MechWarrior's Guide to the Clans
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Description
MechWarrior's Guide to the Clans is designed to help players and gamemasters alike successfully run role-playing games that involve the Clans. The first section of the book includes new traits, skills, and life paths specifically tailored to Clan characters, including the use of ProtoMechs. Also of note is new sub-affiliations for every Clan and archetypes for Clan warriors and civilians. The second section is composed of material primarily adapted from The Clans: Warriors of Kerensky that deals with everyday life within the Clans, including their various trials and style of governance. Finally, "Vendettas" is an adventure designed for Clan characters.
Contents
- "Blood in the Water"
- Introduction
- Character Creation
- Traits
- Skills
- Affiliations
- Additional Paths
- Stage 2: Late Childhood
- Stage 3: Higher Education
- Stage 4: Real Life
- Sample Characters
- Clan Life
- Clan Eugenics and Bloodnames
- Rituals, Trials and Traditions
- The Cult of Kerensky
- Morals, Social Mores and Taboos
- Clan Government
- Law and Order
- The Military
- Politics
- Money
- Technology
- Clan Campaigns
- Running Adventures with the Clans
- Campaign Mechanics
- Clan Non-Player Characters
- Clan Encounters
- Vendettas