Difference between revisions of "Sniper Artillery Piece"

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==Description==
 
==Description==
The Sniper Rifle Artillery piece is the smaller cousin to the [[Long Tom Artillery Piece]] designed by [[Armstrong Industries]]
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The Sniper Rifle Artillery piece is the smaller cousin to the [[Long Tom Artillery Piece]] designed by [[Armstrong Industries]].  As the second most-powerful tube artillery in the [[Inner Sphere]], the Sniper has an effective range of 9 kilometers.<ref>''Technical Readout: 3085'', p. 32</ref>  While usable as [[Field Artillery|field artillery]], the Sniper is also mounted on several vehicles: the [[Marksman]], [[Padilla Artillery Tank]], [[Sniper Artillery (Combat Vehicle)|Sniper Artillery Tank]], and [[Teppō]].
  
  
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===Rules Revision===
 
===Rules Revision===
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.
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The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction [[Total Warfare]] rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournament, thus Non-Tournament Legal.
  
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).  The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
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The Sniper artillery's ammunition options were expanded to include [[Smoke Shell|Smoke]], Anti-Personnel, [[Illumination Shell|Illumination]], Incendiary, [[Copperhead Shell|Copperhead]], [[Flechette Shell|Flechette]], [[Thunder Shell|Thunder/FASCAM]], [[Cluster Shell|Cluster]], and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery).  The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
 
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*''[[BattleTech Master Rules]]''
 
*''[[BattleTech Master Rules]]''
 
*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
 
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*''[[Technical Readout: 3085]]''
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Artillery_Weapons]]
 
[[Category:Artillery_Weapons]]

Revision as of 14:12, 26 June 2011

Sniper
Production information
Type Artillery
Tech Base Inner Sphere
Year Availability 1950's
Technical specifications
Heat 10
Damage 20/10[1]
Minimum Range -
Short Range -
Medium Range -
Long Range 18 Maps[2]
Tons 20
Critical Slots 20
Ammo Per Ton 10
Cost (unloaded) 300,000
Ammo Cost (per ton) 6,000
BV (1.0) ?
BV (2.0) 85

Description

The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries. As the second most-powerful tube artillery in the Inner Sphere, the Sniper has an effective range of 9 kilometers.[3] While usable as field artillery, the Sniper is also mounted on several vehicles: the Marksman, Padilla Artillery Tank, Sniper Artillery Tank, and Teppō.


Models

The Sniper Artillery Piece is manufactured on the following planets:

Brand Planet Company
Sniper Rifle Bainsville Armstrong Industries


Rules

Rules Revision

The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournament, thus Non-Tournament Legal.

The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Flechette, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.

See Also

(References to Sniper Artillery Piece)

References

  1. Tactical Operation, p. 423 - "Artillery Ordnance" - Sniper damage capacity using High Explosive (Standard) rounds.
  2. Tactical Operation, p. 404 - "Heavy Weapons and Equipment Combat Data - Sniper maximum range".
  3. Technical Readout: 3085, p. 32
  • BattleTech Compendium: Rules of Warfare, p. 116
  • BattleTech Master Rules, p. 116
  • Tactical Operations, p. 284

Bibliography