Difference between revisions of "Light Machine Gun (Battle Armor)"

(Added infantry damage note.)
Tags: mobile edit mobile web edit
Tags: mobile edit mobile web edit
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| Succession Wars = [[Availability Rating#X|X]]
 
| Succession Wars = [[Availability Rating#X|X]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
 
| Clan Invasion – Present = [[Availability Rating#C|C]]
| Damage = 1 + 1D6/2 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table</ref>
+
| Damage = 1 + 1D6/2 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table</ref> OR 6B/5B<ref name=AToWp215> ''A Time of War p. 215 Battle Armor Weapons Table</ref>
 
| Minimum Range = 0
 
| Minimum Range = 0
 
| Short Range = 2
 
| Short Range = 2

Revision as of 02:00, 27 October 2019

BA - MG - Light.png
Light Machine Gun
Production information
Type Ballistic
Tech Base Clan/IS
Year Availability Clan = 3060 CSJ[1]

IS = 3068 CC[1]

Technology Rating C
Availability Ratings X/X/C
Technical specifications
Damage 1 + 1D6/2 vs. Infantry[2] OR 6B/5B[3]
Minimum Range 0
Short Range 2
Medium Range 4
Long Range 6
Mass 75 kg
Critical Slots 1
Mass Per Reload .1kg (50)
Cost (unloaded) 5,000
BV (2.0) 5[4]
Ammo = 1[4]

Description

The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns.[1] Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by battle armor by deriving the design from semi-portable machine guns normally used by infantry forces.[5]

Models


References

  1. 1.0 1.1 1.2 TechManual, p. 228, "Light Machine Gun"
  2. Total Warfare p. 217 "Burst Fire Weapons Versus Infantry Table
  3. A Time of War p. 215 Battle Armor Weapons Table
  4. 4.0 4.1 TechManual, p. 317, "Inner Sphere Weapons And Equipment BV Table"
  5. TechManual, p. 258, "Machine Gun"

Bibliography