Mad Cat Mk II
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This article needs to be updated with material from Technical Readout: Prototypes. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Mad Cat Mark II | |
---|---|
Production information | |
Manufacturer | Manufacturing Plant DSF-94 |
Class | Assault |
Cost | 24,036,900 C-bills |
Technical specifications | |
Mass | 90 tons |
Chassis | DSAM Endo 4 |
Armor | Forging ZM15 Ferro-Fibrous |
Engine | Type 79 360 Fusion XL |
Speed | 68 km/h |
Jump Jets | Grandthrust Mk. 5 |
Armament |
|
BV (1.0) | 2,877 |
BV (2.0) | 3,138 |
Description
The Mad Cat Mk II was in development for fifteen months and was introduced in 3060 as a way to increase profits for Clan Diamond Shark after war with the Inner Sphere in the 3050s. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry.
Despite this, Mk II's most notable potential buyers, Clan Wolf and Clan Jade Falcon, did not purchase even a single unit, though they won some numbers in Trials. Significant numbers of Mad Cat Mk II were sold to Clan Nova Cat[1], and the Mech served also in Clan Ice Hellion[2], Clan Jade Falcon[3], Clan Wolf-in-Exile [4] in addition to Diamond Shark itself.[5].
On a limited basis, [6] Clan Diamond Shark sold unmodified Mad Cat Mk IIs to Inner Sphere factions, most notably the Draconis Combine and Federated Commonwealth, (later renamed "Federated Suns"), and also the Lyran Alliance[7] bought an unknown amount of Mark IIs.
Armaments
The Mad Cat MK II's primary weapons are a pair of Gauss Rifles, each of which can strip off a ton of armor at six hundred and thirty meters. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition. The Mech's primary role is long to medium range combat, with best performance within 450 meters where all of it's weapons can reach the opponent.
Variants
A post-Jihad upgrade of the Mad Cat Mk II replaces both Gauss Rifles, ER Medium Lasers and LRM-10s with four Witherer Heavy Large Lasers and two Type X "Short Bow" LRM-15s, offering greater firepower and far better battle endurance.[citation needed]
Other known, but personal, field-variants still replace the Gauss Rifles and LRM-10s with :
- Two Ripper Series ER PPCs, two Type X "Short Bow" LRM-15s and four Series 2d ER Medium Lasers
- Two Type XV LRM-15 launchers, two Series 4D-2 Heavy Large Lasers and four Series 14a Medium Pulse Lasers
Finally, a Clan Sea Fox refit replaces all of the armament with one EMRG "Galaxy" Series Gauss Rifle, one Series 4D-2 Heavy Large Laser, and one Series 6A Heavy Medium Laser and improved jump jets - Improved Blasters Model X-1 - improving the jump capacity by 50%.
Notes
Like its predecessor, the original Mad Cat, the Mad Cat Mk II has been made the icon 'Mech for the franchise with the attempted re-imagining of BattleTech with WizKids Games' Dark Age miniatures game and storyline. Ironically however, the Mk II never actually appeared in Dark Age. There were a total of eight "Mad Cat II" models, but all of them were, rather than Mk II models, visually identical to the original Mad Cat. We can interpret the fact that those 'Mechs being totally new refits of the Mad Cat Mk II, Wizkids used that occasion to give them a look like its lighter brother.[citation needed]
The model was even used as the original Timber Wolf figure for the MechAssault set.
References
- Technical Readout: 3067
- Combat Operations
- MechWarrior: Dark Age dossiers : Kal Radick, Inova Wolf, Seka Ward and Gus Edgington
- ↑ Technical Readout: 3067, p. 132
- ↑ Combat Operations, p. 115
- ↑ Combat Operations, p. 116
- ↑ Combat Operations, p. 119
- ↑ Combat Operations, p. 112
- ↑ Technical Readout: 3067, p. 132
- ↑ Combat Operations, p. 132