Rotary AC/2

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Rotary AC/2
Production information
Type Ballistic (Direct, Rapid Fire)
Tech Base Inner Sphere (IS) Standard
Clan Experimental[1]
Year Availability 3062
3069
Technical specifications
Heat 1/shot
Damage 2/shot
Minimum Range --
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 8
Critical Slots 3
Ammo Per Ton 45
Cost (unloaded) 175,000
Ammo Cost (per ton) 3,000
BV (1.0) 118
BV (2.0) Clan: 161/20 (ammo)[2]



Description

Developed in the early 3060s by the Federated Commonwealth, the Rotary Autocannon/2 is based only loosely on the Autocannon/2. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra AC/2. The weapon may be use to fire up to six times in a turn, with each additional shot giving the potential for increased damage. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions.

Clan Diamond Shark engineers created their own version of the RAC/2 in 3069.[3]

Models

Brand Planet Company


References

  1. Tactical Operations, p. 286
  2. Tactical Operations, p. 384
  3. Tactical Operations, p. 286

Bibliography