Difference between revisions of "Jump Support Infantry"

m (Language)
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|Platoon Size (Squad/Platoon)= 21 (7/3)
 
|Platoon Size (Squad/Platoon)= 21 (7/3)
 
|Equipment =  
 
|Equipment =  
|Primary Weapon=15 [[Auto-Rifles]]
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|Primary Weapon=15 [[Auto-Rifle]]s
|Secondary Weapon=6 [[Heavy Grenade Launcher]] w/Infernos
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|Secondary Weapon=6 [[Grenade Launcher (Heavy)|Heavy Grenade Launcher]] w/[[Inferno]]s
 
|armor=Other Periphery/Generic Kit
 
|armor=Other Periphery/Generic Kit
 
|Tech Base/Rating=Inner Sphere (C/X-X-D)
 
|Tech Base/Rating=Inner Sphere (C/X-X-D)
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==Description==
 
==Description==
As a multinational conglomerate, StarCorps trusts only his own forces for providing security and so the corporation equipped them with a variety of ammunition-types for their weapons. StarCorps' skilled troopers have often turned a raid into a nightmare. <ref>TRO 3085 p.21 </ref>
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For corporations in the [[31st Century]], the safety of their sprawling factories is often the responsibility of their own security forces, resulting in private armies larger than a small [[Periphery]] nation's entire military.<ref name=TR85>''Technical Readout: 3085'', p. 220</ref> [[StarCorps Industries]] strikes a balance between speed and firepower with their Jump Assault Infantry.  Jump packs allow for quick response in an emergency while allowing for heavy equipment to be carried into battle.  Units like these Jump Support Infantry saw numerous actions during the [[Jihad]] as StarCorps factories increasingly became the target of numerous attacks, reinforcing the corporation's weariness of any government.<ref name=TR85 />
  
 
==Armament==
 
==Armament==
 
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In addition to their [[Auto-Rifle]]s, each platoon also carries [[Grenade Launcher (Heavy)|Heavy Grenade Launchers]].  Although firing a variety of grenades, these units have favored [[Inferno]] rounds recently, allowing them greater viability in combating [[BattleMechs]].
 
==References==
 
==References==
 
<references />
 
<references />
  
 
==Bibliography==
 
==Bibliography==
*TRO 3085
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*''[[Technical Readout: 3085]]''
 
[[Category:Infantry Units|{{PAGENAME}}]]
 
[[Category:Infantry Units|{{PAGENAME}}]]

Revision as of 16:58, 2 July 2011

Infan59.png
StarCorps Jump Assault Infantry
Type
Platoon Type (Specialty) Jump (None)
Platoon Size (Squad/Platoon) 21 (7/3)
Technical specifications
Primary Weapon 15 Auto-Rifles
Secondary Weapon 6 Heavy Grenade Launcher w/Infernos
Armor Other Periphery/Generic Kit
Tech Base/Rating Inner Sphere (C/X-X-D)
Transport Weight 6 tons
Ground MP 0
Jump MP 2
Armor Divisor 1
To-Hit Modifier (Range in Hexes) –1 (0 Hexes), 0 (1-2 Hexes), +2 (3-4 Hexes), +4 (5-6 Hexes)
BV (1.0) 57


Description

For corporations in the 31st Century, the safety of their sprawling factories is often the responsibility of their own security forces, resulting in private armies larger than a small Periphery nation's entire military.[1] StarCorps Industries strikes a balance between speed and firepower with their Jump Assault Infantry. Jump packs allow for quick response in an emergency while allowing for heavy equipment to be carried into battle. Units like these Jump Support Infantry saw numerous actions during the Jihad as StarCorps factories increasingly became the target of numerous attacks, reinforcing the corporation's weariness of any government.[1]

Armament

In addition to their Auto-Rifles, each platoon also carries Heavy Grenade Launchers. Although firing a variety of grenades, these units have favored Inferno rounds recently, allowing them greater viability in combating BattleMechs.

References

  1. 1.0 1.1 Technical Readout: 3085, p. 220

Bibliography