Difference between revisions of "JàrnFòlk"

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{{Update Needed|[[Handbook: Major Periphery States]]}}
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{{Update Needed|[[Interstellar Expeditions: Interstellar Players 3]]}}
  
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{{InfoBoxFactions
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| crest =
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| factionname = JàrnFòlk
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| timeperiod =
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| classification = [[Deep Periphery]] Proto-state
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| systems = 4
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| capital =
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| rulertitle =
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| military = None
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| secretservice = unknown
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}}
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<div style="clear:both"></div>
 
[[Image:JarnfolkMap.jpg|right|250px]]
 
[[Image:JarnfolkMap.jpg|right|250px]]
  
The '''JàrnFòlk''' (literally 'Iron People') are a society of deep periphery denizens residing approximately 250 light years spinward of [[Columbus]].  The JàrnFòlk inhabit four worlds&mdash;Hamar, Trondheim (distinct from [[Trondheim]] located within the [[Inner Sphere]]), Ålborg and Hofn.
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The '''JàrnFòlk''' (literally 'Iron People') are a society of deep Periphery denizens residing approximately 250 light years spinward of [[Columbus]].  The JàrnFòlk inhabit four worlds&mdash;Hamar, [[Trondheim (Periphery)|Trondheim]] (distinct from [[Trondheim (FRR)|Trondheim]] located within the [[Inner Sphere]]), Ålborg and Hofn. The JàrnFòlk left the Inner Sphere as refugees and arrived in the Deep Periphery as a result of the [[Draconis Combine|Draconis Combine's]] harsh treatment of Rasalhagian worlds during the 2500s.
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<div style="clear:both"></div>
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==History==
 +
===Society===
 +
The JàrnFòlk are loosely governed by a confederation-style council.  As the JàrnFòlk confederation is rather weak, power within JàrnFòlk society mainly resides with nine familial clans which make up the JàrnFòlk population.
 +
 
 +
The JàrnFòlk speak a language most akin to Old Norse.  It is unknown if the JàrnFòlk maintain many more Old Norse traditions, however the JàrnFòlk do decorate their spacefaring vessels in [[w:Urnes_style|Urnes-style]] curvilinear artwork frequently seen in [[Terra]]n Old Norse ruins.
 +
 
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===Great Families===
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The social structure is built around clans/great families. Each family searches for ways to dominate the others. Every member of the society has some kind of relationship to a family and this is regarded with honor. Any attack against a family leads to a duel with a deadly ending. The duels/vendettas follow strict rituals and any breach of the regulations is punished with harsh brutality.<ref>''Interstellar Players'', p. 109 </ref>
  
==Society==
+
===Leaders===
  
The JàrnFòlk are loosely governed by a confederation-style council. As the JàrnFòlk confederation is rather weak, power within JàrnFòlk society mainly resides with nine familial clans which make up the JàrnFòlk population.
+
{|class="wikitable"
 +
|+ '''Family Heads'''
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! Family leaders !! Family
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|-
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|Mattias Essendorp
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|Jensen family
 +
|-
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|Elin Skjolden
 +
|Skjolden family
 +
|-
 +
|Hans Gudmundsson
 +
|Gudmundsson family
 +
|-
 +
|Jacob Hansen
 +
|Klünder family
 +
|-
 +
|Maiken Pedersdottir
 +
|Höeg family
 +
|-
 +
|Jon Jespersen
 +
|[[Jespersen family]]
 +
|-
 +
|Jannick Hastrup
 +
|Hastrup family
 +
|-
 +
|Thor Torvald
 +
|[[Torvald family]]
 +
|-
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|Alice James
 +
|James family
 +
|}
 +
 
 +
===Planets===
 +
<div style="clear:both"></div>
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[[file:jarnfolk-cluster.png|right|thumb|150px]]
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The JàrnFòlk inhabit 4 worlds:
 +
 
 +
:[[Hamar]]
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:[[Trondheim (Periphery)|Trondheim]]
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:[[Ålborg]]
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:[[Hofn]]
 +
<div style="clear:both"></div>
 +
 
 +
==Industry==
 +
The JàrnFòlk are known to trade with other periphery powers like the Hanseatic League and in other ways support a largely agrarian lifestyle. All planets can support some small scale high-tech industry, capable of producing excellent handmade pistols ([[JàrnFòlk pistol]]) and other forms of handmade crafts  such as jewelry.
  
The JàrnFòlk speak a language most akin to Old Norse.  It is unknown if the JàrnFòlk maintain many more Old Norse traditions, however the JàrnFòlk do decorate their space-faring vessels in [[w:Urnes_style|''Urnes''-style]] curvilinear artwork frequently seen in [[Terra]]n Old Norse ruins.
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Every '''great family''' owns a ''sælgeflåde'' (JumpShip fleet for trade) and the service in these fleets is held in high honors within their society.
  
