Difference between revisions of "Ray Arrastia"
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− | Somewhat of a renaissance man, '''Ray Arrastia''' is an illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> | + | Somewhat of a renaissance man, '''Ray Arrastia''' is an illustrator, graphic designer and layout artist on a large number of [[Catalyst Game Labs]]'s [[BattleTech]] books. He is also the creator of the [[Quick-Strike Rules]] system.<ref>[http://bg.battletech.com/download/CAT35660_BTQS_Intro_Mech_Cards.pdf BattleTech: Quick-Strike Introductory 'Mech Cards], Credit section.</ref> Arrastia was the BattleTech [[Assistant Line Developer]] from 25 May 2017 to 13 September 2019, before becoming the full Line Developer for BattleTech. |
==Overview== | ==Overview== | ||
− | An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010 | + | An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010. |
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== See also == | == See also == |
Revision as of 14:15, 9 February 2020
Ray Arrastia | |
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Occupation | Game Designer Author BattleTech Line Developer |
BattleTech forum handle | Adrian Gideon |
Somewhat of a renaissance man, Ray Arrastia is an illustrator, graphic designer and layout artist on a large number of Catalyst Game Labs's BattleTech books. He is also the creator of the Quick-Strike Rules system.[1] Arrastia was the BattleTech Assistant Line Developer from 25 May 2017 to 13 September 2019, before becoming the full Line Developer for BattleTech.
Overview
An avid gamer and hobbyist since middle school, Arrastia has been working as a graphic designer for twenty years. Slowly moving from playing to working in the gaming industry, initially working as a freelancer for FanPro, Arrastia joined the Catalyst Game Labs staff in 2010.
See also
- BattleTech-related artwork by Ray Arrastia
References
- ↑ BattleTech: Quick-Strike Introductory 'Mech Cards, Credit section.