Difference between revisions of "MechWarrior Aquatic Survival System"

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The MASS is effective, but since underwater engagements are relatively rare it remains an [[Experimental Technology|experimental]] system.<ref>''Tactical Operations'', p. 325</ref>
 
The MASS is effective, but since underwater engagements are relatively rare it remains an [[Experimental Technology|experimental]] system.<ref>''Tactical Operations'', p. 325</ref>
  
==Game Rules==
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===Game Rules===
 
The MechWarrior Aquatic Survival System costs 4,000 C-Bills, weighs 1.5 tons, and takes up one critical slot next to the cockpit.<ref>''Tactical Operations'', p. 409</ref> If a 'Mech using this system has its armor breached, the Mech must make a 2D6 roll for the next 180 turns (30 minutes). On a roll of 12 the MASS fails and the cockpit floods, forcing the pilot to eject. On a roll of 11 or less, the MASS functions normally. The MechWarrior can continue to operate the 'Mech but with a +1 penalty to all Piloting rolls. Only the cockpit is protected by the MASS. Other equipment in the location with the cockpit (including sensors, engines, or gyros in the case of [[Torso Mounted Cockpit]]s) is disabled. If a MASS-equipped 'Mech has a torso location flood, the 'Mech is immobilized.<ref>''Tactical Operations'', p. 325</ref>  
 
The MechWarrior Aquatic Survival System costs 4,000 C-Bills, weighs 1.5 tons, and takes up one critical slot next to the cockpit.<ref>''Tactical Operations'', p. 409</ref> If a 'Mech using this system has its armor breached, the Mech must make a 2D6 roll for the next 180 turns (30 minutes). On a roll of 12 the MASS fails and the cockpit floods, forcing the pilot to eject. On a roll of 11 or less, the MASS functions normally. The MechWarrior can continue to operate the 'Mech but with a +1 penalty to all Piloting rolls. Only the cockpit is protected by the MASS. Other equipment in the location with the cockpit (including sensors, engines, or gyros in the case of [[Torso Mounted Cockpit]]s) is disabled. If a MASS-equipped 'Mech has a torso location flood, the 'Mech is immobilized.<ref>''Tactical Operations'', p. 325</ref>  
  
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''The MASS introduced in Mappack: Solaris VII weighed a single ton.''<ref>''Mappack: Solaris VII'', p. 64</ref>
 
''The MASS introduced in Mappack: Solaris VII weighed a single ton.''<ref>''Mappack: Solaris VII'', p. 64</ref>
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==References==
 
==References==
 
<references/>
 
<references/>
 
 
==Bibliography==
 
==Bibliography==
 
*''[[Mappack: Solaris VII]]''
 
*''[[Mappack: Solaris VII]]''

Revision as of 12:07, 18 December 2010

The MechWarrior Aquatic Survival System (or MASS) was created by MechWarriors on Solaris to provide them a chance to escape from a 'Mech whose head was breached underwater. The system was designed to provide a MechWarrior time to get the 'Mech out of the water before they drown. Using a series of pumps, a sealing neurohelmet, and a series of high-pressure venting systems, water is forced out of the cockpit. MechWarriors need to hurry, however, as the system only provides fifteen minutes of air before it fails.[1]

The MASS is effective, but since underwater engagements are relatively rare it remains an experimental system.[2]

Game Rules

The MechWarrior Aquatic Survival System costs 4,000 C-Bills, weighs 1.5 tons, and takes up one critical slot next to the cockpit.[3] If a 'Mech using this system has its armor breached, the Mech must make a 2D6 roll for the next 180 turns (30 minutes). On a roll of 12 the MASS fails and the cockpit floods, forcing the pilot to eject. On a roll of 11 or less, the MASS functions normally. The MechWarrior can continue to operate the 'Mech but with a +1 penalty to all Piloting rolls. Only the cockpit is protected by the MASS. Other equipment in the location with the cockpit (including sensors, engines, or gyros in the case of Torso Mounted Cockpits) is disabled. If a MASS-equipped 'Mech has a torso location flood, the 'Mech is immobilized.[4]

A MASS has a Defensive Battle Value of 9 points.[5][6]

The MASS introduced in Mappack: Solaris VII weighed a single ton.[7]

References

  1. Mappack: Solaris VII, p. 64
  2. Tactical Operations, p. 325
  3. Tactical Operations, p. 409
  4. Tactical Operations, p. 325
  5. Mappack: Solaris VII, p. 64
  6. Tactical Operations, p. 385
  7. Mappack: Solaris VII, p. 64

Bibliography