The Succession Wars

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The Succession Wars
Product information
Type Board Game
Illustrations * Dana Knutson
Publication information
Publisher FASA
First published 1987
MSRP 25.00
Content

The Succession Wars is a board game by FASA. Published in 1987, it allows players to take on the role of one of the five main Successor Lords - Katrina Steiner, Hanse Davion, Theodore Kurita, Maximilian Liao, or Janos Marik. These lords are the heads of their individual houses (or vast interstellar regions) and able to command the forces within their demesne, both regular house troops and mercenaries.

Game Components

The game consists of:

  • A map of the Inner Sphere with subdivisions
  • Unit pieces including
BattleMech units (both regular and mercenary units)
JumpShips
Manufacturing centers
  • Personalities (including house leaders and mercenary unit leaders)
  • Event cards
  • C-Bills (in 1 million, 5 million, 10 million, and 20 million C-Bill denominations)

Each player receives four event cards at the beginning of the game and at the beginning of their turn, they draw up to a hand of four cards. The cards allow advantages to be played for a player's units and disadvantages to be applied to their opponents.

'Mech Units

BattleMech unit pieces, both regular and mercenary, are emblazoned with the unit crest and a combat value.

Leaders

Leaders provide each house with bonuses, including the ability to combine units in combat, modify combat rolls, and raise additional tax revenue. They also have a Loyalty rating which can be used by opponents to attempt to lure that leader away from the player. Each house has five leaders (except for House Steiner, which has six). There are also five mercenary unit leaders:

Game Play

Each player's turn resolves in a series of seven steps. They may move their units into spaces occupied by hostile forces which results in combat. Combat decisions are made by opposed dice rolls and continues until only one house's forces remain. Leaders engaged in combat on the losing side are not killed but instead captured. They may be killed at the beginning of the capturing player's next turn if so desired.