Difference between revisions of "Prototype Improved Jump Jet"
Sarna News
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Bad 'Mechs - Yeoman
- Your BattleTech News Round-Up For February, 2024
- Keeping BattleTech Consistent - An Interview Eric Salzman, Fact-Check Director At CGL
- Read more →
(initial load of page content) |
|||
Line 7: | Line 7: | ||
The Prototype Improved Jump Jets listed here function like those listed in the ''[[TechManual]]'' with the following modifications:<ref name=xtro17/> | The Prototype Improved Jump Jets listed here function like those listed in the ''[[TechManual]]'' with the following modifications:<ref name=xtro17/> | ||
* They occupy one critical hit slot per jet | * They occupy one critical hit slot per jet | ||
− | * They generate two points of heat per hex jumped ( | + | * They generate two points of heat per hex jumped (minimum 6 heat points) |
* If a critical hit slot containing the jet is destroyed, that location suffers a 10 point ammunition explosion as the extra capacitors used to ignite the PIJJ fuel detonate. | * If a critical hit slot containing the jet is destroyed, that location suffers a 10 point ammunition explosion as the extra capacitors used to ignite the PIJJ fuel detonate. | ||
</div> | </div> |
Revision as of 07:28, 30 November 2014
These Prototype Improved Jump Jets were created by House Davion researchers. Unlike the Improved Jump Jets invented in the 3060s, these jump jets were no larger than standard Jump Jets, but did have several drawbacks. First, they generated twice as much heat. Second, they were reliant upon an unstable ignition system to achieve their additional jump range.[1]
Several of these jets were used in both the Super Griffin prototype developed on Hoff.[2]
Game Rules
The Prototype Improved Jump Jets listed here function like those listed in the TechManual with the following modifications:[1]
- They occupy one critical hit slot per jet
- They generate two points of heat per hex jumped (minimum 6 heat points)
- If a critical hit slot containing the jet is destroyed, that location suffers a 10 point ammunition explosion as the extra capacitors used to ignite the PIJJ fuel detonate.