Difference between revisions of "Lance (weapon)"

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The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref>
 
The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref>
  
Though used in the [[Solaris Games]], the Lance has not yet been seen in actual combat.
+
Though initially used in the [[Solaris Games]], put into production 3064.<ref>''Tactical Operations'', p. 290 - Introduction Date & Basic fluff</ref>
  
 
==Rules==
 
==Rules==

Revision as of 23:08, 21 February 2022

BattleMech Lance

Description

The BattleMech Lance is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.[1]

Though initially used in the Solaris Games, put into production 3064.[2]

Rules

Game Rules

In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.[3]

A Lance's battle value is equal to the damage it inflicts.[4]

References

  • Mappack: Solaris VII pp. 57-58
  1. Tactical Operations, p. 290
  2. Tactical Operations, p. 290 - Introduction Date & Basic fluff
  3. Tactical Operations, p. 290
  4. Tactical Operations, p. 383

Bibliography