Difference between revisions of "Shipyards"

 
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The shipyards are one of the most valuable and rare industries in the Battleship universe.  
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The shipyards are one of the most valuable and rare industries in the BattleTech universe.
  
==Shipyards==  
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==Shipyards==
Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.
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Shipyards are orbital facilities that can repair, maintain, and build [[DropShips]], [[JumpShips]] and even [[WarShips]], though only a few shipyards are large and advanced enough to build the latter. As such, systems with shipyards are rare and valuable to any state.
Only a few shipyards are enough big and advanced to built WarShips.
 
A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard.
 
Another example was [[Kathil]], in the Federated Suns. During [[FedCom Civil War]] was the scenery of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. 
 
The majority have been built by the Star League. There are no data about anyone built later, except [[The Clans]]. Most were destroyed in the [[Succession Wars]], and most of those who survived were later destroyed or heavily damaged in the World of Blake [[Jihad]].
 
The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the [[Dark Age]] are survivors of the Jihad. Later only were built [[Pocket WarShips]].
 
The known shipyards are:
 
  
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The Periphery system [[Star's End]], an unremarkable system home to various pirate groups, was conquered by [[Clan Hell's Horses]], mainly because it possessed a small and primitive Shipyard.<ref>''Objectives: Clans'', p. 10</ref>
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Any system with Shipyards, as [[Kathil]] and [[Galax]], became battlefields during the [[FedCom Civil War]] seeing brutal fighting carried out to control the yards that saw massive losses on both sides, and later were attacked and, in most cases, totally razed, by the Blakists during the [[Word of Blake Jihad]].<ref>''Flashpoint''</ref><ref>''Battletech Adventures: Necromo Nightmare'', p. 5</ref>
  
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==History==
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The majority of known shipyard facilities were built during the [[Star League]] era, and little data exists concerning shipyard construction afterwards, except from the [[Clans]] in the [[Clan Homeworlds]]. Most existing yards were destroyed in the [[Amaris Coup]] or the [[Succession Wars]], and those that survived that period would remain barely working. They only flourished with the rediscovery of advanced technology, thanks to the [[Helm Memory Core]], but only to be crippled or destroyed during the Word of Blake [[Jihad]]. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the [[Dark Age]] are survivors of the Jihad, and barely capable of maintenance maintenance on WarShips. Later only [[Pocket WarShips]] were built.<ref>''Era Report 3145'', p. 5</ref>
  
[[Clan]] Space:
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The known shipyards are located in:
* [[Strana Mechty]] shipyards:Capabilities unknown.
 
* [[Cheos Shipyards]] in [[Albion]] system: damaged by [[clan Blood Spirit]] forces, weakening the Naval assets maintenance of his owner, [[Clan Star Adder]]. Capabilities unknown.<ref>''Field Manual Crusader Clans'' p. 118</ref>
 
* [[Lum]] shipyards: Main ShipYards of [[Clan Snow Raven]], capabilities unknown.<ref>''Field Manual: Warden Clans'' p. 119</ref>
 
