Difference between revisions of "MechWarrior 5: Mercenaries/Conflict Zones"

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*[[Teniente]]
 
*[[Teniente]]
 
*[[Unity]]
 
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===Communications Relay (Reputation 14)===
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Little is known of this region other than the fact the [[ComStar]] has near total control over the planets in the area and that they supposedly house communication relays.
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BattleMech repairs cost 300% more and take 140% longer in this region
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*[[Bangor]]
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*[[Hanover]]
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*[[Jeronimo]]
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===Peripheral Worlds (Reputation 14)===
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Region devoid of little except small scattered settlements and relic filled worlds abandoned since the Star League era. Rumors persist of large military forces have been quietly operating in this region for quite some time.
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BattleMech repairs cost 300% more and take 200% longer in this region
  
 
[[Category:Video Game Resources]]
 
[[Category:Video Game Resources]]

Revision as of 04:42, 14 November 2020

MechWarrior 5: Mercenaries/Conflict Zones

Overview

Overlaid on the Starmap of the Inner Sphere, red-outlined Conflict Zones are regions where MechWarrior 5: Mercenaries' various missions can be found. Conflict Zones are more prevalent on and in immediate proximity to the borders of the Great Houses. Available contracts are listed above the name of each world within a Conflict Zone where Campaign Missions and High Reward Quests are highlighted in yellow.

Repairs and modifications both take longer and are more costly in these regions, with Conflict Zones also having greatly reduced selection of badly damaged 'Mechs and equipment to purchase and no pilots are available to hire. Conflict Zones do occasionally have Black Markets, which are marked in purple, which feature rare or more pristine options than usual for the region - at a price.

Each Conflict Zone has an indicated Reputation level as a sign of the level of reward and difficulty for the contracts within, the Reputation Level of the various zone increasing in a clockwise progression around the Inner Sphere - the lowest Reputation zones in the Federated Suns, the highest in the Draconis Combine. The difficulty level of the Conflict Zones are static, leaving and returning will reset the available contracts but will remain at the same difficulty and tonnage levels.

A list of Conflict Zones follows broken down by Reputation Level/

Mercenary Row (Reputation 3)

A cluster of systems known for housing various mercenary units such as Nik's Cavaliers and other freelancers, a shaky and informal alliance to leave each other alone shattered with the arrival of Black Inferno, resulting in everybody turning on each other.

Mercenary Row is the game's starting zone once the once the initial Campaign Tutorial missions have been completed.

Inferno's Wake (Reputation 4)

A Davion interior region battered by the march of Black Inferno, leaving the sparsely populated agricultural and industrial worlds easy prey for pirates and causing an uptick in mercenary contracts.

Davion/Kurita Frontline (Reputation 5)

House Davion is launching an invasion of Kurita space to retake long-lost worlds, leading to a variety of contracts with both parties.

Apex Mining Syndicate (Reputation 5)

Ore and gas-rich systems largely under the control of the Apex Mining Syndicate, the region draws those seeking to protect or take those resources as well as those seeking to take advantage of the growing opposition to AMS's iron-fisted control of its employees.

Kurita/Davion Frontline (Reputation 6)

House Kurita is launching an invasion of Davion space in response Davion efforts elsewhere along the border, seeking to expand its territory.

Davion Borderlands (Reputation 6)

Draconis March region representing the forefront of the conflict between the Federated Suns and Draconis Combine.

Refugee Hideout (Reputation 6)

House Liao region filled with Free Worlds League refugees driven out of their homes by Black Inferno raiders, now unable to return home due to the machinations of the region's governor.

  • Terra Firma
  • Capolla - Campaign Mission 8: "Collateral Damage" - As Liao-Marik tension escalate, the Cavaliers are hired to destroy an urban Logistics Center to weaken the CCAF enough to allow the refugees to escape.
  • Hsien - Campaign Mission 7: "Target of Opportunity" - The Cavaliers are hired to assassinate a House Liao governor who is blocking Black Inferno refugees trying to return home to the Free World League.
  • Nanking
  • Saiph

Shipping Route (Reputation 6)

One of the most heavily trafficked trade routes in Davion space, while deep enough to avoid DCMS assault the sheer volume of goods results in significant pirate and mercenary activity.

Rashpur-Owens Manufacturing Worlds (Reputation 7)

Region centered around Rashpur-Owens Incorporated and the last JumpShip and DropShip manufacturers remaining in the Capellan Confederation, now much depleted as the Succession Wars drag on.

Refinery Systems (Reputation 7)

Region of space filled with various refinery and industrial plants, including rumors of chemical weapon plants in violation of the Ares Conventions.

Liao/Davion Border (Reputation 8)

While tensions persist all along the Davion/Liao, the border raids in this region are exceedingly frequent with the CCAF pushing hard while the AFFS is more focused on the more volatile Combine border.

Sian Commonality (Reputation 8)

The largest, most affluent and most prestigious commonality in the Capellan Confederation, with considerable infrastructure to defend and noble intrigue to navigate.

Backwater Region (Reputation 8)

Rimward section of Sian Commonality barely one-step removed from the Periphery and treated as such. Rumors of LosTech do little but lure the hopeful into the hands of pirates.

Duchy of Tsitsang

The Duchy of Tsitsang is a collection of five system in the Sarna Commonality harshly ruled with an iron fist by Duchess Karis So, more interested in the House of Scions than the complaints of her citizens.

Duchy of Andurien (Reputation 8)

An independent province of the Free Worlds League, ownership of the Andurien worlds have being long disputed by the Capellan Confederation. The Anduriens themselves want independence from both nations, leading to frequent conflicts in the region.

