Difference between revisions of "Mad Cat III"

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=Mad Cat III-X.jpg
+
|image = Mad Cat III-X.jpg
|name=''Mad Cat III''
+
|name = ''Mad Cat III''
|manufacturer=[[Manufacturing Plant DSF-IT1]]
+
|manufacturer = [[Manufacturing Plant DSF-IT1]]
|production year=3086
+
|production year = 3086
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/4561/ MUL online date for the ''{{PAGENAME}}'']''</ref>
+
|year reference = <ref>''[http://www.masterunitlist.info/Unit/Details/4561/ MUL online date for the ''{{PAGENAME}}'']''</ref>
|cost= 12,358,925 C-bills
+
|cost = 12,358,925 [[C-bill]]s
|Tech Base=Clan
+
|Tech Base = Clan
|mech type=BattleMech
+
|mech type = BattleMech
|mass=55
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|mass = 55
|chassis=DSAM Endo-6 [[Endo-Composite|Composite]]
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|chassis = [[DSAM Endo-6]] [[endo-composite|endo-composite]]
|armor= Forging Zk15 [[ferro-fibrous]]
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|armor = [[Forging Zk15]] [[ferro-fibrous]]
|engine=330 XL
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|engine = 330-rated [[XL engine]]
|comsys=[[Comset 1]]
+
|comsys =[[Comset 1]]
|T&T=[[J-Track 52]] w/[[Artemis V]]
+
|T&T = [[J- Track 52]] with [[Artemis V]]
|heat sinks=10 [[Double Heat Sinks]]
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|heat sinks = 10 [[Double Heat Sinks|double]]
|speed=97
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|speed = 97
|armament=
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|armament =  
*2x [[LRM-20]]s
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* 2x [[LRM-20]]s
*4x [[ER Medium Lasers]]
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* 4x [[ER medium laser]]s
*6x [[ER Micro Laser]]s
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* 6x [[ER micro laser]]s
|BV (1.0)=
+
|BV (1.0) = N/A
|BV (2.0)=2,400<ref name=TRO:Proto>''Technical Readout: Prototypes'', pp. 148-149, "Mad Cat III Profile"</ref>
+
|BV (2.0) = 2,400<ref name=TRO:Proto>''Technical Readout: Prototypes'', pp. 148-149, "Mad Cat III Profile"</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
With the success of the ''[[Mad Cat Mk II]]'' design [[Clan Diamond Shark]] developed the '''''Mad Cat III''''' as a medium 'Mech to accompany the heavy ''[[Mad Cat]]'' and assault ''Mad Cat II''. Intended for sale to both Inner Sphere and Clan customers, it has been shunned by the Clans save for the [[Clan Nova Cat|Nova Cats]] and [[Clan Wolf in Exile|Exiled Wolves]] as "...an outrage against everything Nicholas Kerensky stood for and taught us." However, it has proven popular with the Successor States and the [[Republic of the Sphere]].<ref name=TRO:Proto/>
+
With the success of the ''[[Mad Cat Mk II]]'' design, [[Clan Diamond Shark]] developed the '''''Mad Cat III''''' as a medium 'Mech to accompany the heavy ''[[Mad Cat]]'' and assault ''Mad Cat II''. Intended for sale to both Inner Sphere and Clan customers, it has been shunned by the Clans save for the [[Clan Nova Cat|Nova Cats]] and [[Clan Wolf in Exile|Exiled Wolves]] as "...an outrage against everything Nicholas Kerensky stood for and taught us." However, it has proven popular with the Successor States and the [[Republic of the Sphere]].<ref name=TRO:Proto/>
  
With its top speed of 97 km/h, the ''Mad Cat III'' can quickly close with enemies to bring its short-range armament to bear. Eight and a half tons of [[ferro-fibrous]] armor offer adequate protection, though with only ten [[Double Heat Sinks]] the design can be easily overheated. The 'Mech makes use of weight-saving technologies in the form of an [[XL engine]] and an [[Endo-Composite]] structure.<ref name=TRO:Proto/>
+
==Weapons and Equipment==
 +
With its top speed of 97 km/h thanks to a 330-rated [[extralight engine]] combined with an [[endo-composite]] structure, the ''Mad Cat III'' can quickly close with enemies to bring its short-range armament to bear. Eight and a half tons of [[ferro-fibrous]] armor offer adequate protection, though with only 10 [[double heat sink]]s the design can be easily overheated.<ref name=TRO:Proto/>
  