  
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===Clan Homeworlds===
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* Dagda Shipyards: Only ones built by the [[Star League-in-Exile]] in orbit around [[Dagda (Clan System)|Dagda]]. Capabilities unknown. Totally destroyed in the [[pentagon Civil War]]<ref>''Historical Operation Klondike'', p. 45</ref>
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* [[Strana Mechty Shipyards]]: Capable of building JumpShips and DropShips.<ref>''Technical Readout: 3057 Revised''; pp. 96, 104, 106, 110</ref>
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* [[Cheops Shipyards]] in [[Albion (Clan System)|Albion]] system: damaged by [[Clan Blood Spirit]] forces, weakening the Naval assets maintenance of his owner, [[Clan Star Adder]]. Capabilities unknown.<ref>''Field Manual: Crusader Clans'', p. 118</ref>
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* [[Snow Raven Yards]]: The [[Lum]] shipyards were the main shipyards of [[Clan Snow Raven]], capable of constructing JumpShips and WarShips. Destroyed by [[Clan Goliath Scorpion]]'s forces in the [[Wars of Reaving]].<ref>''Field Manual: Warden Clans'', p. 119</ref><ref>''The Wars of Reaving'', p. 40</ref>
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* [[Kirin Shipyards]]: In [[Kirin]] system, capable of building JumpShips and DropShips. Possessed by [[Clan Coyote]], these were the only shipyards confirmed active in the Clan Homeworlds after the Wars of Reaving.<ref>''Wars of Reaving Supplemental''; pp. 10 </ref>
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* [[New Kent Shipyards]]: Steel Viper yards at [[New Kent]], used by [[Clan Wolf]] and [[Clan Coyote]] after expansions in 3061.<ref name="WoRp22">''The Wars of Reaving'', p. 22, "Crashing Home"</ref>
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** [[Masters Shipyards]]: Built in secret above [[New Kent]] by [[Clan Steel Viper]] using stripped [[Lum]] materials post-[[3065]], the new WarShip slip at little used [[Jump_Point#Pirate%20Points--Transient%20Points|Lagrange Point]] was home of the new dreadnaught [[Leviathan Prime]] class.<ref name="WoRp22"/>
  
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===Inner Sphere===
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====[[Clan Occupation Zones]]====
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* [[Alshain Naval Yards]], built by [[Clan Ghost Bear]], capable of building DropShips, JumpShips and WarShips, most notably the ''[[Leviathan (WarShip class)|Leviathan]]'' class.<ref>''Jihad Hot Spots: 3070'', p. 67</ref><ref>''Objectives: Clans'', p. 33</ref>
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* [[Butler Ship Yards]], in [[Clan Jade Falcon]] Occupation Zone, build by them, their main shipyards, later possessed by [[Alyina Mercantile League]]. Capable of building JumpShips and WarShips.<ref>''Tamar Rising'' p. 67</ref><ref>''Children of Kerensky'' ch. 6</ref><ref>''Objectives: Clans'', p. 12</ref>
  
[[Clan Occupation Zones]] Space.
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====[[Draconis Combine]]====
* [[Alshain Naval Yards]], built by [[Clan Ghost Bear]], capable of built DropShips, JumpShips and WarShips, most notably the [[Leviathan]]-class.<ref>''Jihad Hot Spots: 3070'' p. 67</ref>  
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* [[Dover shipyards]], capable of building DropShips and JumpShips. Heavily damaged during the Jihad, but still operative.<ref name=ODCp4>''Objectives: Draconis Combine'', p. 4: "State of the Industry Table"</ref>
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* [[Terada WarShips Yard]], in orbit of [[Dieron]], capable of building JumpShips and WarShips. Heavily damaged during the Jihad, losing the capability to build WarShips.<ref name="J:FRp107">''Jihad: Final Reckoning'', p. 107: "Draconis Combine"</ref>
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* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of building DropShips and JumpShips. Survived the Jihad still operational.<ref name=ODCp4 />
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* [[Togura shipyards]], in orbit of [[Togura]], capable of building WarShips. Destroyed during the Jihad.<ref name=ODC30>''Objectives: Draconis Combine'', p. 30</ref>
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* [[Dieron]] shipyards, capabilities unknown. Intact after the [[Amaris Civil War]].<ref>''Historical: Liberation of Terra Volume 2'', p. 40</ref><ref>''Technical Readout: 3067'', p. 198</ref>
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* [[Midway]] shipyards, capabilities unknown. Damaged, but still operational after the [[Jihad]].<ref>''Jihad: Final Reckoning'', p. 89</ref>
  
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====[[Capellan Confederation]]====
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* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in Capellan space during the Succession War era. It was heavily guarded and capable of building DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad: Final Reckoning'', p. 107</ref>
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* [[Keid Omicron shipyards]]: in orbit of [[Keid]], capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.<ref>''Historical: Liberation of Terra Volume 2'', p. 51</ref>
  
