Smoke Arrow Missile
Sarna News
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Bad 'Mechs - Yeoman
- Read more →
Revision as of 02:17, 8 September 2019 by Admiral Obvious (talk | contribs) (→Game Rules: Clarified. With the old wording, it was entirely possible for these rounds to do literally nothing if the shooter was distant enough.)
Description
The Smoke Arrow Missile was an alternative Arrow IV Artillery missile. Instead of exploding upon impact, these missiles create billowing clouds of obscuring smoke at the target location. The potential to create literal a "fog of war" on the battlefield can be used to hide troop movements and other actions from the enemy.[1]
Rules
Game Rules
Smoke Arrow Missiles follow all normal rules of unguided artillery. Each shot fills one hex and the adjacent hexs with Heavy Smoke that rises 2 levels high and lasts until the end of the third round after impact.[1]