==Weapons and Equipment==
+
Armed with twin [[LRM-20]]'s equipped with [[Artemis V]], six [[ER micro laser]]s, and a pair of [[ER medium laser]]s in each arm, the ''Mad Cat III'' can quickly inflict a lot of damage on its opponent after closing in.<ref name=TRO:Proto/>
Armed with twin [[LRM-20]]'s equipped with [[Artemis V]], six [[ER Micro Laser|ER Micro Lasers]], and a pair of [[ER Medium Lasers]] in each arm, the ''Mad Cat III'' can quickly inflict a lot of damage on its opponent. Unlike the ''Mad Cat III-X'' that apparently inspired it, this version uses standard ferro-fibrous armor for protection, but retains the Endo-Composite skeleton. It has a top speed of 96 km/h.<ref name=TRO:Proto/>
 
  
 
==Variants==
 
==Variants==
*;''Mad Cat III-X'' : This version was developed by [[Clan Diamond Shark]] for sale to the [[Inner Sphere]] in [[3076]]. It uses an [[Experimental Technology|experimental]] [[Endo-Composite]] skeleton for weight savings while leaving enough room for weapons. Protected by ten tons of [[Ferro-Lamellor]] armor, the ''Mad Cat III-X'' carries an ER Medium Laser and ER Small Laser in each arm, while each side torso carries an [[Artemis V FCS]]-equipped [[LRM-20]] and a pair of [[ER Micro Laser]]s. BV (2.0) = 2,232<ref name=XTRO:Cp5>''Experimental Technical Readout: Clans'', p. 5</ref>
+
*; ''Mad Cat III-X'' : This version was developed by [[Clan Diamond Shark]] for sale to the [[Inner Sphere]] in [[3076]]. It uses an [[Experimental Technology|experimental]] [[endo-composite]] skeleton for weight savings while leaving enough room for weapons. Protected by 10 tons of [[ferro-lamellor]] armor, the ''Mad Cat III-X'' carries an [[ER medium laser]] and [[ER small laser]] in each arm, while each side torso carries an [[Artemis V FCS]]-equipped [[LRM-20]] and a pair of [[ER micro laser]]s. BV (2.0) = 2,232<ref name=XTRO:Cp5>''Experimental Technical Readout: Clans'', p. 5</ref>
  
*; ''Mad Cat III'' 3 : This variant carries two LRM-20s enhanced with [[Artemis IV]] fire control systems. Two ER Medium Lasers are in the left arm, while the right arm carries a single [[ER PPC]]. This variant also uses a standard [[Endo Steel]] skeleton. BV (2.0) = 2,515<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 127</ref>
+
*; ''Mad Cat III'' 3 : This variant carries two [[LRM-20]]s enhanced with [[Artemis IV]] fire control systems. Two [[ER medium laser]]s are in the left arm, while the right arm carries a single [[ER PPC]]. This variant also uses a standard [[endo steel]] skeleton. BV (2.0) = 2,515<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 127</ref>
  
*;''Mad Cat III'' 4 : This variant uses an [[Endo Steel]] internal structure. its weapons consist of a pair of [[LRM-20]]s for use at long range, though each launcher only has enough ammunition for six shots. When it closes, it can use an all-energy configuration of two [[ER Medium Lasers]], two [[ER Small Lasers]], and four [[ER Micro Laser]]s. Sixteen [[double heat sinks]] allow this 'Mech to fire all weapons and not worry about heat so long as it sticks to its cruising speed. An anti-missile system increases its protection. BV (1.0)= 1,913<ref>''Record Sheets: MechWarrior Dark Age I'', p. 60</ref> BV (2.0) = 2,061<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 128</ref>
+
*; ''Mad Cat III'' 4 : This variant uses an [[endo steel]] internal structure. Its weapons consist of a pair of [[LRM-20]]s for use at long range, though each launcher only has enough ammunition for six shots. When it closes, it can use an all-energy configuration of two [[ER medium laser]]s, two [[ER small laser]]s, and four [[ER micro laser]]s. 16 [[double heat sink]]s allow this 'Mech to fire all weapons and not worry about heat so long as it sticks to its cruising speed. An [[anti-missile system]] increases its protection. BV (2.0)= 1,913<ref>''Record Sheets: MechWarrior Dark Age I'', p. 60</ref> BV (2.0) = 2,061<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 128</ref>
  