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====[[Federated Suns]]====
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* Port Simon shipyards: [[Galax]] orbital facilities, able of building and repairing DropShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.<ref>''Jihad Hot Spots 3070'', p. 43</ref>
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* [[James McKenna Shipyards]], in orbit of [[Kathil]]: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.<ref name=JFRp97>''Jihad: Final Reckoning'', p. 97</ref>
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* [[New Syrtis Shipyards]]: the only ones in Capellan March, capable of building DropShips and JumpShips and refit DropShips,JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref name=JFRp97 />
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* [[Clyde shipyards]]: in orbit above [[Firgrove]], capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref name=JFRp97 />
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* [[Challenge]] Shipyards: property of [[Universal Air]], in [[Delavan]] system, capable to building JumpShips, still operatives before the [[Jihad]].<ref>''Handbook: House Davion'', p. 168</ref>
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* [[Delavan ShipYards]] Shipyards: property of [[Challenge Systems]], in [[Challenge]] system, capable to building JumpShips [[Monolith]]-Class, still operatives before the [[Jihad]].<ref>''Handbook: House Davion'', p. 165</ref>
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* [[Willowick]] Shipyards. Capabilities unknown, built by the Star League, but barely utilized due to Galax's competence.<ref>''Dominions Divided'', p. 125</ref>
  
[[Draconis Combine]] Space:
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====[[Free Worlds League]]====
* [[Dover shipyards]], capable of built DropShips and JumpShips. Heavily damaged during the Jihad, but still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
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* [[Illium]] shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
* [[Terada Warships Yard]], in orbit of [[Dieron]], capable of built JumpShips and WarShips. Heavily damaged during the Jihad, lost the capability to built WarShips.<ref name="J:FRp107">''Jihad: Final Reckoning'', p. 107, "Draconis Combine"</ref>
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* [[SelaSys Incorporated]] shipyards, in the [[Loyalty]] system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.<ref>''Jihad: Final Reckoning'', p. 56</ref>
* [[Stellar Trek shipyards]], in orbit of [[Chatham]], capable of built DropShips and JumpShips. Survived the Jihad still operatives.<ref>''Objectives: Draconis Combine'', p. 4, "State of the Industry Table"</ref>
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* [[Connaught]] Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the [[Dark Age]].<ref>''To Ride the Chimera'', p. 6</ref>
* [[Togura shipyards]], in orbit of [[Togura]], capable of built Warships. Destroyed during the Jihad.<ref name=ODC30>''Objectives: Draconis Combine'', p. 30</ref>
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* [[Procyon]] shipyards, capabilities unknown. Intact after the Amaris Civil War.<ref>''Historical: Liberation of Terra Volume 2'', p. 48</ref>
* [[Dieron]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 40</ref><ref>''A Technical Readout 3067'' p. 198</ref>  
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* [[Small World]] shipyards, capabilities unknown. Intact after the Amaris Civil War.<ref>''Historical: Liberation of Terra Volume 2'', p. 38</ref>
* [[Midway]] shipyards, capababilities unknown. Damaged, but still operatives after the [[Jihad]].<ref>''Jihad Final Reckoning'' p. 89</ref>
 
