Difference between revisions of "Machine Gun Array"

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==See Also==
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The Machine Gun Array has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:
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*[[MechCommander 2/Equipment#Machine Gun Array|MechCommander 2]]
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==References==
 
==References==

Revision as of 22:07, 17 August 2014

Machine Gun Array (2.0).png
Machine Gun Array
Production information
Type Ballistic
Tech Base Clan / Inner Sphere
Year Availability 3068
Technical specifications
Heat ?
Damage ?
Minimum Range ?
Short Range ?
Medium Range ?
Long Range ?
Tons 0.5
Critical Slots 1
Ammo Per Ton ???
Cost (unloaded) ???
Ammo Cost (per ton) ???
BV (1.0) ???
BV (2.0) ???

Description

The Machine Gun Array (MGA) was developed in 3068 by the Federated Suns. Despite that, the Taurian Concordat was actually the first power to use them, as they had pilfered the technology from the FedSuns and were able to quickly reverse engineer and put it into production. Clan Diamond Shark also created an identical Clan version that was unveiled around roughly the same time.

The Machine Gun Array itself allows two to four machine guns of the same type (standard, light, or heavy) to be linked and fired as one.

Specifics

  • Unit Restricted: No Restrictions
  • Avaliablity: (X-X-F)

Models

Machine Gun Arrays are manufactured on the following planets:

Brand Planet Company
Corean Bulletstorm (Clantech)[1] Augusta Corean Enterprises
Hellespont[2][3] Unknown Unknown

See Also

The Machine Gun Array has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

References

  1. Technical Readout: 3145 Federated Suns, p. 34-35, "UCU-F4 Scarecrow"
  2. BattleCorps: "Marian Might"
  3. BattleCorps: "Buccaneer"
  • Tech Manual, pp. 228, 292

Bibliography