 
==Military==
 
==Military==
 +
JàrnFòlk society is generally not particularly aggressive, tending to engage in hostilities only when demanded by a blood feud between families.  Killings not related to preestablished blood feuds are viewed with extreme intolerance, and perpetrators are mercilessly hunted for any transgressions.
  
JàrnFòlk society is generally not particularly aggressive, tending to engage in hostilities only when demanded by a blood feud between familiesKillings not related to pre-established blood feuds are viewed with extreme intolerance, and perpetrators are mercilessly hunted for any transgressions.
+
As JàrnFòlk people do not engage in large-scale combat, the JàrnFòlk maintain no standing army, nor do they field any [[BattleMech|BattleMechs]] or [[combat vehicle|combat vehicles]]However, JàrnFòlk customarily wear ornate sidearms of exquisite manufacture.  These sidearms are surrendered only in the most dire of circumstances.
  
As JàrnFòlk people do not engage in large-scale combat, the JàrnFòlk maintain no standing army, nor do they field any [[BattleMech|BattleMechs]] or [[combat vehicle|combat vehicles]].  However, JàrnFòlk customarily wear ornate sidearms of exquisite manufacture.  These sidearms are surrendered only in the most dire of circumstances.
+
During the late 3060s, rumors began to appear suggesting [[Skåret Assassins|kill teams of JàrnFòlk had begun working as assassins]].  The veracity of these claims may be solid.<ref>''Interstellar Players'', pp. 109-114</ref><ref>''Handbook: Major Periphery States'', p. 10</ref>
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 +
==History (Timeline)==
 +
:*July 16th [[2504]] - formation of the JàrnFòlk
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:*the society has its roots in the crews of nine JumpShips
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:*for 5 centuries little is known about the internal affairs
 +
:*contact with explorer corps of [[ComStar]]
  
 
==Relations==
 
==Relations==
 +
JàrnFòlk are explorers and [[Deep Periphery|Deep Periphery]] traders.  Each familial clan maintains [[JumpShip]]s and [[DropShip]]s, which can be spotted on shipping lanes within the deep Periphery.
 +
 +
Contact with the JàrnFòlk may have occurred as early as [[2755]], when an unidentified JumpShip arrived in the [[Columbus|Pegasus system]] only to depart without deployment of a [[Jump Sail|jump sail]].  The JàrnFòlk also encountered the [[Clans]] prior to [[Operation REVIVAL]] in [[2981]].  Upon discovery, the Clans seized and boarded the JàrnFòlk vessel.  After a thorough investigation, the vessel and its crew were deemed harmless and were allowed to depart.  Since that time, the Clans occasionally encounter other JàrnFòlk trade vessels within the Deep Periphery.
  
JàrnFòlk are explorers and [[Deep Periphery|deep periphery]] traders. Each famial clan maintains [[JumpShip|Jumpship(s)]] and [[DropShip|Dropships]], which can be spotted on shipping lanes within the deep periphery.
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==Notes==
 +
The JàrnFòlk field highly trained bodyguards. Each teammember has their own specialization. A common operation is: one member operates in the background, one guards the side and one guards the back of the individual that is protected. The team is trained to know one another's capabilities and to fight in the way of Poznai Sebia, a martial art developed during the 20th century in Russia. <ref>''Interstellar Players'', p.112 </ref>
  
Contact with the JàrnFòlk may have occurred as early as [[2755]], when an unidentified JumpShip arrived in the [[Columbus|Pegasus system]] only to depart without deployment of a [[Jump Sail|jump sail]].  The JàrnFòlk also encountered the [[Clans]] prior to [[Operation Revival]] in [[2981]].  Upon discovery, the Clans seized and boarded the JàrnFòlk vessel. After a thorough investigation, the vessel and its crew were deemed harmless and were allowed to depart. Since that time, the Clans occasionally encounter other JàrnFòlk trade vessels within the deep periphery.
+
There are two types of these teams:
 +
:Guild assassins
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:These teams follow rules, such as killing only their target without other fatalities.
 +
 
 +
:[[Skåret Assassins|Skåret]]
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:They were expelled from their society and have sold their deadly services to the highest bidder. Sometimes, members of these teams come to relish murder. <ref>''Interstellar Players'', p.114 </ref>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
 +
== See also ==
 +
*[[Godt Bytte]]
  
 
==Bibliography==
 
==Bibliography==
* ''[[Explorer Corps (sourcebook)|Explorer Corps]]'' (1996)
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* ''[[Explorer Corps (sourcebook)|Explorer Corps]]''  
 +
* ''[[Handbook: Major Periphery States]]''
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* ''[[Interstellar Players]]''
  
[[Category:Periphery realms]]
 
 
[[Category:Factions]]
 
[[Category:Factions]]
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[[Category:JàrnFòlk]]

Revision as of 15:35, 3 May 2022


JàrnFòlk
Faction Profile
Classification: Deep Periphery Proto-state
Controlled systems: 4
Military: None
Secret Service: unknown
JarnfolkMap.jpg

The JàrnFòlk (literally 'Iron People') are a society of deep Periphery denizens residing approximately 250 light years spinward of Columbus. The JàrnFòlk inhabit four worlds—Hamar, Trondheim (distinct from Trondheim located within the Inner Sphere), Ålborg and Hofn. The JàrnFòlk left the Inner Sphere as refugees and arrived in the Deep Periphery as a result of the Draconis Combine's harsh treatment of Rasalhagian worlds during the 2500s.