  
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====[[Lyran Commonwealth]]====
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* [[Bolson Shipyards]], orbiting [[New Kyoto]]. Producer of [[Mako]]-class corvettes as well as JumpShips and civilian freighters. Destroyed by a Free Worlds League naval raid in [[2787]].<ref name="FSWp61">''First Succession War'', p. 61: "The War of Raids: House Steiner's Succession War"</ref>
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* [[Bolson-Tamar Shipyards]], at [[Tamar]]. Built the [[Tharkad (WarShip class)|Tharkad]]-class battlecruiser. Destroyed in the [[First Succession War]].<ref name="TRO3075p288">''Technical Readout: 3075'', p. 288: "Tharkad"</ref>
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* [[Daussalt-Shimmon Shipyards]] at [[New Earth]]. Crippled by Marik forces in [[2789]] and destroyed by [[AFFS]] troops from [[Operation BRASS RING]].<ref name="FSWp61">''First Succession War'', p. 61: "The War of Raids: House Steiner's Succession War"</ref>
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* [[Hesperus II]] shipyards, DropShip-building facilities supporting [[Defiance Industries]].<ref>''First Succession War'', p. 63</ref> Destroyed by Kuritan forces in [[Operation BROKEN BLADE]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'', p. 13</ref>
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* Ioto Orbital One, orbiting [[Gibbs]]. Capable of building JumpShips, it was the only Lyran shipyard to survive the Jihad.<ref name=OBLA24>''Objectives: Lyran Alliance'', p. 24: "Gibbs"</ref>
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* [[Lockheed/CBM]] shipyards, pressurized DropShip yard orbiting [[Furillo]]. Brought online in 3128.<ref>''Field Manual: 3145'', p. 121</ref>
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* [[N&D Shipyards of Alarion]], formerly Henderson JumpShips of Alarion Unlimited, a producer of transport JumpShips and space stations.<ref name=HSTLC-140>''House Steiner (The Lyran Commonwealth)'', pp. 140–142: "Socioeconomics - Corporate Profiles - Nashan Diversified"</ref> Purchased in a joint venture between Defiance Industries and Nashan Diversified, it was destroyed in the Jihad alongside the termination of its host world's biosphere.<ref name=JHS3070p45>''Jihad Hot Spots: 3070'', p. 45</ref>
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* [[Port Sydney Naval Shipyards]], orbiting [[Alarion]]. Capable of building DropShips, JumpShips and WarShips, it was a joint operation of [[Bowie Industries]] and [[Ioto Galactic Enterprises]].<ref>''Handbook: House Steiner'', pp. 142–143: "Bowie and Ioto Profiles"</ref> Destroyed in the Jihad.<ref name=JHS3070p45 />
  
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====[[Terra]]====
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* [[O'Neil Yards]], one of Humanity's earliest orbital shipyards, the supposedly "factionally neutral" O'Neil Yards produced numerous aerospace components as well completed DropShips and JumpShips. Heavily damaged during Operations LIBERATION and SCOUR but rebuilt in their wake.<ref name=MM-219>''Masters and Minions: The StarCorps Dossiers'', p. 219: "O'Neil Yards Profile"</ref>
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* [[Titan Yards]], capable of building DropShips, JumpShips and WarShips. Main shipyards of the Star League, [[ComStar]], [[Word of Blake]] and [[Republic of the Sphere]]. Damaged during the Jihad, repaired later.<ref>''Jihad: Final Reckoning'', p. 113</ref>
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* [[Belter]]: independent Shipyards, located on the Belt community, capable to building DropShips and JumpShips.<ref>''Jihad Hot Spots: Terra'', p. 175</ref>
  
[[Capellan Confederation]] Space:
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===Periphery===
* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref>  
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====[[Magistracy of Canopus]]====
* [[Keid Omicron shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips, destroyed by Amaris agents during [[Amaris Civil War]].<ref>''Historical Liberation of terra II'' p. 51</ref>  
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* [[Diamond Garter Shipyards]]: property of the [[Alliance Aerospace Group]], in the [[Canopus]] system, capable of building JumpShips, damaged in the [[Succession Wars]], but repaired during the [[Dark Age]].<ref name="FM3145p187">''Field Manual: 3145'', p. 187: "Magistracy of Canopus"</ref>
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* A shipyard with an unknown name, constructed by the Alliance Aerospace Group with assistance from the [[Duchy of Andurien]], located in the Bass system and producing ''[[Scout (JumpShip class)|Scout]]''-class JumpShips from [[3118]].<ref name="FM3145p187"/>
  
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====[[Taurian Concordat]]====
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[[Concordat Aerospace Limited]] or CAL was a heavy spacecraft manufacturer within the Taurian Concordat. During the period in which the company operated CAL operated a number of drydock facilities scattered across half a dozen systems within the stellar cluster known as the Hyades Cluster, including at least one shipyard capable of manufacturing WarShips.{{cn}}
  
