Difference between revisions of "Stone Rhino (Behemoth)"

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{{Update Needed|[[Recognition Guide: ilClan, vol. 2]]}}
 
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
| image        = StoneRhino.jpg
 
| image        = StoneRhino.jpg
 
| name        = Stone Rhino (Behemoth)
 
| name        = Stone Rhino (Behemoth)
| manufacturer = [[Tokasha MechWorks]]
+
| manufacturer =
 +
[[Csesztreg Industriplex Alpha]]
 +
----
 +
[[Tokasha MechWorks]]
 
|production year=2847
 
|production year=2847
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/318/ MUL online date for the ''{{PAGENAME}}'']''</ref>
 
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/318/ MUL online date for the ''{{PAGENAME}}'']''</ref>
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==Description==
 
==Description==
The '''''Stone Rhino''''' was one of the most remarkable surprises sprung upon the [[Inner Sphere]] by the invading [[Clans]]. The Inner Sphere named the 'Mech '''''Behemoth'''''. It was apparently derived from the ''[[Matar (BattleMech)|Matar]]'', which was also known as "Amaris' Folly".
+
The '''''Stone Rhino''''' was one of the most remarkable surprises sprung upon the [[Inner Sphere]] by the invading [[Clans]]. The Inner Sphere named the 'Mech '''''Behemoth'''''. It was apparently derived from the ''[[Matar (BattleMech)|Matar]]'', which was also known as "Amaris' Folly".<ref name=TRO3055-128>''Technical Readout: 3055'', p. 128 "Clan 'Mechs - Second-Line 'Mechs - Behemoth"</ref>
  
Mainly seen in [[Clan Smoke Jaguar]], only a small number of these massive machines have been sighted. No other Clan appeared to field this design, but because it is a venerable design, other Clans are suspected to possess some, widely spread throughout their ''[[touman]]s''.  
+
Developed during the [[Golden Century]] as somewhat of a passion project, the [[Scientist Caste]] of [[Clan Smoke Jaguar]] sought to prove the superiority of the Clans by turning the flawed ''Matar'' into a successful design to achieve what the Inner Sphere could not, the resulting 'Mech rechristened the ''Stone Rhino'' in honor of the nearly indestructible beat native to [[Eden]]. Mainly seen in the Smoke Jaguars ''[[touman]]'', though produced in limited numbers scattered examples of the ''Stone Rhino'' do appear in other Clans. Despite the low production numbers, thanks to their durability most ''Stone Rhino''s in existence are ancient machines with long and storied histories of their combat actions and their quirks in the hangar.<ref name=RGIV2p10>''Recognition Guide: ilClan, vol. 2'', p10 "Stone Rhino (Behmoth)"</ref>
  
Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The ''Stone Rhino'' made use of eighteen tons of standard armor. It could jump up to ninety meters in one bound.
+
Following the fall of the Smoke Jaguars, [[Clan Goliath Scorpion]]'s need for new machines to defend their captured Jaguar holdings led themselves to revisit the ''Matar''s original design specs, rapidly developing a visually different and powerful "new" 'Mech that was immediately put into production on [[Tokasha]] under the ''Stone Rhino'' name. The Scorpions would soon need to scramble to establish new production elsewhere after [[Clan Hell's Horses]] captured their Tokasha holdings allowing them to produce new variants, the Horses ultimately establishing a production line for the 'Mech on [[Csesztreg]] following their ejection from the [[Clan Homeworlds]].<ref name=RGIV2p10/> <ref name=TRO3055Up120>''Technical Readout: 3055 Upgrade'', p. 120 "Behemoth 2"</ref>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The design featured [[Large Pulse Laser]]s in each arm, twin [[Gauss Rifle]]s mounted in each side torso, and an almost superfluous [[Small Pulse Laser]] located near the cockpit. The ''Stone Rhino'' also sported an interesting feature; each arm contained a retractable, shock-absorbing cowl covering the weapon barrels. This allowed [[MechWarrior (pilot)|MechWarriors]] to use the arms as battering rams without damaging the weaponry.
+
Though visually resembling the ''Matar'', the ''Stone Rhino'' is ten lighter than "Amaris' Folly", achieiving a roughly similar damage output through superior Clan weaponry. The design features a [[Kolibri Delta Series]] [[Large Pulse Laser]] in each arm, a [[Thunderstroke Series 2B]] [[Gauss Rifle]] mounted in each side torso, and an almost superfluous [[Chi Series]] [[Small Pulse Laser]] located near the cockpit. The ''Stone Rhino'' also sports an interesting feature; each arm contains a retractable, shock-absorbing cowl covering the weapon barrels. This allows [[MechWarrior (pilot)|MechWarriors]] to use the arms as battering rams without damaging the weaponry.<ref name=TRO3055-128/> <ref name=RGIV2p10/>
 +
 
