Difference between revisions of "Tactical Handbook"

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{{InfoBoxBook
 
{{InfoBoxBook
| image = Tactical_Handbook.gif
+
| image = Tactical Handbook.jpg
 
| name = Tactical Handbook
 
| name = Tactical Handbook
 +
| product development = [[Rob Cruz]] <br /> [[Scott Jenkins]] <br /> [[Sam Lewis]]
 +
| primary writing = [[Jim Long]] <br /> [[Stuart Johnson]]
 +
| cover =
 +
| illustrations = [[Doug Chaffee]] <br /> [[Paul Daly]] <br /> [[John Paul Lona]] <br /> [[Earl Geier]] <br /> [[Allen Nunis]] <br /> [[Larry MacDougall]]
 +
| type = Rule Book
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1994
 
| year = 1994
 +
| pages = 79
 
| production code = 8630
 
| production code = 8630
| ISBN = 1-55560-212-6
+
| ISBN = 1555602126
| MSRP = 12.00
 
| type = Rules Expansion
 
| primary writing =
 
*[[Jim Long]]
 
*[[Stuart Johnson]]
 
| product development =
 
*[[Rob Cruz]]
 
*[[Scott Jenkins]]
 
*[[Sam Lewis]]
 
| illustrations =
 
*[[Doug Chaffee]]
 
*[[Paul Daly]]
 
*[[John Paul Lona]]
 
*[[Earl Geier]]
 
*[[Allen Nunis]]
 
*[[Larry MacDougall]]
 
| pages = 79
 
 
}}
 
}}
 
  
 
==Description==
 
==Description==
 
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
 
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
 
  
 
==Contents==
 
==Contents==
*Introduction
+
* Introduction
*New Rules
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* New Rules
::Thunder LRMs
+
** [[Thunder LRM]]s
:Double-Blind Rules
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** [[Double-Blind Rules]]
:Operational Game
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** Operational Game
:Combat Values
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** [[Combat Value]]s
:Level Three Rules
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::Modified Movement Sequence
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* [[Level Three]] Rules
::Artillery
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** Modified Movement Sequence
::BattleMech Engine Explosions
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** Artillery
::BattleMech Sensors
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** BattleMech Engine Explosions
::Craters
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** BattleMech Sensors
::Disengaging PPC field inhibitors
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** Craters
::Four-Legged 'Mechs
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** Disengaging PPC field inhibitors
::Hidden Placement
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** [[Four-Legged 'Mech]]s
::Hot Loading LRMs
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** Hidden Placement
::Interlocking Streak Missiles
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** Hot Loading LRMs
::Jumping Fire
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** Interlocking Streak Missiles
::[[Land Air 'Mech]]s
+
** Jumping Fire
::Line of Sight
+
** [[Land Air 'Mech]]s
:::Partial Cover
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** Line of Sight
::MechWarrior Damage
+
** Partial Cover
::Selecting Terrain Elevation
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** MechWarrior Damage
*New Equipment
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** Selecting Terrain Elevation
:Ballistic Weapons
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::[[Caseless Ammunition]]
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* New Equipment
::[[Hyper-Velocity Autocannon]]s
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** Ballistic Weapons
::[[LB-X Autocannon]]s
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*** [[Caseless Ammunition]]
::[['Mech Mortars]]
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*** [[Hyper-Velocity Autocannon]]s
::[[Ultra Autocannon]]s
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*** [[LB-X Autocannon]]s
:Missile Systems
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*** [['Mech Mortars]]
::[[AX Warhead|AX (Acid) Warhead]]
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*** [[Ultra Autocannon]]s
::[[Anti-Personnel Warhead|Anti-Personnel (AP) Warhead]]
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** Missile Systems
::[[Dead-Fire Missiles]]
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*** [[AX Warhead|AX (Acid) Warhead]]
::Extended Long-Range Missiles
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*** [[Anti-Personnel Warhead|Anti-Personnel (AP) Warhead]]
::[[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
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*** [[Dead-Fire Missiles]]
::[[Magnetic-Pulse Warhead]]
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*** Extended Long-Range Missiles
::[[Smoke Warhead]]
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*** [[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
::[[Streak Missile System]]s
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*** [[Magnetic-Pulse Warhead]]
::[[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
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*** [[Smoke Warhead]]
::Thunderbolt Launcher
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*** [[Streak Missile System]]s
:Physical Weapons
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*** [[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
::[[Claw]]
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*** Thunderbolt Launcher
::[[Mace]]
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** Physical Weapons
:BattleMech Accessories
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*** [[Claw]]
::[[Angel ECM Suite]]
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*** [[Mace]]
::[[Bloodhound Active Probe]]
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** BattleMech Accessories
::[[Command Console]]
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*** [[Angel ECM Suite]]
::[[Coolant Pod|Coolant System]]
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*** [[Bloodhound Active Probe]]
::[[Mechanical Jump Boosters]]
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*** [[Command Console]]
::[[Watchdog System]]
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*** [[Coolant Pod|Coolant System]]
:Defensive Armaments
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*** [[Mechanical Jump Boosters]]
::[[Blazer Armor]]
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*** [[Watchdog System]]
::[[Glazed Armor]]
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** Defensive Armaments
::[[Laser Anti-Missile System]]
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*** [[Blazer Armor]]
:Static Defenses
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*** [[Glazed Armor]]
::Bunkers
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*** [[Laser Anti-Missile System]]
::Field Works
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** Static Defenses
::Fortifications
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*** Bunkers
::Installations
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*** Field Works
:MechWarrior Gear
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*** Fortifications
::Ablative/Flak Cooling Suit and Vest
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*** Installations
::Computer Voice Circuit
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** MechWarrior Gear
::SLDF Neurohelmet
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*** Ablative/Flak Cooling Suit and Vest
:Weapon and Equipment Tables
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*** Computer Voice Circuit
 +
*** [[SLDF]] [[Neurohelmet]]
 +
 
 +
* Weapon and Equipment Tables
  
 
==Notes==
 
==Notes==
*A number of pieces of optional equipment are carried over from [[Unbound]], an earlier book with optional tech.
+
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
*The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
+
* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
*The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]] only LB-X and Ultra [[Autocannon]]s and Streak launchers which would later become [[Level 2]] with the [[Field Manual: Draconis Combine]] and [[Field Manual: Free Worlds League]] prior to their "official" inclusion in [[BattleTech Master Rules]].
+
* The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
  
 
[[Category:Books]]
 
[[Category:Books]]

Revision as of 14:24, 3 December 2008

Template:InfoBoxBook

Description

The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included so called Level 3 optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.

Contents

  • Level Three Rules
    • Modified Movement Sequence
    • Artillery
    • BattleMech Engine Explosions
    • BattleMech Sensors
    • Craters
    • Disengaging PPC field inhibitors
    • Four-Legged 'Mechs
    • Hidden Placement
    • Hot Loading LRMs
    • Interlocking Streak Missiles
    • Jumping Fire
    • Land Air 'Mechs
    • Line of Sight
    • Partial Cover
    • MechWarrior Damage
    • Selecting Terrain Elevation
  • Weapon and Equipment Tables

Notes