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====[[Outworlds Alliance]]====
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* [[Quatre Belle Naval Yards]], capable of building and repairing JumpShips, repaired after the Jihad by [[Clan Snow Raven]].<ref name="J:FRp112">''Jihad: Final Reckoning'', p. 112: "Clan Snow Raven"</ref><ref name="J:FRp113">''Jihad: Final Reckoning'', p. 113: "Clan Industry"</ref><ref>''Objectives: Clans'', p. 20</ref>
  
[[Federated Suns]] Space:
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====Non-Aligned/Minor====
* Port Simon shipyards: [[Galax]] orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.<ref>''Jihad Hot Spots 3070'' p. 43</ref>
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* [[Chaine Cluster]] shipyards: midsize, capable of repairing DropShips, JumpShips and WarShips. Still operative in the [[Dark Age]], captured and enlarged by [[Clan Diamond Shark]].<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 40</ref>
* Stephen McKenna shipyards, in orbit of [[Kathil]]: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.<ref>''Jihad Final Reckoning'' p. 97</ref> 
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* [[Star's End]] shipyards: small and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by [[Clan Hell's Horses]] destroyed in the last stages of the Jihad.<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 43</ref>
* [[New Syrtis]] shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> 
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* [[Rim Worlds Republic Outpost 27|Rim Worlds Republic Outpost #27]] shipyards: two orbital shipyards, built by [[Rim Worlds Republic]]. Destroyed in a civil war.<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 27</ref>
* [[Clyde shipyards]]: ir orbit above [[Firgrove]], capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.<ref>''Jihad Final Reckoning'' p. 97</ref> 
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* [[Ross 248]] shipyards: capable of repair and built DropShips and JumpShips. Still operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 25</ref>
 
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* [[New Delphi]] shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest of New Delphi's moons. Still operative in the [[Dark Age]].<ref>''Interstellar Expeditions: Interstellar Players 3'', p. 69</ref>
[[Free Worlds League]] Space:
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* [[Columbus]] shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the [[Jihad]].<ref>''Explorer Corps'', p. 20</ref>
* [[Illium]] shipyards, capable of built DropShips, JumpShips and WarShips. Survived the Jihad intacts.
 
* [[SelaSys Incorporated]] shipyards, in the [[Loyalty]] system. capabable of build JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.<ref>''Jihad Final Reckoning'' p. 56</ref> 
 
* [[Connaught]] Kong shipyards, capababilities unknown. Crippled during the Jihad, but still operatives in the [[Dark Age]].<ref>''To Ride the Chimaera'' p. 06</ref> 
 
* [[Procyon]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 48</ref> 
 
* [[Small World]] shipyards, capababilities unknown. Intacts after the [[Amaris Civil War]].<ref>''Historical Liberation of Terra 2'' p. 38</ref> 
 
 
 
 
 
 
 
[[Lyran Commonwealth]] Space:
 
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[Operation Broken Blade]] during the [[First Succession War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
 
* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
 
* [[Bolson shipyards]], in orbit of [[New Kyoto]] capabilities unknown. Totally destroyed by kuritan forces during the [[Succession Wars]]. Never rebuilt.<ref name="FSWp61">''First Succession War'', p. 61, "The War of Raids: House Steiner's Succession War"</ref>
 
* [[Alarion shipyards]], capable of build Warships. Destroyed in the Jihad. <ref>''Jihad Hot Spots 3070'' p. 43</ref><ref>''Jihad Final Reckoning'' p. 85</ref><ref>''A Technical Readout 3067'' p. 214</ref> 
 
* [[Gibbs]] shipyards, capable of build Jumpps. The only ones of Lyran space who survived the Jihad.<ref>''Jihad Final Reckoning'' p. 85</ref> 
 
 
 
 
 
 
 
[[Outworlds Alliance]] space.
 
* [[Quatre Belle Navalan Yards]], capable of built and repair JumpShips. Main naval production site of ComStar, Word of Blake and later [[Republic of the Sphere]] ships production. Damaged at the Jihad, but repaired later.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 114</ref>
 
 
 
 
 
 
 
[[Terra]].
 
