Difference between revisions of "MechCommander (Video Game)"

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Zulu Company was surprised by the arrival of Smoke Jaguar reinforcements at the starport, and prepared for a last stand against overwhelming odds.  The elimination of the orbital guns, however, cleared the way for DCMS forces to land in force at the starport and shatter the final Jaguar counterattack, securing a Star League victory on Port Arthur.
 
Zulu Company was surprised by the arrival of Smoke Jaguar reinforcements at the starport, and prepared for a last stand against overwhelming odds.  The elimination of the orbital guns, however, cleared the way for DCMS forces to land in force at the starport and shatter the final Jaguar counterattack, securing a Star League victory on Port Arthur.
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===Missions and Cutscenes===
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'''Opening Cinematic'''
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'''Operation BEACHHEAD'''
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*'''Liberate Work Camp'''
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*'''Rescue Captured Pilots'''
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*'''Escort Raven 'Mech to Safety'''
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*'''Destroy Clan Headquarters Building'''
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*'''Defend Farms from Attack'''
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*'''Liberate Kaio Industrial Zone'''
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'''Operation SKYHOOK'''
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*'''Rescue Operative'''
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*'''Destroy Enemy Assets'''
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*'''Destroy Enemy Convoy'''
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*'''Destroy Enemy Assets'''
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*'''Destroy Enemy Train'''
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*'''Capture and Defend Base'''
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'''Operation VANGUARD'''
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*'''Escort Medical Convoy'''
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*'''Destroy Enemy Command Unit'''
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*'''Capture Enemy Convoy'''
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*'''Liberate Re-education Camp'''
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*'''Defend Allied Base'''
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*'''Liberate Affendale'''
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'''Operation LINCHPIN'''
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*'''Capture ''Masakari'' - Destroy Orbital Guns'''
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*'''Interdict Clan Supplies'''
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*'''Capture Clan Field Base'''
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*'''Capture Industrial Facility'''
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*'''Intercept Enemy Force'''
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*'''Destroy Smoke Jaguar Orbital Guns'''
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'''Operation CUTTHROAT'''
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*'''Rescue Allied Commander'''
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*'''Exterminate Clan Presence'''
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*'''Capture and Defend Fuel Depot'''
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*'''Position Allied Artillery'''
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*'''Destroy Secondary Power'''
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*'''Capture the Starbase'''
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'''Closing Cinematic'''
  
 
==MechCommander: Desperate Measures Expansion Pack==
 
==MechCommander: Desperate Measures Expansion Pack==

Revision as of 08:41, 8 June 2016

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Canonicity

Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Microsoft) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, MechCommander is considered to be an apocryphal product.

Plot synopsis

Storyline

In 3059 Operation Bulldog was launched, Zulu company from the Federated Commonwealth's First Davion Guards RCT was largely responsible for taking back the planet Port Arthur from Clan Smoke Jaguar.

The First Battalion of the First Davion Guards eliminated the Jaguar satellite network and cleared enemy ground forces from its intended landing site, but lost the DropShip York, which was carrying X-Ray Company, to the Smoke Jaguars' space defense system.

Yankee and Zulu companies launched Operation BEACHHEAD, which was aimed at destroying key Clan targets in the vicinity of the landing zone to establish a secure foothold on Port Arthur. Elements of Zulu Company liberated Work Camps Alpha and Beta, rescued captured pilots from a prison barn, escorted a Raven to safety, and defended a resistance cell's base of operations. The majority of the opposition encountered during BEACHHEAD consisted of second line bondsman forces equipped with Inner Sphere BattleMechs and vehicles.

Following the success of Operation BEACHHEAD, Yankee and Zulu companies launched Operation SKYHOOK, in which they attempted to cut Jaguar supply and communication lines, with targets identified by local resistance cells. Zulu Company rescued a Kurita DEST operative from behind enemy lines, destroyed power generators along the Ai-Ki River, destroyed a supply convoy at Bakerville, disabled the planetary Hyperpulse Generator, destroyed a supply train, and captured a supply and logistics base at Serpent Bay. Yankee Company was overwhelmed and destroyed by elite Clan forces during the latter stages of SKYHOOK.

