cargo modules. StarCorps also equipped the Hermit Crab with oversized grabbing arms to make it easy to move large cargo.