Vacant Worlds (Reputation 9)

Rimward fringe of the League, the disappearance of numerous JumpShips and DropShips over the years in this cluster have made many of the inhabitants superstitious, leading many to suspect either heavy bandit elements in the region or something more inexplicable as the cause.

Free Worlds Commerce Hub (Reputation 9)

A region near the heart of the League renowned as a major commercial hub, made up of Principality of Regulus and Gibson worlds rife with underlying tensions between the haves and the have-nots.

Marik/Liao Border (Reputation 9)

The border between Free Worlds League and Capellan Confederation has always been a hotbed of conflict, but with House Liao's focus on the Federated Suns, the conflict is more defensive than offensive at present with multiple opportunities for mercenary units to be hired for intelligence gathering raids.

Free Worlds Interior (Reputation 9)

Interior region of the League, closer to the Magistracy of Canopus than the Steiner or Liao borders, made up of worlds that do not belong to any specific province and thus representing a diverse melting pot of cultures.

Stewart Commonality (Reputation 11)

A founding member of the Free Worlds League, the Stewart Commonality has long been vocal supporters of House Marik and boasts a prosperous economy and a rich and diverse ethic background, marred only by the region's exceedingly intolerant hatred of bionic enhancements.

BattleMech repairs cost 95% more and take 120% longer in this region.

Marik/Steiner Border (Reputation 10)

While all the Great Houses harbor deep resentment of each other, the present relationship between the Free Worlds League and Lyran Commonwealth is more civil. Though intelligence and probing raids still occur, they at a much lower level thanks to the great economic and business benefits of their current good relations.

Duchy of Tamarind (Reputation 10)

The Duchy of Tamarind and neighboring systems suffered heavy damage during the Succession Wars, and by the Third Succession War much of the duchy's industrial strength had been destroyed. The impoverished people received a lifeline when valuable radioactive minerals were found on Kosciusko in 3013, resulting in a dramatic jump in the region's political and military significance.

BattleMech repairs cost 60% more and take 90% longer in this region.

Free Worlds League Shipping Lane (Reputation 10)

Sandwiched between the Duchy of Tamarind and the Abbey District, this region is an important hot spot of interstellar shipping trade thanks to its proximity to the borders of both the Lyran Commonwealth and the Circinus Federation. The extreme prosperity for those with an entrepreneurial spirit is offset by an considerably discontented lower class, leading to unrest.

BattleMech repairs cost 75% more and take 115% longer in this region.

Rebellious Lyran Province (Reputation 11)

The tensions within the Lyran Commonwealth's Isle of Skye are beginning to build, complicating efforts at defense from external as well as internal parties.

BattleMech repairs cost 105% more and take 125% longer in this region.

Lyran Military Strongholds (Reputation 11)

A region in the Lyran Commonwealth that is a hub for LCAF facilities, strongholds and command-base planets. Given the volume of such command facilities, the region is also bloated with "Social Generals", hampering the effectiveness of the units in the area.

BattleMech repairs cost 100% more and take 130% longer in this region.

No Man's Land (Reputation 11)

Though a part of the Lyran Commonwealth on paper, this region's lack of governmental or military oversight has resulted in it being called No Man's Land due to heavy presence of bandits, mercenaries and outlaws trafficking, defending or stealing all manner of illicit goods and services.

BattleMech repairs cost 300% more and take 200% longer in this region.

Farm Territories (Reputation 12)

A counterpoint to more wealthy and technologically advanced worlds in the Commonwealth, the citizens of this Lyran agricultural belt have more simple if honest lives, albeit weathering frequent Combine attack.

Steiner/Kurita Border (Reputation 12)

The region home to the fiercest fighting between the Lyran Commonwealth and Draconis Combine.

BattleMech repairs cost 115% more and take 140% longer in this region.

Lower Class Kuritan Worlds (Reputation 12)

Consisting of the worlds of the Rasalhague Military District, the former worlds of the Principality of Rasalhague are among the less well-respected in the Combine leading to frequent bad treatment.

BattleMech repairs cost 115% more and take 135% longer in this region.

Rogue Cluster (Reputation 12)

A group of Planetary Chairman have banded together to enhance their standing and power, leading them to start to openly rebel against the dictates of those below the Coordinator.

BattleMech repairs cost 120% more and take 130% longer in this region.

Drought Worlds (Reputation 13)

An unstable region, with food, water and other important goods severely rationed to try and maintain control over the unruly Unproductives, the situation dragging so-long that that planets are derisively called the Drought Worlds.

BattleMech repairs cost 120% more and take 150% longer in this region.

The Graveyard (Reputation 13)

Nicknamed the Graveyard by superstitious locals, the region is the location of numerous Star League era ruins and ancient battle sites. Though mostly home to agricultural and industrial concerns now, LosTech hunters still frequent these systems.

BattleMech repairs cost 120% more and take 150% longer in this region.

Outer Settlements (Reputation 13)

Region of space far from the infrastructure and resources of the heart of the Inner Sphere, with life a daily struggle to survive.

BattleMech repairs cost 300% more and take 200% longer in this region.

Draconis Badlands (Reputation 13)

Group of systems sparsely populated due to years of economic depression following depletion of local resources and lack of military importance. With the military pulling out, bandits have filled the vacuum instead with mercenaries frequently hired to keep the peace.

BattleMech repairs cost 110% more and take 140% longer in this region

Communications Relay (Reputation 14)

Little is known of this region other than the fact the ComStar has near total control over the planets in the area and that they supposedly house communication relays.

BattleMech repairs cost 300% more and take 140% longer in this region

Peripheral Worlds (Reputation 14)

Region devoid of little except small scattered settlements and relic filled worlds abandoned since the Star League era. Rumors persist of large military forces have been quietly operating in this region for quite some time.

BattleMech repairs cost 300% more and take 200% longer in this region