Difference between revisions of "Rotary AC/2"

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==Technical Availability==
 
:Weapon / Item: Rotary AC/2
 
:Cost: 175
 
:Age of War –Star League :does not exist
 
:Succession War: does not exist
 
:Clan Invasion – Present: very rare
 
:Introduced: 3062 FS / NA
 
:Extinction: — / NA
 
:Reintroduced: NA / NA
 
<ref> Techmanual p. 289</ref>
 
  
 
==References==
 
==References==

Revision as of 20:50, 29 June 2011

Rotary AC/2
Production information
Type Ballistic (Direct, Rapid Fire)
Tech Base Inner Sphere (IS) Standard
Clan Experimental[1]
Year Availability 3062
3069
Technical specifications
Heat 1/shot
Damage 2/shot
Minimum Range --
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 8
Critical Slots 3
Ammo Per Ton 45
Cost (unloaded) 175,000
Ammo Cost (per ton) 3,000
BV (1.0) 118
BV (2.0) Clan: 161/20 (ammo)[2]

Description

Developed in 3062 by the Federated Commonwealth[3], the Rotary Autocannon/2 is based only loosely on the Autocannon/2. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra AC/2. The weapon may be use to fire up to six times in a turn, with each additional shot giving the potential for increased damage. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions.

Clan Diamond Shark engineers created their own version of the RAC/2 in 3069.[4]

Models

Brand Planet Company
Mydron Tornado Gulkana Yeffters Weapons Factory

References

  1. Tactical Operations, p. 286
  2. Tactical Operations, p. 384
  3. TechManual, p. 207
  4. Tactical Operations, p. 286

Bibliography