Difference between revisions of "Jump Pack"

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==Overview==
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== Description ==
A '''Jump Pack''' is a backpack thruster unit which allows a person to make powerful leaps or even fly through the air.  Jump packs are commonly used by [[Jump Infantry]], allowing them to clear obstacles with ease, but are also incredibly noisy, preventing any sort of stealth.<ref name=CBT>''Classic BattleTech RPG'', p. 150</ref>
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A '''Jump Pack''' is a backpack thruster unit which allows a person to make powerful leaps or even fly through the air.  Jump packs are commonly used by [[Jump Infantry]], allowing them to clear obstacles with ease, but are also incredibly noisy, preventing any sort of stealth.<ref name="CBTRPGp150">''Classic BattleTech RPG'', p. 150, "Jump Pack"</ref>
  
A jump pack can be used in one of two modes.  Assisted jump mode will launch a soldier into the air, allowing them to traverse distances of up to one hundred meters and clear objects as tall as twenty meters.  This mode is the most commonly used and fuel-efficient, with a solder able to make two hundred such leaps before running out of fuel.<ref name=CBT/>
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A jump pack can be used in one of two modes.  Assisted jump mode will launch a soldier into the air, allowing them to traverse distances of up to one hundred meters and clear objects as tall as twenty meters.  This mode is the most commonly used and fuel-efficient, with a solder able to make two hundred such leaps before running out of fuel.<ref name="CBTRPGp150"/>
  
Flight mode is far more fuel-intensive and dangerous, requiring the soldier to first get airborne as during an assisted jump.  While operating in this manner the soldier can fly at speeds of up to 108 km/h, though at this rate their fuel tank will run dry in little over a minute.  It can also maintain a minimum speed of 36 km/h for a little over eight minutes of flight, or adjust its flight to hover in one spot, but in any case the operator must maintain constant control over the jump pack lest they go crashing into the ground or some other hard object.<ref name=CBT/>
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Flight mode is far more fuel-intensive and dangerous, requiring the soldier to first get airborne as during an assisted jump.  While operating in this manner the soldier can fly at speeds of up to 108 km/h, though at this rate their fuel tank will run dry in little over a minute.  It can also maintain a minimum speed of 36 km/h for a little over eight minutes of flight, or adjust its flight to hover in one spot, but in any case the operator must maintain constant control over the jump pack lest they go crashing into the ground or some other hard object.<ref name="CBTRPGp150"/>
  
==Notes==
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
===Specifications<ref>''A Time of War'', p. 312</ref>===
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=== Specifications ===
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: '''Item''': Jump Pack<ref name=AToWp312>''A Time of War'', p. 312, "Miscellanous Gear - Table"</ref>
 
: '''Equipment Ratings''': D/A-C-A/C
 
: '''Equipment Ratings''': D/A-C-A/C
 
: '''Cost''': 3,100
 
: '''Cost''': 3,100
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</div>
 
</div>
  
==References==
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== References ==
 
<references/>
 
<references/>
  
==Bibliography==
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== Bibliography ==
*''[[A Time of War]]''
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* ''[[A Time of War]]''
*''[[Classic BattleTech RPG]]''
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* ''[[Classic BattleTech RPG]]''
  
[[Category:Technology]]
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[[Category: Technology|Jump Pack]]
[[Category:Personal Equipment]]
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[[Category: Personal Equipment|Jump Pack]]

Revision as of 13:40, 3 May 2016

Description

A Jump Pack is a backpack thruster unit which allows a person to make powerful leaps or even fly through the air. Jump packs are commonly used by Jump Infantry, allowing them to clear obstacles with ease, but are also incredibly noisy, preventing any sort of stealth.[1]

A jump pack can be used in one of two modes. Assisted jump mode will launch a soldier into the air, allowing them to traverse distances of up to one hundred meters and clear objects as tall as twenty meters. This mode is the most commonly used and fuel-efficient, with a solder able to make two hundred such leaps before running out of fuel.[1]

Flight mode is far more fuel-intensive and dangerous, requiring the soldier to first get airborne as during an assisted jump. While operating in this manner the soldier can fly at speeds of up to 108 km/h, though at this rate their fuel tank will run dry in little over a minute. It can also maintain a minimum speed of 36 km/h for a little over eight minutes of flight, or adjust its flight to hover in one spot, but in any case the operator must maintain constant control over the jump pack lest they go crashing into the ground or some other hard object.[1]

Rules

Specifications

Item: Jump Pack[2]
Equipment Ratings: D/A-C-A/C
Cost: 3,100
Affilation: None
Mass: 30 kg
Power use: None

References

  1. 1.0 1.1 1.2 Classic BattleTech RPG, p. 150, "Jump Pack"
  2. A Time of War, p. 312, "Miscellanous Gear - Table"

Bibliography