 +
Similar to its progenitor, the ''Stone Rhino'' is a fairly slow design with the additional of [[Jump Jet]]s barely mitigating the mobility issues over short distances. Eighteen tons of armor provides reasonable protection until the 'Mech becomes a target of priority. Thus while bringing awesome firepower, these machines cannot be often used effectively by many commanders because they cannot afford to lose one.<ref name=TRO3055-128/> <ref name=RGIV2p10/>
  
 
==Variants==
 
==Variants==
*;''Stone Rhino'' 2 : In order to plug holes in their ''touman'', [[Clan Goliath Scorpion]] scientists revisited the ''Behemoth''. Like Clan Smoke Jaguar before them, they upgraded and improved upon the design. This version used an [[Fusion Engine - XL|Extra-light Engine]] to mount a pair of Thunderstroke Series 2b Gauss Rifles along the top of the 'Mech. Each arm carried a Series 4D-2 [[Heavy Large Laser]], a Series 22a [[Heavy Medium Laser]], and a General Systems [[Heavy Small Laser]]. It retained the shock-absorbing cowls of the original. Another pair of Heavy Mediums protected the rear of the 'Mech. A head-mounted Shield-3 [[Anti-Missile System]] defended against missiles, while an [[Anti-Personnel Pod]] in each leg discouraged unarmored [[infantry]]. This design had [[jump jet]]s, nineteen tons of armor, and a meager sixteen [[double heat sink]]s.<ref name=TRO120>''Technical Readout: 3055 Upgrade'', p. 120</ref> BV (1.0) = 2,531,<ref>''Record Sheets: 3055 Upgrade'', p. 199</ref> BV (2.0) = 3,107<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 204</ref>
+
*;''Stone Rhino'' 2 : In order to plug holes in their ''touman'', [[Clan Goliath Scorpion]] scientists revisited the ''Behemoth''. Like Clan Smoke Jaguar before them, they upgraded and improved upon the design. This version used an [[Fusion Engine - XL|Extra-light Engine]] to mount a pair of Thunderstroke Series 2b Gauss Rifles along the top of the 'Mech. Each arm carried a [[Series 4D-2]] [[Heavy Large Laser]], a [[Series 22a]] [[Heavy Medium Laser]], and a [[General Systems]] [[Heavy Small Laser]]. It retained the shock-absorbing cowls of the original. Another pair of Heavy Mediums protected the rear of the 'Mech. A head-mounted [[Shield-3]] [[Anti-Missile System]] defended against missiles, while an [[Anti-Personnel Pod]] in each leg discouraged unarmored [[infantry]]. This design had jump jets, nineteen tons of armor, and a meager sixteen [[double heat sink]]s.<ref name=TRO3055Up120/> BV (1.0) = 2,531,<ref>''Record Sheets: 3055 Upgrade'', p. 199</ref> BV (2.0) = 3,107<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 204</ref>
  
