Talk:Essay:JumpShip distribution

Primitive JumpShips

For completeness, I'd suggest adding the reference in XTRO: Primitives III (in the Prototype JumpShip Docking Hardpoint section on page 17) as to the virtual extinction of JumpShip classes without Docking Collars by the beginning of the 26th century. BrokenMnemonic (talk) 15:44, 2 July 2018 (EDT)

Thanks for your input. But I have to say I disagree with the notion that they are "virtually extinct" and instead believe they might still be around in niche applications.
The verbatim quote is "leading to the near-extinction of the "primitive" JumpShip by the beginning of the next century." Combined with the notion that previous DropShuttle-carrying "primitive" JumpShips couldn't be refitted to carry DropShips on Hardpoints, I'm reading this to mean there was a radical shift in design away from DropShuttles and "primitive" JumpShips to the new Hardpoint/KF-Boom JumpShip/DropShip combo, rendering the former hopelessly obsolete within three decades. However, the old JumpShips would remain in service for a time, even as a dying technology, because they were still prefectly serviceable. Why scrap a working JumpShip?
I can easily see entire fleets of those primitive JumpShips surviving in the near periphery (Hyades Cluster) and especially Deep Periphery (Chainelane Isles, Hansa, Nueva Castile, Jarnfolk, etc.) well into the Clan Invasion era and beyond. Frabby (talk) 08:27, 3 July 2018 (EDT)