Incorporating survivors from Yankee, Zulu Company undertook Operation VANGUARD, with the goal of liberating the city of Affendale. Zulu escorted a medical convoy to Field Hospital Delta, captured a supply convoy in the Kenuk River region, liberated prisoners from a re-education camp in the Mayan Canyons, defended a bondsman garrison base on the outskirts of Affendale, and liberated Affendale by destroying the Smoke Jaguar Administration building in the foothills of Mount Samurai.

With Affendale liberated, the Davion Guards launched Operation LINCHPIN, aimed at destroying the surface-to-orbit guns that destroyed X-Ray Company's DropShip. Zulu Company captured a Masakari and used it to destroy orbital guns, captured the Kylemartin supply depot, reactivated and defended a fortified Clan field base in the Cambridge region, captured and defended an industrial facility, intercepted and destroyed a flanking force of heavy Jaguar OmniMechs, and located and destroyed the Jaguars' mobile orbital guns.

With the Jaguar SDS crippled, the Davion Guards launched Operation CUTTHROAT, aimed at securing the main starport. Zulu Company rescued survivors of X-Ray Company under Captain Nairn, destroyed an elite Binary of Clan OmniMechs near Chresbute, captured and defended the Weisman Fuel Depot and Processing Station, positioned friendly artillery on the ridge of the Miasota Basin (at the end of the Lambert Valley) to support the starport assault, knocked out geothermal power stations in the Bellum area, and destroyed the orbital guns covering the approaches to the starbase.

Zulu Company was surprised by the arrival of Smoke Jaguar reinforcements at the starport, and prepared for a last stand against overwhelming odds. The elimination of the orbital guns, however, cleared the way for DCMS forces to land in force at the starport and shatter the final Jaguar counterattack, securing a Star League victory on Port Arthur.

Missions and Cutscenes

Opening Cinematic

Operation BEACHHEAD

  • Liberate Work Camp
  • Rescue Captured Pilots
  • Escort Raven 'Mech to Safety
  • Destroy Clan Headquarters Building
  • Defend Farms from Attack
  • Liberate Kaio Industrial Zone

Operation SKYHOOK

  • Rescue Operative
  • Destroy Enemy Assets
  • Destroy Enemy Convoy
  • Destroy Enemy Assets
  • Destroy Enemy Train
  • Capture and Defend Base

Operation VANGUARD

  • Escort Medical Convoy
  • Destroy Enemy Command Unit
  • Capture Enemy Convoy
  • Liberate Re-education Camp
  • Defend Allied Base
  • Liberate Affendale

Operation LINCHPIN

  • Capture Masakari - Destroy Orbital Guns
  • Interdict Clan Supplies
  • Capture Clan Field Base
  • Capture Industrial Facility
  • Intercept Enemy Force
  • Destroy Smoke Jaguar Orbital Guns

Operation CUTTHROAT

  • Rescue Allied Commander
  • Exterminate Clan Presence
  • Capture and Defend Fuel Depot
  • Position Allied Artillery
  • Destroy Secondary Power
  • Capture the Starbase

Closing Cinematic

MechCommander: Desperate Measures Expansion Pack

This expansion campaign is shorter than the original, and is available in MechCommander GOLD. The campaign follows the storyline but in a different planet, also in Clan Smoke Jaguar territory. It also has improved sprite artwork, more visible while in zoom.

Plot

Immediately after the liberation of Port Arthur, Zulu and Yankee Companies are sent to liberate the desolate planet Cermak in the Periphery, taken by a renegade Smoke Jaguar, Star Colonel Marcus Kotare (a character that was featured briefly in MechWarrior 2: Mercenaries), for an unknown reason. There has been reported activity of Clan Smoke Jaguar units in-planet, but it is unknown on what their objective is.