*;''Mad Cat III'' 5 : This variant removes all of the lasers. The tonnage that is freed up is used to add a pair of [[Heavy Medium Laser]]s, enough [[jump jet]]s to vault the 'Mech up to 150 meters, and maxes out the armor. Heat is no longer a concern, though the limited ammunition of the missile launchers is more of a liability. BV (1.0) = 2,081<ref>''Record Sheets: MechWarrior Dark Age I'', p. 61</ref> BV (2.0) = 2,053<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 129</ref>
+
*; ''Mad Cat III'' 5 : This variant removes all of the lasers, replacing them all with a pair of [[heavy medium laser]]s, enough [[jump jet]]s to vault the 'Mech up to 150 meters, and maxes out the armor. Heat is no longer a concern, though the limited ammunition of the missile launchers is more of a liability. BV (1.0) = 2,081<ref>''Record Sheets: MechWarrior Dark Age I'', p. 61</ref> BV (2.0) = 2,053<ref>''Record Sheets: 3145 New Tech, New Upgrades'', p. 129</ref>
  
 
===Custom Variants===
 
===Custom Variants===
*;''Mad Cat'' Eve : Used by [[Republic of the Sphere]] Knight [[Eve Kincaid]] during the invasion of [[Liao]] in 3134, this ''Mad Cat III'' was equipped with an [[ER PPC|Extended-range PPC]] and two [[ER Medium Lasers]] controlled by a [[Targeting Computer]]. The Missile Launchers were downgraded to [[LRM-10]] racks, but augmented with [[Artemis IV FCS]]. BV (2.0) = 2,393<ref>''Dark Age Turning Points: Liao'', p. 26</ref>
+
*; ''Mad Cat'' Eve : Used by [[Republic of the Sphere]] Knight [[Eve Kincaid]] during the invasion of [[Liao]] in 3134, this ''Mad Cat III'' was equipped with an [[ER PPC]] and two [[ER medium laser]]s controlled by a [[targeting computer]]. The [[LRM-20]]s were downgraded to [[LRM-10]] racks, but augmented with [[Artemis IV FCS]]. BV (2.0) = 2,393<ref>''Dark Age Turning Points: Liao'', p. 26</ref>
  
 
==Design Quirks==
 
==Design Quirks==
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The ''Mad Cat III-X'' variant has the following Design Quirks:<ref name=XTRO:Cp5/>
 
The ''Mad Cat III-X'' variant has the following Design Quirks:<ref name=XTRO:Cp5/>
* Difficult  to  Maintain  
+
* [[Difficult  to  Maintain]]
 
* [[Prototype]]
 
* [[Prototype]]
  
 
==Notable Pilot==
 
==Notable Pilot==
[[Mason Dunne]], [[Ghost Knight]] of the [[Republic of the Sphere]], piloted a '''Mad Cat III''', that he named "Ghost", to stop an uprising on [[Basalt]] in March, [[3133]]. <ref>''Ghost War'', pp. 279-292</ref>
+
* [[Mason Dunne]], [[Ghost Knight]] of the [[Republic of the Sphere]], piloted a '''Mad Cat III''', that he named "Ghost", to stop an uprising on [[Basalt]] in March, [[3133]]. <ref>''Ghost War'', pp. 279-292</ref>
  
 
==Related Designs==
 
==Related Designs==
 
* ''[[Timber Wolf (Mad Cat)]]'' - The ''Timber Wolf'' was used as the inspiration for the ''Mad Cat III''.  
 
