Difference between revisions of "Tactical Handbook"

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{{InfoBoxBook
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{{InfoBoxProduct
| image = Tactical Handbook.gif
+
| image               = Tactical Handbook.gif
| name = Tactical Handbook
+
| name               =
| product development = [[Rob Cruz]] <br /> [[Scott Jenkins]] <br /> [[Sam Lewis]]
+
| type                = Rules supplement
| primary writing = [[Jim Long]] <br /> [[Stuart Johnson]]
+
| author              =  
| cover = [[Doug Chaffee]]
+
| development         = [[Rob Cruz]]<br />[[Scott Jenkins]]<br />[[Sam Lewis (person)|Sam Lewis]]
| illustrations = [[Paul Daly]] <br /> [[John Paul Lona]] <br /> [[Earl Geier]] <br /> [[Allen Nunis]] <br /> [[Larry MacDougall]]
+
| primarywriting      = [[Jim Long]]<br />[[Stuart Johnson]] (LAM rules)
| type = Rule Book
+
| pages              = 80
| publisher = [[FASA]]
+
| cover               = [[Doug Chaffee]] (Painting)<br />[[Joel Biske]] (Design)
| year = 1994
+
| interiorart        =
| pages = 79
+
| illustrations       = [[Paul Daly]]<br />[[John Paul Lona]]
| production code = 8630
+
| publisher          = [[FASA]]
| ISBN = 1555602126
+
| productioncode      = 8630
 +
| year                = 1994
 +
| ISBN10              = 1555602126
 +
| ISBN13              = 978-1555602123
 +
| MSRP                = 12.00 US $
 +
| content            =  
 +
| era                = [[Clan Invasion era]]
 +
| timeline            = ca. [[3055]]
 +
| series              =  
 +
| precededby          =  
 +
| followedby          =  
 
}}
 
}}
 +
==Description==
 +
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Rules_Level/BMRR#Rules_Level_3|Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the [[Double-Blind rules]] that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
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 +
==From the back cover==
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{{quote|'''''Thirty-one hours ago''' your [[lance]] commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your [['Mech]]. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the [[Clans]].''
 +
 +
'''''Suddenly''' your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging [[PPC]] field inhibitors, hot-loading [[LRM]]s... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night errupts in a lethal inferno...''
 +
 +
''The '''BattleTech Tactical Handbook''' is an advanced-rules supplement for the '''BattleTech''' game universe. The '''Handbook''' provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all '''BattleTech''' combat units, detailed descriptions of advanced weapon systems and more make the '''BattleTech Tactical Handbook''' a necessity for the serious '''BattleTech''' player.''}}
  
==Description==
 
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
 
  
 
==Contents==
 
==Contents==
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* [[Level Three]] Rules
 
* [[Level Three]] Rules
 
** Modified Movement Sequence
 
** Modified Movement Sequence
** Artillery
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** [[Artillery]]
 
** BattleMech Engine Explosions
 
** BattleMech Engine Explosions
 
** BattleMech Sensors
 
** BattleMech Sensors
 +
*** Electromagnetic Sensors
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*** Seismic Sensors
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*** Thermographic Sensors
 
** Craters
 
** Craters
** Disengaging PPC field inhibitors
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** Disengaging PPC [[Field Inhibitor|field inhibitor]]s
 
** [[Four-Legged 'Mech]]s
 
** [[Four-Legged 'Mech]]s
 
** Hidden Placement
 
** Hidden Placement
** Hot Loading LRMs
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** [[Hot Loading]] LRMs
** Interlocking Streak Missiles
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** Hull-Down Rules
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** [[Interlocking]] Streak Missiles
 
** Jumping Fire
 
** Jumping Fire
 
** [[Land Air 'Mech]]s
 
** [[Land Air 'Mech]]s
 
** Line of Sight
 
** Line of Sight
** Partial Cover
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*** Partial Cover
 
** MechWarrior Damage
 
** MechWarrior Damage
 
** Selecting Terrain Elevation
 
** Selecting Terrain Elevation
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* New Equipment
 
* New Equipment
 
** Ballistic Weapons
 
** Ballistic Weapons
*** [[Caseless Ammunition]]
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*** [[Caseless AC/10|Caseless Autocannon]]
 
*** [[Hyper-Velocity Autocannon]]s
 
*** [[Hyper-Velocity Autocannon]]s
 
*** [[LB-X Autocannon]]s
 
*** [[LB-X Autocannon]]s
*** [[Mech Mortar|'Mech Mortars]]
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*** [[Mech mortar|'Mech Mortar]]s
 
