MechWarrior 2: Arcade Combat Edition
Sarna News
- Community Outreach - Opening The Pods With Nick 'PropWash' Smith Of Virtual World Entertainment
- MechWarrior 5: Clans Review - A New Narrative In MechWarrior
- Your BattleTech News Round-Up For October, 2024
- Making 'Mechs with Johannes Heidler, Associate Developer for 'Mech Design at CGL
- Bad ‘Mechs - Champion
- Read more →
Apocryphal Product Although the subject of this article is an official BattleTech product, it does not meet the current criteria for Canon. Its content may or may not be canonical for the BattleTech universe, and for the purpose of the Sarna.net BattleTechWiki is considered apocryphal. |
MechWarrior 2 - 31st Century Combat: Arcade Combat Edition | |
---|---|
Product information | |
Type | Video Game |
Development | Activision |
Publication information | |
Publisher | Activision |
First published | 1995 |
Content | |
Timeline | 3057 |
A console port of the original Activision MechWarrior 2: 31st Century Combat computer game, MechWarrior 2 - 31st Century Combat: Arcade Combat Edition is a Console game set in the BattleTech universe for the Playstation and Sega Saturn.
Contents
Canonicity
Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, MechWarrior 2 - 31st Century Combat: Arcade Combat Edition is considered to be an apocryphal product.
Gameplay
The emphasis in the PlayStation and Sega Saturn versions is shoot-em-up action.
Differences
While the game was loosely based on the PC version, there are some differences that set it apart from its counterpart. The first change was the removal of the IIC mechs (with exception to the Jenner IIC). This was due to the Harmony Gold lawsuits, which caused FASA to remove some of the mechs from the BT roster, labeling them as Unseen. Secondly, the soundtrack has been changed drastically as to what was heard from its PC counterpart as it would later be used for Mechwarrior 2: Mercenaries. Another edition to the console port was the addition of "power-ups", which ranged from invincibility and health pick-ups to jumpjet fuel to replenish limited jumpjet capacity. Also there are no lancemates to command due to the hardware limitations of the console. Finally, there are two new additional campaigns for each Clan adding to the Refusal War campaign.