Difference between revisions of "ProtoMech Quad Melee Weapon System"

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The '''ProtoMech Quad Melee Weapon System''' was first developed in [[3064]] by [[The Society]]. Similar in purpose to the [[Talon (weapon)|Talon]]s and [[Claw]]s used in the [[Solaris VII]] arenas, the Melee Weapon System is designed to add damage to a ProtoMech's physical attacks. First deployed in [[3066]] the Melee Weapon System is added to ProtoMechs as a series of claws, tusks, talons, horns, or slashing tail. These modifications are more than cosmetic, inflicting damage on enemy units. Another benefit however is how their appearance can affect enemy troops.<ref>''The Wars of Reaving'', p. 200</ref>
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== Description ==
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The '''ProtoMech Quad Melee Weapon System''' (MWS) was first developed in [[3064]] by [[The Society]]. Similar in purpose to the [[Talon (weapon)|Talon]]s and [[Claw]]s used in the [[Solaris VII]] arenas, the Melee Weapon System is designed to add damage to a ProtoMech's physical attacks. First deployed in [[3066]] the Melee Weapon System is added to ProtoMechs as a series of claws, tusks, talons, horns, or slashing tail. These modifications are more than cosmetic, inflicting damage on enemy units. Another benefit however is how their appearance can affect enemy troops.<ref name="TWoRp200+">''The Wars of Reaving'', pp. 200-201, "ProtoMech Quad Melee Weapon System"</ref>
  
==Rules==
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
===Game Rules===
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=== Game Rules ===
The ProtoMech Quad Melee Weapon System weighs one ton, and must be mounted in the Torso location.  It is [[Advanced Technology]] and is only available to Quad ProtoMechs. For every five tons (or fraction of five tons) the ProtoMech QMWS adds two points of damage to a Frenzy attack. A critical hit to the system renders the entire Melee System useless.<ref>''The Wars of Reaving'', p. 201</ref>
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The ProtoMech Quad Melee Weapon System weighs one ton, and must be mounted in the Torso location.  It is [[Technology Rating|Advanced Technology]] and is only available to Quad ProtoMechs. For every five tons (or fraction of five tons) the ProtoMech QMWS adds two points of damage to a Frenzy attack. A critical hit to the system renders the entire Melee System useless.<ref name="TWoRp200+"/>
 
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</div>
  
==References==
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== References ==
 
<references/>
 
<references/>
  
==Bibliography==
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== Bibliography ==
 
*''[[The Wars of Reaving]]''
 
*''[[The Wars of Reaving]]''
  
[[Category:Technology]]
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[[Category:Technology|ProtoMech Quad Melee Weapon System]]
[[Category:Weapons]]
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[[Category:Weapons|ProtoMech Quad Melee Weapon System]]
[[Category:Melee Weapons]]
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[[Category:Melee Weapons|ProtoMech Quad Melee Weapon System]]

Latest revision as of 15:44, 7 May 2016

Description[edit]

The ProtoMech Quad Melee Weapon System (MWS) was first developed in 3064 by The Society. Similar in purpose to the Talons and Claws used in the Solaris VII arenas, the Melee Weapon System is designed to add damage to a ProtoMech's physical attacks. First deployed in 3066 the Melee Weapon System is added to ProtoMechs as a series of claws, tusks, talons, horns, or slashing tail. These modifications are more than cosmetic, inflicting damage on enemy units. Another benefit however is how their appearance can affect enemy troops.[1]

Rules[edit]

Game Rules[edit]

The ProtoMech Quad Melee Weapon System weighs one ton, and must be mounted in the Torso location. It is Advanced Technology and is only available to Quad ProtoMechs. For every five tons (or fraction of five tons) the ProtoMech QMWS adds two points of damage to a Frenzy attack. A critical hit to the system renders the entire Melee System useless.[1]

References[edit]

  1. 1.0 1.1 The Wars of Reaving, pp. 200-201, "ProtoMech Quad Melee Weapon System"

Bibliography[edit]