Difference between revisions of "Light Machine Gun (Battle Armor)"

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(Added infantry damage note.)
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| Succession Wars = [[Availability Rating#X|X]]
 
| Succession Wars = [[Availability Rating#X|X]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
| Damage = 1
+
| Damage = 1 + 1D6/2 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table</ref>
 
| Minimum Range = 0
 
| Minimum Range = 0
 
| Short Range = 2
 
| Short Range = 2

Revision as of 03:01, 30 December 2018

BA - MG - Light.png
Light Machine Gun
Production information
Type Ballistic
Tech Base Clan/IS
Year Availability Clan = 3060 CSJ[1]

IS = 3068 CC[1]

Technology Rating C
Availability Ratings X/X/C
Technical specifications
Damage 1 + 1D6/2 vs. Infantry[2]
Minimum Range 0
Short Range 2
Medium Range 4
Long Range 6
Mass 75 kg
Critical Slots 1
Mass Per Reload .1kg (50)
Cost (unloaded) 5,000
BV (2.0) 5[3]
Ammo = 1[3]

Description

The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns.[1] Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by battle armor by deriving the design from semi-portable machine guns normally used by infantry forces.[4]

Models


References

  1. 1.0 1.1 1.2 TechManual, p. 228, "Light Machine Gun"
  2. Total Warfare p. 217 "Burst Fire Weapons Versus Infantry Table
  3. 3.0 3.1 TechManual, p. 317, "Inner Sphere Weapons And Equipment BV Table"
  4. TechManual, p. 258, "Machine Gun"

Bibliography