Difference between revisions of "Merchant"
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{{InfoBoxJumpShip | {{InfoBoxJumpShip | ||
| image = [[Image:Merchant.gif|191px]] | | image = [[Image:Merchant.gif|191px]] | ||
− | | name = | + | | name = Merchant |
| manufacturer = ??? | | manufacturer = ??? | ||
− | | Use = | + | | Use = Trade |
− | | Tech Base = | + | | Tech Base = [[Inner Sphere]] |
− | | Cost = | + | | Cost = 384,711,675 c-bills |
− | | Introduced = | + | | Introduced = [[2503]] |
− | | Mass = | + | | Mass = 120,000 tons |
− | | Length = | + | | Length = 320m |
− | | LF Battery = | + | | LF Battery = no |
− | | Armament = | + | | Armament = none |
− | | Armor = | + | | Armor = standard |
− | | DropShip Capacity = | + | | DropShip Capacity = 2 |
− | | Crew = | + | | Crew = 21 |
− | | Grav Decks = | + | | Grav Decks = 1 (40m) |
− | | Escape Pods/Life Boats = | + | | Escape Pods/Life Boats = 4/0 |
− | | Heat Sinks = | + | | Heat Sinks = 99 (single) |
− | | BV (1.0) = | + | | BV (1.0) = 496 |
}} | }} | ||
==Description== | ==Description== | ||
+ | One of the anchors of interstellar freight shipping, the ''Merchant'' class is seen at most any commercial jump point visited. The craft is so flexible, many are often used as military craft. Due to modifications over the last 550 years since it was introduced, the crew size has shrunk from 40 to 21. While the initial impression is that the vessel is that much more roomy, in actuality, most of the recovered spaces were adapted into carg storage. | ||
==Armament== | ==Armament== | ||
+ | The ''Merchant'' rarely, if ever, has armaments installed. Equipment described as 'anti-meteor systems' could be considered weapons, but due to their inefficiency, they are unable to damage any other vessel. | ||
==Cargo== | ==Cargo== | ||
+ | *Bay 1: 330 tons | ||
+ | *Bay 2: 2 [[Small Craft]] | ||
+ | *Bay 3: 327 tons | ||
==Variants== | ==Variants== | ||
− | + | None known. | |
==References== | ==References== | ||
− | + | *[[AeroTech 2]] | |
+ | *[[Combat Operations]] | ||
+ | *[[Technical Readout 3057]] | ||
+ | *[[Technical Readout 3057 Revised Edition]] | ||
[[Category:JumpShips]] | [[Category:JumpShips]] |
Revision as of 21:39, 9 October 2006
[[Image:191px|191px]] | |
Name | |
---|---|
Production information | |
Manufacturer | |
Use | Trade |
Tech Base | Inner Sphere |
Cost | 384,711,675 c-bills |
Introduced | 2503 |
Technical specifications | |
Mass | 120,000 tons |
Length | 320m |
Sail Diameter | |
Fuel | |
Burn Rate | |
Top Thrust | |
Sail Integrity | |
KF Drive Integrity | |
LF Battery | no |
Armament | none |
Armor | standard |
DropShip Capacity | 2 |
Crew | 21 |
Grav Decks | 1 (40m) |
Escape Pods/Life Boats | 4/0 |
Heat Sinks | 99 (single) |
Structural Integrity | |
BV (1.0) | 496 |
Contents
Description
One of the anchors of interstellar freight shipping, the Merchant class is seen at most any commercial jump point visited. The craft is so flexible, many are often used as military craft. Due to modifications over the last 550 years since it was introduced, the crew size has shrunk from 40 to 21. While the initial impression is that the vessel is that much more roomy, in actuality, most of the recovered spaces were adapted into carg storage.
Armament
The Merchant rarely, if ever, has armaments installed. Equipment described as 'anti-meteor systems' could be considered weapons, but due to their inefficiency, they are unable to damage any other vessel.
Cargo
- Bay 1: 330 tons
- Bay 2: 2 Small Craft
- Bay 3: 327 tons
Variants
None known.