* ''[[Timber Wolf (Mad Cat)]]'' - The ''Timber Wolf'' was used as the inspiration for the ''Mad Cat III''.  
 +
 
* ''[[Mad Cat Mk II]]'' - Clan Diamond Shark tried to use the success of the ''Mad Cat Mk II'' to kick-start the design of this Clan medium mech.
 
* ''[[Mad Cat Mk II]]'' - Clan Diamond Shark tried to use the success of the ''Mad Cat Mk II'' to kick-start the design of this Clan medium mech.
  

Revision as of 09:24, 27 September 2022

Mad Cat III
Mad Cat III
Production information
Manufacturer Manufacturing Plant DSF-IT1
Production Year 3086[1]
Class Medium
Cost 12,358,925 C-bills
Technical specifications
'Mech type Clan BattleMech
Mass 55 tons
Chassis DSAM Endo-6 endo-composite
Armor Forging Zk15 ferro-fibrous
Engine 330-rated XL engine
Communications System Comset 1
Targeting Tracking System J- Track 52 with Artemis V
Heat Sinks 10 double
Speed 97 km/h
Armament
BV (1.0) N/A
BV (2.0) 2,400[2]


Description

With the success of the Mad Cat Mk II design, Clan Diamond Shark developed the Mad Cat III as a medium 'Mech to accompany the heavy Mad Cat and assault Mad Cat II. Intended for sale to both Inner Sphere and Clan customers, it has been shunned by the Clans save for the Nova Cats and Exiled Wolves as "...an outrage against everything Nicholas Kerensky stood for and taught us." However, it has proven popular with the Successor States and the Republic of the Sphere.[2]

Weapons and Equipment

With its top speed of 97 km/h thanks to a 330-rated extralight engine combined with an endo-composite structure, the Mad Cat III can quickly close with enemies to bring its short-range armament to bear. Eight and a half tons of ferro-fibrous armor offer adequate protection, though with only 10 double heat sinks the design can be easily overheated.[2]

Armed with twin LRM-20's equipped with Artemis V, six ER micro lasers, and a pair of ER medium lasers in each arm, the Mad Cat III can quickly inflict a lot of damage on its opponent after closing in.[2]

Variants

  • Mad Cat III
    This variant uses an endo steel internal structure. Its weapons consist of a pair of LRM-20s for use at long range, though each launcher only has enough ammunition for six shots. When it closes, it can use an all-energy configuration of two ER medium lasers, two ER small lasers, and four ER micro lasers. 16 double heat sinks allow this 'Mech to fire all weapons and not worry about heat so long as it sticks to its cruising speed. An anti-missile system increases its protection. BV (2.0)= 1,913[5] BV (2.0) = 2,061[6]
  • Mad Cat III
    This variant removes all of the lasers, replacing them all with a pair of heavy medium lasers, enough jump jets to vault the 'Mech up to 150 meters, and maxes out the armor. Heat is no longer a concern, though the limited ammunition of the missile launchers is more of a liability. BV (1.0) = 2,081[7] BV (2.0) = 2,053[8]

Custom Variants

Design Quirks

The Mad Cat III is subject to the following Design Quirks:[2]

The Mad Cat III-X variant has the following Design Quirks:[3]

Notable Pilot

Related Designs

  • Mad Cat Mk II - Clan Diamond Shark tried to use the success of the Mad Cat Mk II to kick-start the design of this Clan medium mech.

Gallery

References

  1. MUL online date for the Mad Cat III
  2. 2.0 2.1 2.2 2.3 2.4 Technical Readout: Prototypes, pp. 148-149, "Mad Cat III Profile"
  3. 3.0 3.1 Experimental Technical Readout: Clans, p. 5
  4. Record Sheets: 3145 New Tech, New Upgrades, p. 127
  5. Record Sheets: MechWarrior Dark Age I, p. 60
  6. Record Sheets: 3145 New Tech, New Upgrades, p. 128
  7. Record Sheets: MechWarrior Dark Age I, p. 61
  8. Record Sheets: 3145 New Tech, New Upgrades, p. 129
  9. Dark Age Turning Points: Liao, p. 26
  10. Ghost War, pp. 279-292

Bibliography