Machine Gun Array

Machine Gun Array (2.0).png
Machine Gun Array
Production information
Type Ballistic
Tech Base Clan / Inner Sphere
Year Availability Clan = 3069 (CDS)[1]

IS = 3068[2]

Availability Ratings X[1]/X[1]/F[1]
Technical specifications
Tons 0.5[3]
Critical Slots 1[3]
Cost (unloaded) 1,250[1]

Description[edit]

The Machine Gun Array (MGA) was developed in 3068 by the Federated Suns. Despite that, the Taurian Concordat was actually the first power to use them, as they had pilfered the technology from the FedSuns and were able to quickly reverse engineer and put it into production. Clan Diamond Shark also created an identical Clan version that was unveiled around roughly the same time.[2]

The Machine Gun Array itself allows two to four machine guns of the same type (standard, light, or heavy) to be linked and fired as one.[2] This has the benefit of only requiring one hit check to see if every linked machine gun hits the target. This same feature also has the drawback of, if the single roll misses, the entire array will miss.

Models[edit]

Machine Gun Arrays are manufactured on the following planets:


Brand Planet Company Used by References
Corean Bulletstorm (Clantech) Augusta Corean Enterprises UCU-F4 Scarecrow [4]
JDEW HMG Array Jake's Discount Equipment Warehouse CON-9M-JB Carbine MOD [5]

See Also[edit]

The Machine Gun Array has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 TechManual, p. 292: "Heavy Weapons And Equipment"
  2. 2.0 2.1 2.2 TechManual, p. 228: "Machine Gun Arrays"
  3. 3.0 3.1 TechManual, p. 342: "Inner Sphere Heavy Weapons And Equipment Table"
  4. Technical Readout: 3145 Federated Suns, pp. 36–37: "UCU-F4 Scarecrow"
  5. Technical Readout: Irregulars, p. 26: "Carbine ConstructionMech MODs"

Bibliography[edit]