Difference between revisions of "Shipyards"

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The shipyards are one of the most valuable and rare industries in the Battleship universe.
  
 
==Shipyards==  
 
==Shipyards==  
The shipyards are one of the most valuable and rare industries in the Battleship universe. Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
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Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips.  
 
Only a few shipyards are enough big and advanced to built WarShips.
 
Only a few shipyards are enough big and advanced to built WarShips.
 
A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard.  
 
A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard.  
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[[Capella Confederation]] Space:
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[[Capellan Confederation]] Space:
 
* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref>   
 
* [[Aris Memorial Yard]]: [[Necromo]] shipyards, only shipyards in capellan space, heavily guarded, capable of built DropShips, JumpShips and WarShips. Totally destroyed in the Jihad.<ref>''Jihad Final Reckoning'' p. 107</ref>   
 
* [[Keid Omicron shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips, destroyed by Amaris agents during [[Amaris Civil War]].<ref>''Historical Liberation of terra II'' p. 51</ref>  
 
* [[Keid Omicron shipyards]]: in orbit of [Keid]], capable of built DropShips and WarShips, destroyed by Amaris agents during [[Amaris Civil War]].<ref>''Historical Liberation of terra II'' p. 51</ref>  
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[[Lyran commonwealth]] Space:
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[[Lyran Commonwealth]] Space:
 
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[First Battle of Hesperus]] during the [[First Succesion War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
 
* [[Hesperus II]] shipyards, capabilities unknown. Totally destroyed by kuritan forces during the [[First Battle of Hesperus]] during the [[First Succesion War]]. Never rebuilt.<ref>''Broken Blade'' p. 13</ref>
 
* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
 
* [[Port Sydney naval shipyards]], capable of built DropShips, JumpShips and WarShips.<ref>''Handbook: House Steiner'', p. 142-143, "Bowie and Ioto Profiles"</ref>
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[[Terra]].
 
[[Terra]].
* [[Titan Yards]], capable of built DropShips, JumpShips and WarShips. Built by the Star League, reactivated by the [[Clan Snow Raven]] in 3081.<ref>''Jihad Final Reckoning'' p. 113</ref>
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* [[Titan Yards]], capable of built DropShips, JumpShips and WarShips. Main ShipYards of the Star League, [[ComStar]], [[Word of Blake]] and [[Republic of the Sphere]]. Damaged on the Jihad, repaired later.<ref>''Jihad Final Reckoning'' p. 113</ref>
  
  

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The shipyards are one of the most valuable and rare industries in the Battleship universe.

Shipyards

Esentially, they are orbital facilities who, sometimes with mining posts and industries in nearby planets, can repair, mantain and built DropShips, JumpShips and even WarShips. Only a few shipyards are enough big and advanced to built WarShips. A system with shipyards are one off the most rare and valuable to any state. As proof of this, it may be said than the Periphery system Star's End, a system without nothing special, was home of several big pirate groups, and later conquered by clan Hell's Horses, mainly because it has a little and primitive Shipyard. Another example was Kathil, in the Federated Suns. During FedCom Civil War was the scenery of the hardest battles of the war, with full armies of both sides destroyed without a clear winner, to ensure the control of the WarShips being built in orbit. The majority have been built by the Star League. There are no data about anyone built later, except The Clans. Most were destroyed in the Succession Wars, and most of those who survived were later destroyed or heavily damaged in the World of Blake Jihad. The damage in the last conflict was so extensive than put an end to the construction of new big WarShips. The only ones operatives in the Dark Age are survivors of the Jihad. Later only were built [[Pocket WarShips**. The known shipyards are:


Clan Space:


Clan Occupation Zones Space.


Draconis Combine Space:


Capellan Confederation Space:


Federated Suns Space:

  • Port Simon shipyards: Galax orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Totally destroyed by the Word of Blake during the Jihad.[13]
  • Stephen McKenna shipyards, in orbit of Kathil: orbital facilities, able to built and repair DropShips, JumpShips and WarShips. Half destroyed during the Jihad, later only can built DropShips and is expected than also JumpShips in a future.[14]
  • New Syrtis shipyards: the only ones in Capellan March, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can built JumpShips, and also at least one WarShips.[15]
  • Clyde shipyards: ir orbit above Firgrove, capable of built and repair DropShips, JumpShips and WarShips. Damaged during the Jihad, later can't built WarShips.[16]

Free Worlds League Space:


Lyran Commonwealth Space:


Outworlds Alliance space.


Terra.


Periphery Space:

  • Chaine Cluster shipyards: mid-sized, capable to repair DropShips, JumpShips and WarShips. Still operative in the Dark Age, taken and enlarged by Clan Diamond Shark.[30]
  • Star's End shipyards: little and primitive shipyards, only able to repair and built DropShips and JumpShips. Taken by clan Hell's Horses destroyed in the last staged of the Jihad.[31]
  • Rim World Republics Outpost#27 shipyards: two orbital shipyards, built by Rim World Republic. Destroyed in a civil war.[32]
  • Ross 248 shipyards: capable to repair and built DropShips and JumpShips. Still operative in the Dark Age.[33]
  • New Delphi shipyards: capable to repair and built DropShips and JumpShips, in orbit of Tonegawa Major, the largest New Delphi's moons. Still operative in the Dark Age.[34]
  • Columbus shipyards: capable to repair DropShips and JumpShips, built inside a moon in orbit of Columbus, destroyed by Blakist forces in the early stages of the Jihad.[35]

Images

Bibliography

References

  1. Field Manual Crusader Clans p. 118
  2. Field Manual: Warden Clans p. 119
  3. Jihad Hot Spots: 3070 p. 67
  4. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  5. Jihad: Final Reckoning, p. 107, "Draconis Combine"
  6. Objectives: Draconis Combine, p. 4, "State of the Industry Table"
  7. Objectives: Draconis Combine, p. 30
  8. Historical Liberation of Terra 2 p. 40
  9. A Technical Readout 3067 p. 198
  10. Jihad Final Reckoning p. 89
  11. Jihad Final Reckoning p. 107
  12. Historical Liberation of terra II p. 51
  13. Jihad Hot Spots 3070 p. 43
  14. Jihad Final Reckoning p. 97
  15. Jihad Final Reckoning p. 97
  16. Jihad Final Reckoning p. 97
  17. Jihad Final Reckoning p. 56
  18. To Ride the Chimaera p. 06
  19. Historical Liberation of Terra 2 p. 48
  20. Historical Liberation of Terra 2 p. 38
  21. Broken Blade p. 13
  22. Handbook: House Steiner, p. 142-143, "Bowie and Ioto Profiles"
  23. First Succession War, p. 61, "The War of Raids: House Steiner's Succession War"
  24. Jihad Hot Spots 3070 p. 43
  25. Jihad Final Reckoning p. 85
  26. A Technical Readout 3067 p. 214
  27. Jihad Final Reckoning p. 85
  28. Interestellar Expeditions: Interestellar players 3 p. 114
  29. Jihad Final Reckoning p. 113
  30. Interestellar Expeditions: Interestellar players 3 p. 40
  31. Interestellar Expeditions: Interestellar players 3 p. 43
  32. Interestellar Expeditions: Interestellar players 3 p. 27
  33. Interestellar Expeditions: Interestellar players 3 p. 25
  34. Interestellar Expeditions: Interestellar players 3 p. 69
  35. Explorer Corps (Sourcebook) p. 20