*;''Stone Rhino'' 3 : A [[Clan Hell's Horses]] variant made use of two Large Pulse Lasers in each arm and two [[ATM 9]]s with four tons of ammo in the torso. Two [[ER Micro Laser]]s to protect the 'Mech's rear arc, while the other equipment was removed to add heat sinks.<ref name=TRO120 /> BV (1.0) = 2,795,<ref>''Record Sheets: 3055 Upgrade'', p. 200</ref> BV (2.0) = 3,072<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 205</ref>
+
*;''Stone Rhino'' 3 : A Clan Hell's Horses variant made use of two Large Pulse Lasers in each arm and two [[ATM 9]]s with four tons of ammo in the torso. Two [[ER Micro Laser]]s to protect the 'Mech's rear arc, while the other equipment was removed to add heat sinks.<ref name=TRO3055Up120/> BV (1.0) = 2,795,<ref>''Record Sheets: 3055 Upgrade'', p. 200</ref> BV (2.0) = 3,072<ref>''Record Sheets: 3055 Upgrades Unabridged'', p. 205</ref>
  
*;''Stone Rhino'' 4 : A variable range variant, the Stone Rhino 4 uses an [[XL Engine]] to provide weight savings for four [[LRM 10]]s to lay down impressive long range fire.  Backing these up are a pair of [[Ultra AC-10]]s for mid-range engagements.  From there, four [[ER Medium Laser]]s provide a solid short range punch.  Lastly, four [[Machine Gun]]s provide anti-infantry support.  These combine to make a solid and well rounded configuration.  BV (2.0) = 2,601<ref>[http://masterunitlist.info/Unit/Details/3814/behemoth-stone-rhino-4 MUL Profile of the Stone Rhino 4 - BV/Intro Date/Alpha Strike Data Card]</ref>
+
*;''Stone Rhino'' 4 : A Smoke Jaguar test platform, the ''Stone Rhino'' 4 is a variable range variant which uses an [[XL Engine]] to provide weight savings for four [[LRM 10]]s to lay down impressive long range fire.  Backing these up are a pair of [[Ultra AC-10]]s for mid-range engagements.  From there, four [[ER Medium Laser]]s provide a solid short range punch.  Lastly, four [[Machine Gun]]s provide anti-infantry support.  These combine to make a solid and well rounded configuration.<ref name=RGIV2p10/> BV (2.0) = 2,601<ref>[http://masterunitlist.info/Unit/Details/3814/behemoth-stone-rhino-4 MUL Profile of the Stone Rhino 4 - BV/Intro Date/Alpha Strike Data Card]</ref>
  
*;''Stone Rhino'' 5 : A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph.  It is armed with four [[LB-5X]] Autocannons mounted in the torsos backed up by six [[ER Medium Laser]]s in the arms. BV (2.0) 2,157<ref>[http://masterunitlist.info/Unit/Details/3815/behemoth-stone-rhino-5 MUL Profile of the Stone Rhino 5 - BV/Intro Date/Alpha Strike Data Card.]</ref>
+
*;''Stone Rhino'' 5 : A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph.  It is armed with four [[LB-5X]] Autocannons mounted in the torsos backed up by six [[ER Medium Laser]]s in the arms. <ref name=RGIV2p10/> BV (2.0) 2,157<ref>[http://masterunitlist.info/Unit/Details/3815/behemoth-stone-rhino-5 MUL Profile of the Stone Rhino 5 - BV/Intro Date/Alpha Strike Data Card.]</ref>
  
*;''Stone Rhino'' 6 : A close combat design based on the Stone Rhino 5, the Stone Rhino 6 is armed with a simple yet effective loadout of 14 [[Medium Pulse Laser]]s.  These are backed up by a single [[ER Small Laser]].  BV (2.0) = 2,981<ref>[http://masterunitlist.info/Unit/Details/3816/behemoth-stone-rhino-6 MUL Profile of the Stone Rhino 6 - BV/Intro Date/Alpha Strike Data Card.]</ref>
+
*;''Stone Rhino'' 6 : A close combat dueling design based on the ''Stone Rhino'' 5, the ''Stone Rhino'' 6 is armed with a simple yet effective loadout of 14 [[Medium Pulse Laser]]s.  These are backed up by a single [[ER Small Laser]].<ref name=RGIV2p10/> BV (2.0) = 2,981<ref>[http://masterunitlist.info/Unit/Details/3816/behemoth-stone-rhino-6 MUL Profile of the Stone Rhino 6 - BV/Intro Date/Alpha Strike Data Card.]</ref>
 +
 
