MechWarrior 3

Micropose's MechWarrior III is a 1999 computer game set in the BattleTech universe.

Canonicity

Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Microprose) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. On this premise, MechWarrior 3 is considered to be an apocryphal product. However, it is quite possible that this doesn't relate to Trial Under Fire, the game's novelization

Plot synopsis

Backstory

The operations Bulldog and Serpent are concluded, meaning Clan Smoke Jaguar is no more. The SLDF is gathering, to finally bring the true horrors of war to the Clans themselves and teach them how war is played in the Inner Sphere. The forces are jumping to Strana Mechty to conduct the Great Refusal that will bring peace to the galaxy at last.

However, there are some remaining tasks left according the Jaguars: their last high ranking officer, Galaxy Commander Brandon Corbett is hiding on a secluded, remote planet - named Tranquil - where he's gathering all the remaining Jaguar forces to give a nasty surprise to the IS.

Game storyline

Two dropships are detached from the Eridani Light Horse crew named Eclipse and BlackHammer. These are to find all remaining Jaguar forces on Tranquil and put an end to this threat. This little force made up by the two ships are called Damocles Commando. Their task is to destroy all mech production facilities, all ammunition and food plants and hinder any ways the planet could be used as military base - and to eliminate all remaining Jaguar forces, of course.

The crew of the two dropships are assigned to two different taks group, that assume the Jaguars do not have significant forces to fight with, and that they're totally unaware of the upcoming attack.

The dropships are closing in on the planet as the BlackHammer suddenly disappears in an explosion, caused by a naval laser stationed on the planet, showing how unaware the Jaguars are.

The mechs that should have been deployed from the ships are scattered so the player needs to start the game on his own, without his lancemates and any help. As we're advancing in the gameplay, the support crew that is residing in three MFBs are working well and gathers the players lancemates slowly.

MechWarrior 3: Pirates Moon Expansion Pack

Backstory

After the elimination of the last known Jaguars on Tranquil, Sinclair is been promoted to colonel, and reassigned to a remote mining colony: Veil. There's nothing on the planet but one thing: germanium. This mineral is vital to the IS, and there are numerous mining facilities scattered on the planet, some handled by the Lyran alliance, some by the Davions, and some by the Rim Collective. Everything is fine until some bases report cumulative pirate attacks, so Colonel Sinclair is assigned to the task: elminate all pirate activity.

Game storyline

The user can select two different campaigns: The Eridani Light Horse that tries to purge the pirates from Veil or the pirates that try to acquire rule over the planet and more importantly over the germanium. The Eridani Light Horse campaign is a coherent line that points to the last battle with three pirate bases simultaneously, but the pirate missions are separate ones that relate only loosely with each other. After both party is finished, the player gets a bonus mission, for fun, where he can meet Susie 'One Eye' Ryan face by face.

Featured BattleMechs


The Elemental also appears but the player cannot control it. However the player can pilot the Elemental suit in the expansion pack 'Pirates Moon'.

In the expansion pack are more mechs and weaponry appearing. The new mechs are:

Featured Planets

Resources

Media

Downloads