History

Society

The JàrnFòlk are loosely governed by a confederation-style council. As the JàrnFòlk confederation is rather weak, power within JàrnFòlk society mainly resides with nine familial clans which make up the JàrnFòlk population.

The JàrnFòlk speak a language most akin to Old Norse. It is unknown if the JàrnFòlk maintain many more Old Norse traditions, however the JàrnFòlk do decorate their spacefaring vessels in Urnes-style curvilinear artwork frequently seen in Terran Old Norse ruins.

Great Families

The social structure is built around clans/great families. Each family searches for ways to dominate the others. Every member of the society has some kind of relationship to a family and this is regarded with honor. Any attack against a family leads to a duel with a deadly ending. The duels/vendettas follow strict rituals and any breach of the regulations is punished with harsh brutality.[1]

Leaders

Family Heads
Family leaders Family
Mattias Essendorp Jensen family
Elin Skjolden Skjolden family
Hans Gudmundsson Gudmundsson family
Jacob Hansen Klünder family
Maiken Pedersdottir Höeg family
Jon Jespersen Jespersen family
Jannick Hastrup Hastrup family
Thor Torvald Torvald family
Alice James James family

Planets

Jarnfolk-cluster.png

The JàrnFòlk inhabit 4 worlds:

Hamar
Trondheim
Ålborg
Hofn

Industry

The JàrnFòlk are known to trade with other periphery powers like the Hanseatic League and in other ways support a largely agrarian lifestyle. All planets can support some small scale high-tech industry, capable of producing excellent handmade pistols (JàrnFòlk pistol) and other forms of handmade crafts such as jewelry.

Every great family owns a sælgeflåde (JumpShip fleet for trade) and the service in these fleets is held in high honors within their society.

Military

JàrnFòlk society is generally not particularly aggressive, tending to engage in hostilities only when demanded by a blood feud between families. Killings not related to preestablished blood feuds are viewed with extreme intolerance, and perpetrators are mercilessly hunted for any transgressions.

As JàrnFòlk people do not engage in large-scale combat, the JàrnFòlk maintain no standing army, nor do they field any BattleMechs or combat vehicles. However, JàrnFòlk customarily wear ornate sidearms of exquisite manufacture. These sidearms are surrendered only in the most dire of circumstances.

During the late 3060s, rumors began to appear suggesting kill teams of JàrnFòlk had begun working as assassins. The veracity of these claims may be solid.[2][3]

History (Timeline)

  • July 16th 2504 - formation of the JàrnFòlk
  • the society has its roots in the crews of nine JumpShips
  • for 5 centuries little is known about the internal affairs
  • contact with explorer corps of ComStar

Relations

JàrnFòlk are explorers and Deep Periphery traders. Each familial clan maintains JumpShips and DropShips, which can be spotted on shipping lanes within the deep Periphery.

Contact with the JàrnFòlk may have occurred as early as 2755, when an unidentified JumpShip arrived in the Pegasus system only to depart without deployment of a jump sail. The JàrnFòlk also encountered the Clans prior to Operation REVIVAL in 2981. Upon discovery, the Clans seized and boarded the JàrnFòlk vessel. After a thorough investigation, the vessel and its crew were deemed harmless and were allowed to depart. Since that time, the Clans occasionally encounter other JàrnFòlk trade vessels within the Deep Periphery.

Notes

The JàrnFòlk field highly trained bodyguards. Each teammember has their own specialization. A common operation is: one member operates in the background, one guards the side and one guards the back of the individual that is protected. The team is trained to know one another's capabilities and to fight in the way of Poznai Sebia, a martial art developed during the 20th century in Russia. [4]

There are two types of these teams:

Guild assassins
These teams follow rules, such as killing only their target without other fatalities.
Skåret
They were expelled from their society and have sold their deadly services to the highest bidder. Sometimes, members of these teams come to relish murder. [5]

References

  1. Interstellar Players, p. 109
  2. Interstellar Players, pp. 109-114
  3. Handbook: Major Periphery States, p. 10
  4. Interstellar Players, p.112
  5. Interstellar Players, p.114

See also

Bibliography