 +
*;''Stone Rhino'' 7 : A space combat 'Mech based on the standard model, the ''Stone Rhino'' 7 replaces twin Gauss Rifles with a trio of [[ER Large Laser]]s, one mounted in each torso section, with the remaining space devoted to additional [[Double Heat Sink]]s.<ref name=RGIV2p10/> BV (2.0) = 2,804 <ref name=RGIV2p35>''Recognition Guide: ilClan, vol. 2'', p35 "Stone Rhino (Behmoth) 7"</ref>
 +
 
 +
*;''Stone Rhino'' 8 : A Dark Age variant of the standard model produced by the Hell's Horses, the ''Stone Rhino'' 8 drops the jump jets for an [[Actuator Enhancement System]] in each arm, trading modbility for enhanced accuracy.<ref name=RGIV2p10/> BV (2.0) = 2,981<ref name=RGIV2p36>''Recognition Guide: ilClan, vol. 2'', p36 "Stone Rhino (Behmoth) 8"</ref>
 +
 
 +
===Custom Variants===
 +
*;''Behemoth'' Zed : Including a ''Stone Rhino'' among his forces fully aware it would stand out, [[Colonel]] [[Jaime Wolf]]'s decision appears to be one of sheer cheek, a means of announcing his [[Wolf's Dragoons]] [[mercenary unit]] as something out of the ordinary. Assigned to [[Gordon Zed]] of the [[Zalman (Bloodname)|Zalman]] [[Bloodname]], even downgraded with primitive [[Succession Wars era]] technology his ''Behemonth'' was a powerful 'Mech that caused mass panic and confusion whenever it took to the field with [[Alpha Regiment (Wolf's Dragoons)|Alpha Regiment]] during the [[Third Succession War]]. Like many Dragoons, Zed and his ''Behemoth'' would fall during the brutal [[Battle of Misery]], and though the [[Draconis Combine]] might have salvaged the 'Mech, they were never able to repair or reproduce it.<ref name=WDp51>''Wolf's Dragoons (sourcebook)'', p. 51</ref> <ref name=RGIV2p10/>
  
 
==Related BattleMechs==
 
==Related BattleMechs==
 
 
* '''''[[Matar (BattleMech)|Matar]]''''' - The original failed prototype, the ''Matar'' massed over one hundred tons and experienced extreme stresses on its leg actuators that effectively prevented the 'Mech from moving. The project ended when [[Stefan Amaris]] had the design staff executed for "treasonous incompetence".
 
* '''''[[Matar (BattleMech)|Matar]]''''' - The original failed prototype, the ''Matar'' massed over one hundred tons and experienced extreme stresses on its leg actuators that effectively prevented the 'Mech from moving. The project ended when [[Stefan Amaris]] had the design staff executed for "treasonous incompetence".
  
 
==Notes==
 
==Notes==
* Prior to the [[Battle of Misery]], [[Wolf's Dragoons]] apparently counted a ''Behemoth'' BattleMech in its [[Alpha Regiment (Wolf's Dragoons)|Alpha Regiment]], piloted by a Gordon Zed. This 'Mech presumably used 3025-era technology, but an exact description was never published. Both the 'Mech and its MechWarrior were destroyed on [[Misery]].<ref>''Wolf's Dragoons (sourcebook)'', p. 51</ref>
 
 
* Captain [[Jeremiah Rose]] in a ''[[Masakari]]'' and [[Antioch Bell]] in a ''[[Banshee (BattleMech)|Banshee]]'' faced one of these on Courcheval. They ended up withdrawing from the fight. They later learn the name of the Mech and that the local [[Clan Nova Cat]] garrison cluster had "no less than three of the giants, maybe more."<ref>''[[D.R.T.]]'', ch. 22, 27</ref>
 
* Captain [[Jeremiah Rose]] in a ''[[Masakari]]'' and [[Antioch Bell]] in a ''[[Banshee (BattleMech)|Banshee]]'' faced one of these on Courcheval. They ended up withdrawing from the fight. They later learn the name of the Mech and that the local [[Clan Nova Cat]] garrison cluster had "no less than three of the giants, maybe more."<ref>''[[D.R.T.]]'', ch. 22, 27</ref>
 
* In German products the unit's proper Clan name was perfectly translated to '''Felsrhino'''. The unit's proper Inner Sphere name was altered to '''Koloss''', which means ''Colossus''.
 
