Difference between revisions of "MechWarrior's Guide to the Clans"

m (→‎Description: repoint of The Clans: Warriors Of Kerensky tag)
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{{InfoBoxBook
 
{{InfoBoxBook
 
| image = MW3rdClans.jpg
 
| image = MW3rdClans.jpg
 +
| name = MechWarrior's Guide to the Clans
 +
| product development = [[Randall N. Bills]]
 +
| primary writing = [[Herbert A. Beas II]] <br /> [[Randall N. Bills]] <br /> [[Loren L. Coleman]] <br /> [[Chris Hartford]] <br /> [[Christopher Hussey]] <br /> [[Patrick Kirkland]] <br /> [[Bryan Nystul]] <br /> [[Christoffer Trossen]]
 +
| cover =
 +
| illustrations = [[Storn Cook]] <br /> [[Kevin McCann]] <br /> [[Scott James]] <br /> [[Matthew Plog]] <br /> [[Mark Sasso]]
 +
| era = [[Clan Invasion era]]
 +
| type = Sourcebook
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 2001
 
| year = 2001
| production code = 1725
 
| ISBN = 1-55560-435-8
 
| MSRP = 20.00
 
| type = Sourcebook
 
| primary writing =
 
*[[Herbert A. Beas II]]
 
*[[Randall N. Bills]]
 
*[[Loren L. Coleman]]
 
*[[Chris Hartford]]
 
*[[Christopher Hussey]]
 
*[[Patrick Kirkland]]
 
*[[Bryan Nystul]]
 
*[[Christoffer Trossen]]
 
| product development = *[[Randall N. Bills]]
 
| illustrations =
 
*[[Storn Cook]]
 
*[[Kevin McCann]]
 
*[[Scott James]]
 
*[[Matthew Plog]]
 
*[[Mark Sasso]]
 
 
| pages = 139
 
| pages = 139
 +
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=185 1725]
 +
| ISBN = 1555604358
 
}}
 
}}
 
  
 
==Description==
 
==Description==
 
'''''MechWarrior's Guide to the Clans''''' is designed to help players and gamemasters alike successfully run [[MechWarrior (RPG)|role-playing games]] that involve the [[Clans]]. The first section of the book includes new traits, skills, and life paths specifically tailored to Clan characters, including the use of [[ProtoMech]]s. Also of note is new sub-affiliations for every Clan and archetypes for Clan warriors and civilians. The second section is composed of material primarily adapted from ''[[The Clans: Warriors Of Kerensky]]'' that deals with everyday life within the Clans, including their various trials and style of governance. Finally, "Vendettas" is an adventure designed for Clan characters.
 
'''''MechWarrior's Guide to the Clans''''' is designed to help players and gamemasters alike successfully run [[MechWarrior (RPG)|role-playing games]] that involve the [[Clans]]. The first section of the book includes new traits, skills, and life paths specifically tailored to Clan characters, including the use of [[ProtoMech]]s. Also of note is new sub-affiliations for every Clan and archetypes for Clan warriors and civilians. The second section is composed of material primarily adapted from ''[[The Clans: Warriors Of Kerensky]]'' that deals with everyday life within the Clans, including their various trials and style of governance. Finally, "Vendettas" is an adventure designed for Clan characters.
 +
 +
==From the back cover==
 +
{{quote|''For two centuries, the [[Clans]] have genetically bred their warriors. Clansmen are evaluated from birth, with their entire lives revolving around Trials of might-makes-right that whittle away the chaff and create the ultimate soldiers. Dive into this unique warrior culture and battle your way to glory to gain a [[Bloodname]] and pass your superior genetic legacy to the next generation.''
 +
 +
''The ''MechWarrior's Guide to the Clans'' is the second volume in the MechWarrior's Guide series for ''[[MechWarrior, Third Edition]]''. It provides you with all the material you need to launch your own Clan campaigns. This volume contains seventeen new affiliations, as well as more than a dozen new [[Life Path]]s unique to each Clan, complete information for campaigning among the Clans and a full-length adventure.''}}
  
 
==Contents==
 
==Contents==
*"Blood in the Water"
+
* "Blood in the Water"
*Introduction
+
* Introduction
*Character Creation
+
 
:Traits
+
* Character Creation
:Skills
+
** Traits
:Affiliations
+
** Skills
:Additional Paths
+
** Affiliations
::Stage 2: Late Childhood
+
** Additional Paths
::Stage 3: Higher Education
+
*** Stage 2: Late Childhood
::Stage 4: Real Life
+
*** Stage 3: Higher Education
:Sample Characters
+
*** Stage 4: Real Life
*Clan Life
+
** Sample Characters
:Clan Eugenics and Bloodnames
 
:Rituals, Trials and Traditions
 
:The Cult of Kerensky
 
:Morals, Social Mores and Taboos
 
:Clan Government
 
:Law and Order
 
:The Military
 
:Politics
 
:Money
 
:Technology
 
*Clan Campaigns
 
:Running Adventures with the Clans
 
:Campaign Mechanics
 
:Clan Non-Player Characters
 
:Clan Encounters
 
*Vendettas
 
  
==Notes==
+
* Clan Life
 +
** Clan Eugenics and [[Bloodname]]s
 +
** Rituals, Trials and Traditions
 +
** The Cult of Kerensky
 +
** Morals, Social Mores and Taboos
 +
** Clan Government
 +
** Law and Order
 +
** The Military
 +
** Politics
 +
** Money
 +
** Technology
  
 +
* [[Clan]] Campaigns
 +
** Running Adventures with the Clans
 +
** Campaign Mechanics
 +
** Non-Player Characters
 +
** Clan Encounters
  
 +
* Vendettas
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Sourcebooks]]

Revision as of 01:12, 10 December 2008

Template:InfoBoxBook

Description

MechWarrior's Guide to the Clans is designed to help players and gamemasters alike successfully run role-playing games that involve the Clans. The first section of the book includes new traits, skills, and life paths specifically tailored to Clan characters, including the use of ProtoMechs. Also of note is new sub-affiliations for every Clan and archetypes for Clan warriors and civilians. The second section is composed of material primarily adapted from The Clans: Warriors Of Kerensky that deals with everyday life within the Clans, including their various trials and style of governance. Finally, "Vendettas" is an adventure designed for Clan characters.

From the back cover

For two centuries, the Clans have genetically bred their warriors. Clansmen are evaluated from birth, with their entire lives revolving around Trials of might-makes-right that whittle away the chaff and create the ultimate soldiers. Dive into this unique warrior culture and battle your way to glory to gain a Bloodname and pass your superior genetic legacy to the next generation.

The MechWarrior's Guide to the Clans is the second volume in the MechWarrior's Guide series for MechWarrior, Third Edition. It provides you with all the material you need to launch your own Clan campaigns. This volume contains seventeen new affiliations, as well as more than a dozen new Life Paths unique to each Clan, complete information for campaigning among the Clans and a full-length adventure.

Contents

  • "Blood in the Water"
  • Introduction
  • Character Creation
    • Traits
    • Skills
    • Affiliations
    • Additional Paths
      • Stage 2: Late Childhood
      • Stage 3: Higher Education
      • Stage 4: Real Life
    • Sample Characters
  • Clan Life
    • Clan Eugenics and Bloodnames
    • Rituals, Trials and Traditions
    • The Cult of Kerensky
    • Morals, Social Mores and Taboos
    • Clan Government
    • Law and Order
    • The Military
    • Politics
    • Money
    • Technology
  • Clan Campaigns
    • Running Adventures with the Clans
    • Campaign Mechanics
    • Non-Player Characters
    • Clan Encounters
  • Vendettas