* [[Titan Yards]], capable of built DropShips, JumpShips and WarShips. Main ShipYards of the Star League, [[ComStar]], [[Word of Blake]] and [[Republic of the Sphere]]. Damaged on the Jihad, repaired later.<ref>''Jihad Final Reckoning'' p. 113</ref>
 
 
 
 
 
 
 
[[Periphery]] Space:
 
* [[Chaine Cluster]] shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the [[Dark Age]], taken and enlarged by [[Clan Diamond Shark]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 40</ref>
 
* [[Star's End]] shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan [[Hell's Horses]] destroyed in the last staged of the Jihad.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 43</ref>
 
* [[Rim World Republics Outpost#27]] shipyards: two orbital shipyards, built by [[Rim World Republic]]. Destroyed in a civil war.<ref>''Interestellar Expeditions: Interestellar players 3'' p. 27</ref>
 
* [[Ross 248]] shipyards: capable to repair and built DropShips and JumpShips. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 25</ref>
 
* [[New Delphi]] shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the [[Dark Age]].<ref>''Interestellar Expeditions: Interestellar players 3'' p. 69</ref>
 
* [[Columbus]] shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the [[Jihad]].<ref>''Explorer Corps (Sourcebook)'' p. 20</ref>
 
  
 
==Images==
 
==Images==
 
<gallery>
 
<gallery>
 
Image:Avalon-class Cruisers 2.0.png|Two ''Avalon''-class Cruisers in ''Kathil'' Shipyards.
 
Image:Avalon-class Cruisers 2.0.png|Two ''Avalon''-class Cruisers in ''Kathil'' Shipyards.
Image:TRO3057.jpg|Ghost Bear ''Leviathan'' in his Shiyard.
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Image:TRO3057.jpg|Ghost Bear ''Leviathan'' in its Shipyard.
 
</gallery>
 
</gallery>
 +
 +
==References==
 +
<references/>
  
 
==Bibliography==
 
==Bibliography==
* [[Broken Blade]]
+
{{div col|colwidth=25em}}
* ''[[Jihad Hot Spots 3070]]''
+
* ''[[Broken Blade]]'' (short story)
* ''[[Jihad Final Reckoning]]''
+
* ''[[Dominions Divided]]''
* ''[[Interestellar players 3. Interestellar Expeditions]]''
+
* ''[[Explorer Corps (sourcebook)|Explorer Corps]]''
* ''[[A Technical Readout 3067]]''  
+
* ''[[Field Manual: 3145]]''
* ''[[Explorer Corps (Sourcebook)]]''
+
* ''[[Field Manual: Crusader Clans]]''
*''[[Objectives: Draconis Combine]]''
+
* ''[[Field Manual: Warden Clans]]''
* ''[[First Succession War (Source Book)|First Succession War]]''
+
* ''[[First Succession War (sourcebook)|First Succession War]]''
 +
* ''[[Handbook: House Davion]]''
 +
* ''[[Handbook: House Steiner]]''
 +
* ''[[Historical: Liberation of Terra Volume 2]]''
 +
* ''[[Historical: Operation Klondike]]''
 
* ''[[House Steiner (The Lyran Commonwealth)]]''
 
* ''[[House Steiner (The Lyran Commonwealth)]]''
* ''[[Technical Readout: 3057 Revised]]''  
+
* ''[[Interstellar Expeditions: Interstellar Players 3]]''
 +
* ''[[Jihad: Final Reckoning]]''
 +
* ''[[Jihad Hot Spots: 3070]]''
 +
* ''[[Jihad Hot Spots: Terra]]''
 +
* ''[[Objectives: The Clans]]''
 +
* ''[[Objectives: Draconis Combine]]''
 +
* ''[[Technical Readout: 3057 Revised]]''
 +
* ''[[Technical Readout: 3067]]''
 
* ''[[Technical Readout: 3075]]''
 
* ''[[Technical Readout: 3075]]''
 +
* ''[[To Ride the Chimera]]''
 +
* ''[[The Wars of Reaving]]''
 +
* ''[[The Wars of Reaving Supplemental]]''
 +
{{div col end}}
  
==References==
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[[Category:Places]][[Category:Technology]]

Latest revision as of 19:54, 11 March 2024

The shipyards are one of the most valuable and rare industries in the BattleTech universe.