* In German products the unit's proper Clan name was perfectly translated to '''Felsrhino'''. The unit's proper Inner Sphere name was altered to '''Koloss''', which means ''Colossus''.
Line 77: Line 86:
 
*''[[BattleMech Manual]]''
 
*''[[BattleMech Manual]]''
 
*[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]
 
*[http://www.classicbattletech.com/downloads/MasterUnitList_v1-66p_Names.pdf Master Unit List.pdf]
 +
*''[[Recognition Guide: ilClan, vol. 2]]''
 
*''[[Record Sheets: 3055 Upgrade]]''
 
*''[[Record Sheets: 3055 Upgrade]]''
 
*''[[Record Sheets: 3055/3058]]''
 
*''[[Record Sheets: 3055/3058]]''

Revision as of 01:05, 20 September 2020

Stone Rhino (Behemoth)
Stone Rhino (Behemoth)
Production information
Manufacturer Csesztreg Industriplex Alpha

Tokasha MechWorks

Production Year 2847[1]
Class Assault
Cost 10,512,000 C-bills
Technical specifications
'Mech type Clan BattleMech
Mass 100 tons
Chassis Star League Monster (Standard)
Armor Compound 12A1 Standard with CASE
Engine 300 Standard
Speed 54.0 km/h
Jump Jets Grandthrust Mk. 5
Armament
BV (1.0) 2,626[2]
BV (2.0) 3,001[3]


Description

The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. The Inner Sphere named the 'Mech Behemoth. It was apparently derived from the Matar, which was also known as "Amaris' Folly".[4]

Developed during the Golden Century as somewhat of a passion project, the Scientist Caste of Clan Smoke Jaguar sought to prove the superiority of the Clans by turning the flawed Matar into a successful design to achieve what the Inner Sphere could not, the resulting 'Mech rechristened the Stone Rhino in honor of the nearly indestructible beat native to Eden. Mainly seen in the Smoke Jaguars touman, though produced in limited numbers scattered examples of the Stone Rhino do appear in other Clans. Despite the low production numbers, thanks to their durability most Stone Rhinos in existence are ancient machines with long and storied histories of their combat actions and their quirks in the hangar.[5]

Following the fall of the Smoke Jaguars, Clan Goliath Scorpion's need for new machines to defend their captured Jaguar holdings led themselves to revisit the Matars original design specs, rapidly developing a visually different and powerful "new" 'Mech that was immediately put into production on Tokasha under the Stone Rhino name. The Scorpions would soon need to scramble to establish new production elsewhere after Clan Hell's Horses captured their Tokasha holdings allowing them to produce new variants, the Horses ultimately establishing a production line for the 'Mech on Csesztreg following their ejection from the Clan Homeworlds.[5] [6]

Weapons and Equipment

Though visually resembling the Matar, the Stone Rhino is ten lighter than "Amaris' Folly", achieiving a roughly similar damage output through superior Clan weaponry. The design features a Kolibri Delta Series Large Pulse Laser in each arm, a Thunderstroke Series 2B Gauss Rifle mounted in each side torso, and an almost superfluous Chi Series Small Pulse Laser located near the cockpit. The Stone Rhino also sports an interesting feature; each arm contains a retractable, shock-absorbing cowl covering the weapon barrels. This allows MechWarriors to use the arms as battering rams without damaging the weaponry.[4] [5]

Similar to its progenitor, the Stone Rhino is a fairly slow design with the additional of Jump Jets barely mitigating the mobility issues over short distances. Eighteen tons of armor provides reasonable protection until the 'Mech becomes a target of priority. Thus while bringing awesome firepower, these machines cannot be often used effectively by many commanders because they cannot afford to lose one.[4] [5]