The First Davion Guards began their attack on Cermak with Operation HYDRA, aimed at gathering intelligence on Kotare's goals. Zulu Company secured a landing zone near an abandoned Star League facility, Base Nomad, and defended the base from a Jaguar attack. Zulu then secured the Baitan Sector by destroying the Jaguar staging bases there, and overran the incomplete defenses at Base Ogre.

Following the success of Operation HYDRA, Colonel Reese launched Operation GORGON - sending out sorties to probe the Jaguar's defenses. Zulu Company destroyed targets of opportunity in the Azimuth Sector, recaptured a supply convoy from Star Captain Marcus Osis in Jade Sector, destroyed the mobile orbital guns defending Azimuth sector, and captured three Jaguar officers (Star Captain Rathburn, Star Captain Dulaney, and Star Captain Kulin) for interrogation.

The interrogations revealed that Marcus Kotare planned to dig up a cache of nuclear and biological weapons interred on Cermak, using his DropShip engines as drills. The Davion Guards launched Operation MINOTAUR with the goal of destroying the drills. Zulu Company captured the HPG transmitters at Base Kraken and sent a warning to the Operation Bulldog Command Center on Kathil, but received a response that the nearest reinforcements were a week away. Zulu defeated Kotare's reserves at their staging area, destroyed the industrial facilities used to convert the DropShip engines into drills, and then destroyed the drills themselves, killing Kotare in the process.

Following the success of Operation MINOTAUR, a ComStar disposal squad was dispatched to Cermak to dismantle the weapons graveyard and its contents.

Featured BattleMechs

Classic Mechs:

IS:

Clan:

Mechs Added in Gold:

IS:

Clan:

Featured Planets

Featured Characters

Port Arthur

First Davion Guards

X-Ray Company - took heavy losses when its DropShip, the FCS York, was shot down during the initial landings. An X-Ray lance under Captain Nairn returned to active duty later in the Port Arthur campaign.

  • Captain Nairn (Atlas)
  • Unnamed (Catapult)
  • Unnamed (Catapult)
  • Panther (Raven)
  • Hardcase (Hunchback)
  • Venture (Commando)
  • Viper (Centurion)
  • Isis - Attached to Zulu Company after being rescued from a prison barn)
  • Gunman - Attached to Zulu Company after being rescued from a prison barn)
  • Mystique (Raven) - Attached to Zulu Company after being separated during the initial drop

Yankee Company - Suffered heavy losses during the Port Arthur campaign. Many of the survivors were folded into Zulu Company while Yankee rebuilt.

  • Outlaw - Joins Zulu after the defense of Field Hospital Delta
  • Firestorm - Assigned to Zulu for a special mission.
  • Thunder
  • Paingod
  • Ian Dresari (MechWarrior 4 Vengeance dialogue indicates Ian fought on Port Arthur during Operation BULLDOG. He returned with a Shadow Cat, a design only seen on Cermak, indicating he would have been in Yankee, rather than X-Ray, since X-Ray was not sent to Cermak)

Zulu Company - These characters are available early on, without any mission-related explanation.

  • Beast
  • Hunter
  • Hawk
  • Lynx
  • Rooster
  • Countess
  • Hitman
  • Baron
  • Spice
  • Gator
  • Ronin
  • Rebel

Port Arthur Resistance Fighters

  • Fiend - Joins Zulu after it liberates a work camp
  • Siren - Joins Zulu after it liberates a work camp
  • Skater - Joins Zulu after it defends the resistance cell headquarters at Vanderhome
  • Scarab - Joins Zulu after it defends the resistance cell headquarters at Vanderhome
  • Goblin - Joins Zulu after it liberates a re-education camp
  • Vixen - Joins Zulu after it liberates a re-education camp
  • Blaze - Joins Zulu after it liberates Affendale
  • Dragon - Joins Zulu after it liberates Affendale

Liberated Bondsmen

  • Burnout - Joins Zulu after it seizes and defends a bondsman base near Affendale
  • Mantis - Joins Zulu after it seizes and defends a bondsman base near Affendale

Draconis Combine Auxiliaries

Resources