Shipyards[edit]

Shipyards are orbital facilities that can repair, maintain, and build DropShips, JumpShips and even WarShips, though only a few shipyards are large and advanced enough to build the latter. As such, systems with shipyards are rare and valuable to any state.

The Periphery system Star's End, an unremarkable system home to various pirate groups, was conquered by Clan Hell's Horses, mainly because it possessed a small and primitive Shipyard.[1] Any system with Shipyards, as Kathil and Galax, became battlefields during the FedCom Civil War seeing brutal fighting carried out to control the yards that saw massive losses on both sides, and later were attacked and, in most cases, totally razed, by the Blakists during the Word of Blake Jihad.[2][3]

History[edit]

The majority of known shipyard facilities were built during the Star League era, and little data exists concerning shipyard construction afterwards, except from the Clans in the Clan Homeworlds. Most existing yards were destroyed in the Amaris Coup or the Succession Wars, and those that survived that period would remain barely working. They only flourished with the rediscovery of advanced technology, thanks to the Helm Memory Core, but only to be crippled or destroyed during the Word of Blake Jihad. The damage in the last conflict was so extensive, that it put an end to the construction of new big WarShips. The only ones operating in the Dark Age are survivors of the Jihad, and barely capable of maintenance maintenance on WarShips. Later only Pocket WarShips were built.[4]

The known shipyards are located in:

Clan Homeworlds[edit]

Inner Sphere[edit]

Clan Occupation Zones[edit]

Draconis Combine[edit]

Capellan Confederation[edit]

  • Aris Memorial Yard: Necromo shipyards, only shipyards in Capellan space during the Succession War era. It was heavily guarded and capable of building DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.[23]
  • Keid Omicron shipyards: in orbit of Keid, capable of building DropShips and WarShips, destroyed by Amaris agents during the Amaris Civil War.[24]

Federated Suns[edit]

  • Port Simon shipyards: Galax orbital facilities, able of building and repairing DropShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[25]
  • James McKenna Shipyards, in orbit of Kathil: orbital facilities, able to build and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can build DropShips and is expected than also JumpShips in a future.[26]
  • New Syrtis Shipyards: the only ones in Capellan March, capable of building DropShips and JumpShips and refit DropShips,JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[26]
  • Clyde shipyards: in orbit above Firgrove, capable of building and repairing DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[26]
  • Challenge Shipyards: property of Universal Air, in Delavan system, capable to building JumpShips, still operatives before the Jihad.[27]
  • Delavan ShipYards Shipyards: property of Challenge Systems, in Challenge system, capable to building JumpShips Monolith-Class, still operatives before the Jihad.[28]
  • Willowick Shipyards. Capabilities unknown, built by the Star League, but barely utilized due to Galax's competence.[29]

Free Worlds League[edit]

  • Illium shipyards, capable of building DropShips, JumpShips and WarShips. Survived the Jihad intact.
  • SelaSys Incorporated shipyards, in the Loyalty system. Capable of building JumpShips and WarShips (before the Jihad; they survived damaged, but still capable to build the first ones.[30]
  • Connaught Kong shipyards, capabilities unknown. Crippled during the Jihad, but still operational in the Dark Age.[31]
  • Procyon shipyards, capabilities unknown. Intact after the Amaris Civil War.[32]
  • Small World shipyards, capabilities unknown. Intact after the Amaris Civil War.[33]

Lyran Commonwealth[edit]

Terra[edit]

  • O'Neil Yards, one of Humanity's earliest orbital shipyards, the supposedly "factionally neutral" O'Neil Yards produced numerous aerospace components as well completed DropShips and JumpShips. Heavily damaged during Operations LIBERATION and SCOUR but rebuilt in their wake.[43]
  • Titan Yards, capable of building DropShips, JumpShips and WarShips. Main shipyards of the Star League, ComStar, Word of Blake and Republic of the Sphere. Damaged during the Jihad, repaired later.[44]
  • Belter: independent Shipyards, located on the Belt community, capable to building DropShips and JumpShips.[45]