Variants

  • Stone Rhino
    A Clan Hell's Horses variant made use of two Large Pulse Lasers in each arm and two ATM 9s with four tons of ammo in the torso. Two ER Micro Lasers to protect the 'Mech's rear arc, while the other equipment was removed to add heat sinks.[6] BV (1.0) = 2,795,[9] BV (2.0) = 3,072[10]
  • Stone Rhino
    A Smoke Jaguar test platform, the Stone Rhino 4 is a variable range variant which uses an XL Engine to provide weight savings for four LRM 10s to lay down impressive long range fire. Backing these up are a pair of Ultra AC-10s for mid-range engagements. From there, four ER Medium Lasers provide a solid short range punch. Lastly, four Machine Guns provide anti-infantry support. These combine to make a solid and well rounded configuration.[5] BV (2.0) = 2,601[11]
  • Stone Rhino
    A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph. It is armed with four LB-5X Autocannons mounted in the torsos backed up by six ER Medium Lasers in the arms. [5] BV (2.0) 2,157[12]
  • Stone Rhino
    A close combat dueling design based on the Stone Rhino 5, the Stone Rhino 6 is armed with a simple yet effective loadout of 14 Medium Pulse Lasers. These are backed up by a single ER Small Laser.[5] BV (2.0) = 2,981[13]
  • Stone Rhino
    A space combat 'Mech based on the standard model, the Stone Rhino 7 replaces twin Gauss Rifles with a trio of ER Large Lasers, one mounted in each torso section, with the remaining space devoted to additional Double Heat Sinks.[5] BV (2.0) = 2,804 [14]
  • Stone Rhino
    A Dark Age variant of the standard model produced by the Hell's Horses, the Stone Rhino 8 drops the jump jets for an Actuator Enhancement System in each arm, trading modbility for enhanced accuracy.[5] BV (2.0) = 2,981[15]

Custom Variants

Related BattleMechs

  • Matar - The original failed prototype, the Matar massed over one hundred tons and experienced extreme stresses on its leg actuators that effectively prevented the 'Mech from moving. The project ended when Stefan Amaris had the design staff executed for "treasonous incompetence".

Notes

  • Captain Jeremiah Rose in a Masakari and Antioch Bell in a Banshee faced one of these on Courcheval. They ended up withdrawing from the fight. They later learn the name of the Mech and that the local Clan Nova Cat garrison cluster had "no less than three of the giants, maybe more."[17]
  • In German products the unit's proper Clan name was perfectly translated to Felsrhino. The unit's proper Inner Sphere name was altered to Koloss, which means Colossus.

Design Quirks

The Stone Rhino (Behemoth) has the following Design Quirk:[18]

Gallery

References

  1. MUL online date for the Stone Rhino (Behemoth)
  2. Record Sheets: 3055 Upgrade, p. 198
  3. Record Sheets: 3055 Upgrades Unabridged, p. 203
  4. 4.0 4.1 4.2 Technical Readout: 3055, p. 128 "Clan 'Mechs - Second-Line 'Mechs - Behemoth"
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Recognition Guide: ilClan, vol. 2, p10 "Stone Rhino (Behmoth)"
  6. 6.0 6.1 6.2 Technical Readout: 3055 Upgrade, p. 120 "Behemoth 2"
  7. Record Sheets: 3055 Upgrade, p. 199
  8. Record Sheets: 3055 Upgrades Unabridged, p. 204
  9. Record Sheets: 3055 Upgrade, p. 200
  10. Record Sheets: 3055 Upgrades Unabridged, p. 205
  11. MUL Profile of the Stone Rhino 4 - BV/Intro Date/Alpha Strike Data Card
  12. MUL Profile of the Stone Rhino 5 - BV/Intro Date/Alpha Strike Data Card.
  13. MUL Profile of the Stone Rhino 6 - BV/Intro Date/Alpha Strike Data Card.
  14. Recognition Guide: ilClan, vol. 2, p35 "Stone Rhino (Behmoth) 7"
  15. Recognition Guide: ilClan, vol. 2, p36 "Stone Rhino (Behmoth) 8"
  16. Wolf's Dragoons (sourcebook), p. 51
  17. D.R.T., ch. 22, 27
  18. BattleMech Manual, p. 90 Design Quirk Table - Stone Rhino (Behemoth) Entry

Bibliography