*** [[Ultra Autocannon]]s
 
*** [[Ultra Autocannon]]s
 
** Missile Systems
 
** Missile Systems
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*** [[Fragmentation Missile|Anti-Personnel (AP) Warhead]]
 
*** [[Fragmentation Missile|Anti-Personnel (AP) Warhead]]
 
*** [[Dead-Fire Missiles]]
 
*** [[Dead-Fire Missiles]]
*** [[Extended Long-Range Missiles]]
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*** [[ELRM-10|Extended Long-Range Missiles]]
 
*** [[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
 
*** [[Heat Seeking Warhead|HS (Heat Seeking) Warhead]]
 
*** [[Magnetic-Pulse Warhead]]
 
*** [[Magnetic-Pulse Warhead]]
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*** [[Streak Missile System]]s
 
*** [[Streak Missile System]]s
 
*** [[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
 
*** [[Tandem-Charge Warhead|TC (Tandem-Charge) Warhead]]
*** Thunderbolt Launcher
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*** [[Thunderbolt Missile|Thunderbolt Launcher]]
 
** Physical Weapons
 
** Physical Weapons
 
*** [[Claw]]
 
*** [[Claw]]
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*** [[Command Console]]
 
*** [[Command Console]]
 
*** [[Coolant Pod|Coolant System]]
 
*** [[Coolant Pod|Coolant System]]
*** [[Mechanical Jump Boosters]]
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*** [[Mechanical Jump Booster]]s
 
*** [[Watchdog System]]
 
*** [[Watchdog System]]
 
** Defensive Armaments
 
** Defensive Armaments
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*** Installations
 
*** Installations
 
** MechWarrior Gear
 
** MechWarrior Gear
*** Ablative/Flak Cooling Suit and Vest
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*** [[Ablative/Flak Cooling Suit and Vest]]
*** Computer Voice Circuit
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*** [[Computer Voice Circuit]]
*** [[SLDF]] [[Neurohelmet]]
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*** [[Damage-Interrupt Circuit]]
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*** [[SLDF]] [[Neurohelmet#SLDF Neurohelmet|Neurohelmet]]
  
 
* Weapon and Equipment Tables
 
* Weapon and Equipment Tables
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==Notes==
 
==Notes==
 
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
 
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.
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* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.<ref>''Interstellar Operations'' pp. 105-106 shows LAMs are extinct in [[3050]], and are listed as Experimental Technology.</ref>
 
* The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
 
* The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
* A number of pieces of equipment described here, such as the [[Extended Long-Range Missiles]] systems, are not referenced by later works and are not tournament legal.
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* A number of pieces of equipment described here, such as the [[ELRM-15|Extended Long-Range Missiles]] systems, are not tournament legal. Instead they have been re-categorized as [[Advanced Technology|Advanced]] or [[Experimental Technology]]. This equipment is defined further in ''[[Interstellar Operations]]'' and ''[[Tactical Operations]]''.
 +
 
 +
==References==
 +
<references/>
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Rule Books]]
 
[[Category:Rule Books]]

Revision as of 16:34, 17 November 2020

280px
Tactical Handbook
Product information
Type Rules supplement
Development Rob Cruz
Scott Jenkins
Sam Lewis
Primary writing Jim Long
Stuart Johnson (LAM rules)
Pages 80
Cover Artwork Doug Chaffee (Painting)
Joel Biske (Design)
Illustrations Paul Daly
John Paul Lona
Publication information
Publisher FASA
Product code 8630
First published 1994
ISBN-10 1555602126
ISBN-13 978-1555602123
MSRP 12.00 US $
Content
Era Clan Invasion era
Timeline ca. 3055

Description

The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included so called Level 3 optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.

From the back cover

Thirty-one hours ago your lance commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your 'Mech. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the Clans.

Suddenly your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging PPC field inhibitors, hot-loading LRMs... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night errupts in a lethal inferno...

The BattleTech Tactical Handbook is an advanced-rules supplement for the BattleTech game universe. The Handbook provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all BattleTech combat units, detailed descriptions of advanced weapon systems and more make the BattleTech Tactical Handbook a necessity for the serious BattleTech player.


Contents

  • Weapon and Equipment Tables

Notes

References

  1. Interstellar Operations pp. 105-106 shows LAMs are extinct in 3050, and are listed as Experimental Technology.