Periphery[edit]

Magistracy of Canopus[edit]

Taurian Concordat[edit]

Concordat Aerospace Limited or CAL was a heavy spacecraft manufacturer within the Taurian Concordat. During the period in which the company operated CAL operated a number of drydock facilities scattered across half a dozen systems within the stellar cluster known as the Hyades Cluster, including at least one shipyard capable of manufacturing WarShips.[citation needed]

Outworlds Alliance[edit]

Non-Aligned/Minor[edit]

Images[edit]

References[edit]

  1. Objectives: Clans, p. 10
  2. Flashpoint
  3. Battletech Adventures: Necromo Nightmare, p. 5
  4. Era Report 3145, p. 5
  5. Historical Operation Klondike, p. 45
  6. Technical Readout: 3057 Revised; pp. 96, 104, 106, 110
  7. Field Manual: Crusader Clans, p. 118
  8. Field Manual: Warden Clans, p. 119
  9. The Wars of Reaving, p. 40
  10. Wars of Reaving Supplemental; pp. 10
  11. 11.0 11.1 The Wars of Reaving, p. 22, "Crashing Home"
  12. Jihad Hot Spots: 3070, p. 67
  13. Objectives: Clans, p. 33
  14. Tamar Rising p. 67
  15. Children of Kerensky ch. 6
  16. Objectives: Clans, p. 12
  17. 17.0 17.1 Objectives: Draconis Combine, p. 4: "State of the Industry Table"
  18. Jihad: Final Reckoning, p. 107: "Draconis Combine"
  19. Objectives: Draconis Combine, p. 30
  20. Historical: Liberation of Terra Volume 2, p. 40
  21. Technical Readout: 3067, p. 198
  22. Jihad: Final Reckoning, p. 89
  23. Jihad: Final Reckoning, p. 107
  24. Historical: Liberation of Terra Volume 2, p. 51
  25. Jihad Hot Spots 3070, p. 43
  26. 26.0 26.1 26.2 Jihad: Final Reckoning, p. 97
  27. Handbook: House Davion, p. 168
  28. Handbook: House Davion, p. 165
  29. Dominions Divided, p. 125
  30. Jihad: Final Reckoning, p. 56
  31. To Ride the Chimera, p. 6
  32. Historical: Liberation of Terra Volume 2, p. 48
  33. Historical: Liberation of Terra Volume 2, p. 38
  34. 34.0 34.1 First Succession War, p. 61: "The War of Raids: House Steiner's Succession War"
  35. Technical Readout: 3075, p. 288: "Tharkad"
  36. First Succession War, p. 63
  37. Broken Blade, p. 13
  38. Objectives: Lyran Alliance, p. 24: "Gibbs"
  39. Field Manual: 3145, p. 121
  40. House Steiner (The Lyran Commonwealth), pp. 140–142: "Socioeconomics - Corporate Profiles - Nashan Diversified"
  41. 41.0 41.1 Jihad Hot Spots: 3070, p. 45
  42. Handbook: House Steiner, pp. 142–143: "Bowie and Ioto Profiles"
  43. Masters and Minions: The StarCorps Dossiers, p. 219: "O'Neil Yards Profile"
  44. Jihad: Final Reckoning, p. 113
  45. Jihad Hot Spots: Terra, p. 175
  46. 46.0 46.1 Field Manual: 3145, p. 187: "Magistracy of Canopus"
  47. Jihad: Final Reckoning, p. 112: "Clan Snow Raven"
  48. Jihad: Final Reckoning, p. 113: "Clan Industry"
  49. Objectives: Clans, p. 20
  50. Interstellar Expeditions: Interstellar Players 3, p. 40
  51. Interstellar Expeditions: Interstellar Players 3, p. 43
  52. Interstellar Expeditions: Interstellar Players 3, p. 27
  53. Interstellar Expeditions: Interstellar Players 3, p. 25
  54. Interstellar Expeditions: Interstellar Players 3, p. 69
  55. Explorer Corps, p. 20

Bibliography[edit]